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ioulaum

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  1. Hi Nick, Really love this game and I have ordered the game pre steam and sank 600hrs into it, so far I can definitely say I enjoyed it. Just wondering, is there a way to make both side AI equal? Our community loves to run design contest in variety era/scenario(17 sessions currently), but we do noticed the AI behaves differently on each side. Thanks!
  2. You could consider that’s structure steel to accommodate heavy objects.
  3. I believe it's a change made last patch, so that older ship gets a longer refit time, also preventing refit related exploits.
  4. I think it’s the ally that borders your enemy.
  5. I think we need a formation manager for Task Fleet Just drag and drop each division to its place, with the function to set ahead/breast and formation spread, along with movement orders. Something like Battlestations: Pacific 's formation setting, but pre battle, if you know what I mean.
  6. Also, if it’s an already destroyed section, it’s effective thickness is halved.
  7. Let me guess, not enough port capacity?
  8. I know, torpedobeat in previous version is absurd. But AI is quite bad at dodging torpedo in current versions. The only thing they know is to turn away from them, no matter the distance and AOB. Even that means turn broadside and eat the full salvo of torps. 1. When dodging torps, AI should consider the bearings of incoming torpedo and current ship headings. Yes the captain can't micromange his ship as in WOWS when conducting evasive maneuvers, but that also doesn't mean he would make the decision to suiside the ship by driving into the torps. 2. And why would AI dodge torps sailing perpendicular to the bow and 7km away?
  9. The New AI just charging in without considering to bring all guns to bear, even a dedicated plunging shooter will try to closing in and get stern/bow belt penetrated. For some reason, AI doesn't want to show broadside and forced into a bow-in position.
  10. China's Armored Cruiser V hull - Advanced Tower VI accuracy value seems wrong. (compares with the previous V tower below) All other stats are increasing as expected, other than base accuracy.
  11. I'd suggest if ships has different destination, don't merge them automatically along the travel lane.
  12. 2-3 times the minimum tonnage probably not enough to even out the odds if you compare the army budget.
  13. From what I could observe and deduct: Army combat power = troops number * army budget * convoy efficiency * government bonus On top of that, amphibious invasion force would also recieve: combat multiplier = support fleet tonnage / minimum required tonnage Thus, stacking support fleets can help a lot when fighting major nation with higher GDPs. Also, enemy defense fleet inside support mission circle will increase minimum required tonnage
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