Jump to content
Game-Labs Forum

No port should be able to give ALL ship building bonuses


Recommended Posts

At the moment a lot of ports are able to produce ships that have level 4 in ALL bonuses. This is resulting in ships that are too powerful in all areas. 

The devs need to make it so that if you want all the sailing bonuses then you can't have all the hull or mast or crew. The patch was supposed to be about port specialisation but I dont believe this is the case in this regard.

 

  • Like 5
Link to comment
Share on other sites

15 hours ago, admin said:

Captains.

Patch will be deployed next week with 

  • Port points updates - top ports will have to specialize - the maximum number of maxed bonuses (lvl4 bonuses) will be reduced

 

u can have 5 bonuses, but not all bonuses on max level.

Link to comment
Share on other sites

and while i'm just in the mood to simplify: No BR and timer rules. Automatic alliances if one nation owns too much if the map in proportion. Some will hate it, but I'm honestly looking forward to fight side by side with people that have been enemies. With Dron for instance. Less rules. Less meta shit. Less toxicity. More fun for all

  • Like 1
Link to comment
Share on other sites

6 hours ago, Teutonic said:

Devs have already addressed this and said next patch will lower Total port points.

Essentially not allowing anyone to have a port with ALL 5 level 4 bonuses.

 

But they are leaving the ports already developed so now no one else can match those ports and produce similar ships. I know it will change when the wipe happens, but in the mean time it gives an imbalance to the game.

Link to comment
Share on other sites

3 minutes ago, Archaos said:

But they are leaving the ports already developed so now no one else can match those ports and produce similar ships. I know it will change when the wipe happens, but in the mean time it gives an imbalance to the game.

It does, but we are testing, no battles matter anyway atm. 

The RvR part of this is not so bad. Although there is no front lines system at all now which seems a bit strange as that was supposed to be the whole point?

It's the effect of RvR on OW PvP I don't like. If these Port Bonuses were only applied to SOLs it would be better.

atm player x meets player y on the openworld. Player x has a normal ship but player y has a super ship. This was dictated by the actions of Clan A and Clan B. Neither player x or y might have had anything to do with this, in fact player x might be more active and have contributed more, but he is still disadvantaged. I just don't see the point of that.    

Link to comment
Share on other sites

1 minute ago, Hullabaloo said:

It's the effect of RvR on OW PvP I don't like. If these Port Bonuses were only applied to SOLs it would be better.

 atm player x meets player y on the openworld. Player x has a normal ship but player y has a super ship. This was dictated by the actions of Clan A and Clan B. Neither player x or y might have had anything to do with this, in fact player x might be more active and have contributed more, but he is still disadvantaged. I just don't see the point of that.    

Completely agree. 

  • Like 1
Link to comment
Share on other sites

7 hours ago, Teutonic said:

Devs have already addressed this and said next patch will lower Total port points.

Essentially not allowing anyone to have a port with ALL 5 level 4 bonuses.

 

the total points are not important ......

what important is, is the types of ship characteristics it produces...

 

every clan makes shipbuilding in a port where they have the maxed out bonus for everything...(what they can max out)

 

 

i believe we need differences in the building proses like for example, some maxed out port has a better speed bonus (but the other port has less ) but the counterpart of that will be it turns not that good  ...

in other shipbuilding  ports, they have better armor but worser turn speed...  (or other random negatives)

in the current cenario, everything is focused on one port, and that makes no sense

 

 

Edited by Thonys
Link to comment
Share on other sites

1 hour ago, Barbarosa said:

You can't imagine how many players will quit/give break after their hard invested port was captured by somebody.

Giving so much emphasis on RvR is wrong.

Yes, 

Game over !

scenario...

 

also what most people do at the moment is spending their labor hours bring their stuff to a port do their business investment and log off

 

what's needed to be changed is that the ports have their own labor hours and,  it should be removed from the player on the ship. (that would be the most logical option I think)

 

Edited by Thonys
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...