FKL 1982 Posted May 4, 2019 Share Posted May 4, 2019 At the moment a lot of ports are able to produce ships that have level 4 in ALL bonuses. This is resulting in ships that are too powerful in all areas. The devs need to make it so that if you want all the sailing bonuses then you can't have all the hull or mast or crew. The patch was supposed to be about port specialisation but I dont believe this is the case in this regard. 5 Link to comment Share on other sites More sharing options...
Teutonic Posted May 4, 2019 Share Posted May 4, 2019 (edited) Devs have already addressed this and said next patch will lower Total port points. Essentially not allowing anyone to have a port with ALL 5 level 4 bonuses. Edited May 4, 2019 by Teutonic 1 Link to comment Share on other sites More sharing options...
Severus Snape Posted May 4, 2019 Share Posted May 4, 2019 (edited) No joke we just sunk a trinc with 5/5 bonuses. Edited May 4, 2019 by Severus Snape 1 Link to comment Share on other sites More sharing options...
Teutonic Posted May 4, 2019 Share Posted May 4, 2019 (edited) looooooooool - port bonuses boys! Edited May 4, 2019 by Teutonic Link to comment Share on other sites More sharing options...
_Masterviolin Posted May 4, 2019 Share Posted May 4, 2019 3 minutes ago, Severus Snape said: No joke we just sunk a trinc with 5/5 bonuses. Wait, what's that on the right? 4 Link to comment Share on other sites More sharing options...
Salty Sails Posted May 4, 2019 Share Posted May 4, 2019 15 hours ago, admin said: Captains. Patch will be deployed next week with Port points updates - top ports will have to specialize - the maximum number of maxed bonuses (lvl4 bonuses) will be reduced u can have 5 bonuses, but not all bonuses on max level. Link to comment Share on other sites More sharing options...
Genevieve Malfleurs Posted May 4, 2019 Share Posted May 4, 2019 We got plenty of beautifully modelled ships to chose from and various wood types as well. In my eyes all mods should disappear or nerfed to a minimum effect. While it is or should be skill that counts: No mods. Basta. My opinion. Gene 3 Link to comment Share on other sites More sharing options...
Genevieve Malfleurs Posted May 4, 2019 Share Posted May 4, 2019 and while i'm just in the mood to simplify: No BR and timer rules. Automatic alliances if one nation owns too much if the map in proportion. Some will hate it, but I'm honestly looking forward to fight side by side with people that have been enemies. With Dron for instance. Less rules. Less meta shit. Less toxicity. More fun for all 1 Link to comment Share on other sites More sharing options...
Archaos Posted May 4, 2019 Share Posted May 4, 2019 6 hours ago, Teutonic said: Devs have already addressed this and said next patch will lower Total port points. Essentially not allowing anyone to have a port with ALL 5 level 4 bonuses. But they are leaving the ports already developed so now no one else can match those ports and produce similar ships. I know it will change when the wipe happens, but in the mean time it gives an imbalance to the game. Link to comment Share on other sites More sharing options...
Hullabaloo Posted May 4, 2019 Share Posted May 4, 2019 3 minutes ago, Archaos said: But they are leaving the ports already developed so now no one else can match those ports and produce similar ships. I know it will change when the wipe happens, but in the mean time it gives an imbalance to the game. It does, but we are testing, no battles matter anyway atm. The RvR part of this is not so bad. Although there is no front lines system at all now which seems a bit strange as that was supposed to be the whole point? It's the effect of RvR on OW PvP I don't like. If these Port Bonuses were only applied to SOLs it would be better. atm player x meets player y on the openworld. Player x has a normal ship but player y has a super ship. This was dictated by the actions of Clan A and Clan B. Neither player x or y might have had anything to do with this, in fact player x might be more active and have contributed more, but he is still disadvantaged. I just don't see the point of that. Link to comment Share on other sites More sharing options...
Kejsaren Posted May 4, 2019 Share Posted May 4, 2019 1 minute ago, Hullabaloo said: It's the effect of RvR on OW PvP I don't like. If these Port Bonuses were only applied to SOLs it would be better. atm player x meets player y on the openworld. Player x has a normal ship but player y has a super ship. This was dictated by the actions of Clan A and Clan B. Neither player x or y might have had anything to do with this, in fact player x might be more active and have contributed more, but he is still disadvantaged. I just don't see the point of that. Completely agree. 1 Link to comment Share on other sites More sharing options...
Thonys Posted May 4, 2019 Share Posted May 4, 2019 (edited) 7 hours ago, Teutonic said: Devs have already addressed this and said next patch will lower Total port points. Essentially not allowing anyone to have a port with ALL 5 level 4 bonuses. the total points are not important ...... what important is, is the types of ship characteristics it produces... every clan makes shipbuilding in a port where they have the maxed out bonus for everything...(what they can max out) i believe we need differences in the building proses like for example, some maxed out port has a better speed bonus (but the other port has less ) but the counterpart of that will be it turns not that good ... in other shipbuilding ports, they have better armor but worser turn speed... (or other random negatives) in the current cenario, everything is focused on one port, and that makes no sense Edited May 4, 2019 by Thonys Link to comment Share on other sites More sharing options...
Barbarosa Posted May 4, 2019 Share Posted May 4, 2019 You can't imagine how many players will quit/give break after their hard invested port was captured by somebody. Giving so much emphasis on RvR is wrong. 1 Link to comment Share on other sites More sharing options...
Thonys Posted May 4, 2019 Share Posted May 4, 2019 (edited) 1 hour ago, Barbarosa said: You can't imagine how many players will quit/give break after their hard invested port was captured by somebody. Giving so much emphasis on RvR is wrong. Yes, Game over ! scenario... also what most people do at the moment is spending their labor hours bring their stuff to a port do their business investment and log off what's needed to be changed is that the ports have their own labor hours and, it should be removed from the player on the ship. (that would be the most logical option I think) Edited May 4, 2019 by Thonys Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now