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Barbarosa

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About Barbarosa

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  1. To fix ROE, first you need to understand that it is broken. Here is the solution. Easy.
  2. Are you aware how many good people are diverted away from forums? This is not the tone I enjoy using. it is out of necessity since you got bombarded with toxic replies by certain minority who never get moderated, group lynching almost every unwelcome criticism or suggestion. You have to show some thorns to them. İt's not good manner to discuss someone's personality and tone in the way you do in forums. Want more decency, sincerity and maturity? Consider starting from yourself. We all deserve better. Need a proof? His insult stays up top, mine removed. Tell me how we can deal with this. İf you have better suggestion I will follow.
  3. Truth hurts, especially when you find hard to oppose it and instead come with an insult. I do not care as long as they deal with both of us equally. But we know they won't for obvious reason.
  4. No worries, game lab has a perfect solution for aggressive AI. Get "disguise DLC" to trick AI as an ally. PvP version coming soon. Btw, it's historically accurate.
  5. Few unclear promises to divert discussions out DLC bonuses. Not single important fix planned. Timing must be coincidence. Don't bother yourself discussing "planned features". If they ever managed to publish them you can be sure it wont be in satisfying way.
  6. So developers admit that the game is gear based instead of skill based now? You can't sell skill, you can sell gear. I bet the game will be free to play soon with p2w shop. Started to believe that they intentionally create imbalances to open gaps for current and possible DLC sales. Soon we will understand what happened to Santa Cecilia and Diana Almost everybody complain about ridiculous port bonuses and instead of fixing it, they break the game even more...
  7. Ok. It's great to have wise people like you guiding and telling us what to talk about. Cheers!
  8. Liberalism, I am not counting very beginning of server or capability to master 7 fleets. During that time almost everyone remember it as their glorious times. Dutch tell legendary stories against French and sweden, France had their glories, Sweden was down in Pampatar conquering, defending land. Our battle commander (Sweden) was thinking that wind has no effect on battle since it blows to same direction for both sides; and it is impossible to win offensive battles. The times almost everyone were agreeing with him. Mythical times when most believed if SLRN start sailing sea level will increase and Gustavia will be under water. I am not aware that SLRN defeated main Denmark fleet few times. I remember pirates beat GB quite hard and RUS fleet stop playing after introduction of 4th rate battles. SLRN was very short living big flame. Tom Farseer, when I talk about leadership of course I over generilize. İt can be one big clan who blocks cooperation, it can be someone who forces his vision on others, it can be someone average with battle leading. Doesn't matter. At the end wolf stops following highly prized dog. Dog can't be challenged in big nations, cause he still have the power of the big pack behind him. İf it is working you have your leadership, if it is not working you don't have it.
  9. Very few players hate each other. The ones does, hate because of seeing others as threat to their status and goals. Great Britain, Spain and France were never great RvR nations. They enjoyed RvR power from time to time though. They never managed to shake off statiquo. They had many great players, who had to leave tired to be managed by incompetent leadership. Your PvP skill cannot be reflected directly as RvR skill. 90% of "PvP" players were dillusional about their RvR skills, naming themselves heroes by defeating a heard of sea sheeps. There were only 3 RvR powerhouses in different times, pre release. Danish, Swedish and Pirates. Russia served as an exile country for good PvP players who were lacking and wanting more prominent RvR success. Pre release Russian success (Danes) were enjoyed by exactly the same reasons we have today. Game mechanics which favour numbers and hardcore game committment. That is their so called nostalgia.
  10. People will attack, do whatever they want that fit themselves. This is a game. A game with poor RvR design, which creates all this drama about crafting ports. May be after 1 year all the ports will be fully upgraded with no effect on anything than adding same meta bonuses. It only serves as a gap opener at the start of the server. RvR has never been that bad, thanks to some amazing suggestions and Devs amazed with those ideas. 👏 No one but a fool is always right. May be Developers should listen to the people with more experience of being wrong rather than forcing everybody to play like those fools.
  11. It is directly related. Strategic resources, wood, upgrades are effecting pvp directly. For example. You fix RvR by arranging different BR for different PB's. Great move and make sense. However, all ships BR's are messed up and you end up in mono, most BR efficient ship battles. Then you decide it is not working. Block much needed resources by owner end you will end up with interesting snowballing effect. Fix the root then blockade strategic resource which give you tiny advantage.
  12. This still doesn't remove the root of the problem. OP mod stacking. Some mods almost give you lvl 3 port bonus. Needing those pieces for competitive sailing is more flawed than alt buying. ..and please don't jump here saying you don't need the best upgrades to be competitive by trying to block it for yourselves.
  13. I agree, let biggest clans & nations dominate everything. Can you suggest any other game for others? 😛
  14. Combat marks are there to encourage seal clubbing. It rewards you with better clubs while making seals even weaker. You can reward PvP on WoW, where you don't loose your items. If you reward winner further in case you have free loot and loose your items, guess what will happen? We are going slowly back to magical 500 players at peak time. New players can't learn the game while everything is against them. They are here to be farmed by cool guys. Developers can't stand weaklings... [NAVY] still recruit new players and help them to learn the game. This is the only way I see it happens, unless you are mad, patient and stubborn.
  15. DLC ships are like opium. Use them to stimulate few things. Overdose and it will kill you. Even used consciously it will slowly ruin you.
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