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Sendable Ships


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Iam sure iam not the first one with this idea.

Woudnt it be great to send Ships with Cargo between Outposts? I dont mean teleport, i mean AI sailed an capturable ships. You cant use them for Trade, just to move stuff between your Outpost.

 

Waht do you think?

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4 hours ago, Meraun said:

Iam sure iam not the first one with this idea.

Woudnt it be great to send Ships with Cargo between Outposts? I dont mean teleport, i mean AI sailed an capturable ships. You cant use them for Trade, just to move stuff between your Outpost.

I think this is a good idea. Pirates would probably like this a lot. How ever, I have to argue only one point... this would make your cargo more vulnerable to PVE attack... this would be fun... but the risk should be calculated.

Perhaps also consider being able to send the ships with an escort also for a fee? The higher tha rank of the escort the higher the price?

1 hour ago, Raekur said:

The hard core pvp players wont let it happen as it could be used by traders to move cargo over great distances. This would deny them easy pray for their combat marks.

I am a hard core PVP player... I think his idea is legitimate. In the end though... the developers can do as they please. I like to think that if the backbone and majority of the community is in favor of something they would respond positively to ideas that will build up the game play and make their game more interesting.

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I cant really accept that a hard core pvp player would be ok with this as it would deny you the entire reason why you play, player vs player and thus would remove a large number of possible combat marks.

Also think of it this way, if the person sending the cargo actually sees the ship leave port he could in fact escort the ship and engage any raider that approaches. This would be a good thing for the trader as he could ensure that even if he loses the battle, his cargo will be about 30 min sail time away from the raider and thus is safe. It reduces his risk to a minimal level and the trade only loses a low price ship in the process. Either way, the trader wins. This is about the only scenario where I could be both sides winning with this option.

 

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We used to have a transport system a long time ago, but it was not in OW sailed by AI, so I suggested it and got booed so bad that the devs removed the feature completely. But yes, this is a great idea...allowing us to send cargo in the OW w Ai sailing it. #UpVote #YesPlease

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4 hours ago, Raekur said:

I cant really accept that a hard core pvp player would be ok with this as it would deny you the entire reason why you play, player vs player and thus would remove a large number of possible combat marks.

The hard core PVPers don't really care about combat marks... they live for the hunt, just in case you didn't realise this. We are like prowling wolves... looking for prey that can be easily taken, maybe this makes me a villain... I don't know, but I sure enjoy this part of the game... and I would sink shipping for a war effort if it means destroying someone else' stuff. I suppose the game can be what players want it to be aye? :)

I love PVP and support the idea of having transported cargo in the open world via NPC 100%. So that I can sink another players things.

Fact of the matter is... many hard core PVP players hate transporting goods... they just want to combat all the time. This is why I am also in favor of bringing back the arena so we can sharpen our skills against each other without losing absolutely everything.

P.S. I am sorry if I come across a little combative but, I play this game for the combat after all... just saying.

 

Edited by LIONOFWALES
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4 hours ago, Raekur said:

Also think of it this way, if the person sending the cargo actually sees the ship leave port he could in fact escort the ship and engage any raider that approaches. This would be a good thing for the trader as he could ensure that even if he loses the battle, his cargo will be about 30 min sail time away from the raider and thus is safe. It reduces his risk to a minimal level and the trade only loses a low price ship in the process. Either way, the trader wins. This is about the only scenario where I could be both sides winning with this option.

I like this, this would encourage people to combat in the open world to protect their cargos by allowing a type of multi battle group in the open world, a cool idea. I will try to find a counter to this... how to capture the cargo when escorted sounds like a lot of fun to me. Would encourage team hunting too.

Three cheers for the frigates and their gallant Captains.

Edited by LIONOFWALES
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6 hours ago, Raekur said:

The hard core pvp players wont let it happen as it could be used by traders to move cargo over great distances. This would deny them easy pray for their combat marks.

that's hardly qualifies as pvp, it's just a quick and easy kill, not an actual fight which takes skill and effort to do.

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I remember the Devs saying that they will not have player AI sailing between ports because players will not like it when the AI are destroyed .  My apologies in advance if I misunderstood, I am not trying to misquote the Devs.

Personally I would love to send the AI ship out in OW regardless of the risk.  It would be great to buy a ship fill it full of cargo, passengers, letters, etc., and send it off to another port.     but I see two big problems for the Devs.  

1) AI sail through land.  So players would certainly exploit no risk deliveries.  St Ann to KPR.

2) NA players often rage, whine and complain loudly;  this feature would likely be a new source of grief for the Devs because when some players lose their ships and cargo they may relentlessly lobby for compensation.

Edited by Macjimm
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18 minutes ago, Macjimm said:

NA players often rage, whine and complain loudly;  this feature would likely be a new source of grief for the Devs because when some players lose their ships and cargo they may relentlessly lobby for compensation.

I could see this I guess, so if you want real security... hire players to do the escorting?

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7 hours ago, Raekur said:

The hard core pvp players wont let it happen as it could be used by traders to move cargo over great distances. This would deny them easy pray for their combat marks.

it woud not, since the Ships woud still be sailing in OW. i woud actually increase the AI Ships in OW, and also give you the Option to Cripple a Clans Economy, since you can for example, Raid there Rar Wood Support.

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5 hours ago, LIONOFWALES said:

I think this is a good idea. Pirates would probably like this a lot. How ever, I have to argue only one point... this would make your cargo more vulnerable to PVE attack... this would be fun... but the risk should be calculated.

Perhaps also consider being able to send the ships with an escort also for a fee? The higher tha rank of the escort the higher the price?

I am a hard core PVP player... I think his idea is legitimate. In the end though... the developers can do as they please. I like to think that if the backbone and majority of the community is in favor of something they would respond positively to ideas that will build up the game play and make their game more interesting.

Well ive they woud increase the  the Maximum possible Crew to like 5000 or 6000 thousend, you cod just use as many escort as you can Crew

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5 hours ago, Raekur said:

I cant really accept that a hard core pvp player would be ok with this as it would deny you the entire reason why you play, player vs player and thus would remove a large number of possible combat marks.

Also think of it this way, if the person sending the cargo actually sees the ship leave port he could in fact escort the ship and engage any raider that approaches. This would be a good thing for the trader as he could ensure that even if he loses the battle, his cargo will be about 30 min sail time away from the raider and thus is safe. It reduces his risk to a minimal level and the trade only loses a low price ship in the process. Either way, the trader wins. This is about the only scenario where I could be both sides winning with this option.

 

Wiill bigger Players will probaly have several Convoys sailing around. They cant guard them All. Also, those playser woud have more time for PvP!

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1 hour ago, LIONOFWALES said:

I could see this I guess, so if you want real security... hire players to do the escorting?

This. I think it woud add a lot more Content to the Game. Espacially  with the new  rare Woods.

There woud be battles over Indianmans filled with Teak wich are en Route to secure the Shipproduction for a c Clan for the next few Weeks. Imagine if your able to  to Raid HAVOCS Teak supply and send it to your Clan

@admin

Frigates woud have a nice new Job As well.

Edited by Meraun
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11 hours ago, Meraun said:

Iam sure iam not the first one with this idea.

Woudnt it be great to send Ships with Cargo between Outposts? I dont mean teleport, i mean AI sailed an capturable ships. You cant use them for Trade, just to move stuff between your Outpost.

 

Waht do you think?

Love the idea! Proposed it myself already. :D 

It's always great to see different people come up with the same ideas independently. It usually means that there is a common sense and that makes the idea more valid. 

Let's replace AI NPC fleets by Player NPC fleets in OW. Then, sinking traders becomes really meaningful and the game attains a new facet: economic warfare on the high seas. 

 

Edited by van Veen
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2 hours ago, Macjimm said:

1) AI sail through land.  So players would certainly exploit no risk deliveries.  St Ann to KPR.

You are right, this is one of the biggest obstacles. But there are ways to deal with that. 

 

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