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Patch 25: Open world user interface update.


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Patch is being deployed today 21st June 2018.

Contents of the patch
 

  • MAIN Feature Open world UI updated to a new version.
    • Open world UI will update to a more traditional MMO window based system. 
    • Port UI remains on the old version. We decided to deploy OW UI first to help to uncover missed bugs and problems faster. Also your initial feedback on the visuals will allow us to deliver better port UI based on your comments.  Apologies for the inconvinience that might be caused by the 2 versions of UI
    • Expect bugs and glitches.
  • Name change added to Prolific Forger DLC
    • Separate item will appear in your redeemables
    • You will be able to change name once in every 30 days
  • Admiralty connection added as DLC
    • Will permanently increase dock space, warehouse slots and economy buildings. 
  • Two imported ships will be added as DLC (time of appearance subject to Valve's approval)
    • Le Requin
    • Hercules
  • Ability to trade in the open world added to game. 
    • Trade is possible with your nation 
    • Trade is possible in the radius of attack
    • If one of the parties to a trade exits this radius trade will stop
    • Trade is only possible from hold of the ship
  • Patrol battle exit (escape) option added (to remove trolling and griefing)
    • After a certain time exit will be possible if there are no enemy players in your radius
    • Damage stops the ability to exit (just like the normal exit timer)
    • Being outside of the circle stops ability to exit
  • Experimental feature: Open world attack button now has a coold down (60 seconds).
    • This was done to remove constant re-click to get better positioning 
    • You have to be careful how and when you attack. 
  • Exams now show the following information in pop ups for motivational purposes
    • Best time and name of the player
    • Your time 
    • Average time for all players
  • Rules of Engagement (ROE) changes
    • For reinforcement zones
      • Battle is always open for the nation of the reinforcement zone
      • Battle closes in 10 minutes for all other nations (not owners of the reinforcement zones)
    • For Capital waters
      • Nation of the capital water cannot be attacked as before
      • All other nations can be attacked (removing unnecessary protection for enemies). This means that other nations will not be protected by your capital waters. 
      • Battles of other nations in capital waters will be open to all
  • Smuggler flag removed
    • Trader ships now have automatic smuggler flag and will be able to enter any port in the Caribbean
    • Player in the combat ship wont be able to enter enemy ports
    • You will now be able to switch ships in enemy ports if you have an outposts and docked ships there (to remove weird lockouts caused by legacy rules
    • Military ships can now sail out of enemy ports to remove lockouts if your port was captured or changed state from open to all. 
    • Exit from enemy and contested ports gives you a 30 min port battle lockdown
    • Free for all ports do not give the port battle timer.
  • Battle sails now give bonuses to
    • Ship turning
    • Yard turning
    • Sail resistance
  • Fire changes
    • Fire now affects structure and planking differently. Planking will burn faster than structure. This is done to bring back more epic explosions as fast fires burn the structure too fast (ship sinks faster than it can explode). 
  • Structural leaks and penetrating leaks water intake speed dependence increased. Changes are as follows
    • 50% speed – standard leaks (current)
    • 100% speed – leakage is increased 2x
    • 0 speed – leakage is reduced 2x
  • Control perk changes 
    • Perk control can be switched off in the beginning of the battle, if you do not want to use it.
    • There will be a button for the first 5 mins that will let you decide if you want to control on or not.
  • Tuning
    • All blueprints were removed from the admiralty and added to player shipyards for simplification (some of them of course will require permits to build)
    • NPC can rarely sail a 4/5 or 5/5 vessel
    • Capturable ports now give better chance to build a exceptional vessel.
  • Fixed bugs:
    • Multiple bugs fixed thanks to player reports 
    • Several tutorial bugs fixed
    • Fixed bug not allowing you to destroy an item in the hold if your computer time was set in the future.
    • Fixed the bug that did not let you take back Hercules if NPC was assigned to it. 

Update 21st June

  • Le Requin
    • HP lowered slightly
    • Battle sail mode added
    • Speed of raising lowering sails decreased
    • Ship declassed as 6th rate
  • Hercules
    • Broadside time tweaked
    • HP increased according to size 
    • Ship re-classed as 5th rate
  • 2 group statuses removed
    • Group status automatically converts to battle group once it exceeds 5 players
  • Mission cancellation limit increased to 50
  • Reinforcement zones ports and capitals (uncapturable ports including free towns) ability to build better vessels reduced, capturable ports ability to build better ships greatly increased

Update 22nd June 2018

  • Fixed the bug blocking the trade of ships in port
  • Fixed bug that blocked UI for some time after sending the bug report
  • Fixed bug causing incorrect display of national ranks
  • Fixed bug that sometimes did not display the type of combat on combat selection screen
  • You can now redeem the imported premium ships only if you do not have the same ships in docks
  • Use rum now properly works if you drink rum on the Basic Cutter
  • Replaced the icon for Carpenters to something more appropriate (remember that icons are not final)
  • Reduced the fire damage to structure even more (as ships were still sinking before exploding).

Update 23rd June 2018

  • Potential fix for the disappearance of name and buttons from the friendly or enemy ship info panel
  • Forced the amount of extra docks from 5 to 10 (so you do not have to wait till next week)
  • Changed the leaks/speed dependence (ships were sinking too slowly before)
    • You only get the 50% leaks reduction if you are stationary
    • From 10% speed up to 80% speed leaks works without bonuses or penalties (just like before the patch)
    • From 80% speed and up to 100% they gradually rise to 150% 
    • To get full benefits of leaks reduction (to get a chance to repair the ship - you have to stop your vessel).

Update 26th June 2018

  • Additional tunings for the leaks/speed curve
  • Recently killed status visualization is added
  • Fixed spelling on the Open World Map (thanks to players feedback)

Update 5th July 2018

  • Epic chest (dropping from epic events) content slightly improved
  • Fixed bug that sent one of the OW chat windows into battle instances completely hiding the compass @Cpt Reverse

Internet Connection instability fixes:

  • Fixed bug that sometimes locked out the player from using ports after random teleports caused by connection drops during the change of state (thanks to @z4ys)
  • Fixed bug that sometimes locked the player from using ports if he is sent to two battles due to connection drops (thanks to @Vile Executioner)

Update 9th July 2018

  • Fixed the fonts in ship auction, store interface and contract interface that hid zeroes from the price (they were present in confirmation screens but people still made mistakes)

Open world UI has undergone significant changes in systems and code, please expect bugs and problems and do not forget to report them in this topic 

 

UI Teaser

PL9fQUb.jpg

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1 minute ago, Graf Bernadotte said:

With Hercules and Le Requin pay for win will be introduced into game. There is no chance to win shallow water PBs against those ships.

Comparable vessel will be adjusted to the appropriate levels. 

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3 minutes ago, Graf Bernadotte said:

With Hercules and Le Requin pay for win will be introduced into game. There is no chance to win shallow water PBs against those ships.

I suppose those ships are still being balanced?

Edited by Eyesore
ninja'd
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1 minute ago, Lovec1990 said:

How will premium ship work if you lose her will you get her back after some time and if thats true what are the cooldowns for each ship? 

Premium Imported ships can be received from the Admiralty once in X days: with X days comparable to the time required to craft the similar vessel. For example if a solo player can craft a 32 gun frigate once in 3 days (based on buildings and labor hours allocation) he will be able to replace an imported ship every 3 days. 

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9 minutes ago, Lovec1990 said:

Admin will new production building called mint be also added?

Mint idea was to provide a building that will give a player an option to mint silver and gold coins (formerly known as combat marks and pvp marks). This is still under review and might never happen. 

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1 minute ago, admin said:

Mint idea was to provide a building that will give a player an option to mint silver and gold coins (formerly known as combat marks and pvp marks). This is still under review and might never happen. 

oh and i was so happy in storing Victory marks

 

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1 minute ago, Christendom said:

PLEASE remove the ability of the herc to enter shallow battles (and the requin).  The ability of the herc already has imbalanced PBS and OW fights in the shallows enough.  

Please no pay to win port battles.  

if they are balanced against non premium ships they should be able to join

 

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18 minutes ago, admin said:

Comparable vessel will be adjusted to the appropriate levels. 

Lets test these and see how it works, but I think making them both 5th rates shallow ships (this will effect there shipkowledge perks too) and making them not able to enter port battles, but just OW Kings will be a good way to balance them.  That or they really need BR's around the Cerberus level so that if you want to bring them they cost you two ship slots over one ship.   This would balance them a bit more with the current ships.   

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19 minutes ago, admin said:

Comparable vessel will be adjusted to the appropriate levels. 

Comparable Vessels like Cerberus or Surprise, wich cannot go into shallow water PBs like the Herc? Or also Non-comparable Vessels like Mercury or Heavy Rattlesnake, wich are slaughtered by Hercs in Shallow PBs?

How much will those DLCs cost? Just a guess, will a Herc be more like 5€ or more like 50€?

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10 minutes ago, admin said:

Premium Imported ships can be received from the Admiralty once in X days: with X days comparable to the time required to craft the similar vessel. For example if a solo player can craft a 32 gun frigate once in 3 days (based on buildings and labor hours allocation) he will be able to replace an imported ship every 3 days. 

well you can get labour hours for 5th rate in <24hr mats are even faster so ship reapears 1 day after loss

Edited by Lovec1990
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2 minutes ago, RedPanther said:

Comparable Vessels like Cerberus or Surprise, wich cannot go into shallow water PBs like the Herc? Or also Non-comparable Vessels like Mercury or Heavy Rattlesnake, wich are slaughtered by Hercs in Shallow PBs?

How much will those DLCs cost? Just a guess, will a Herc be more like 5€ or more like 50€?

my guess 20€ per ship

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11 minutes ago, admin said:

Premium Imported ships can be received from the Admiralty once in X days: with X days comparable to the time required to craft the similar vessel. For example if a solo player can craft a 32 gun frigate once in 3 days (based on buildings and labor hours allocation) he will be able to replace an imported ship every 3 days. 

Maybe look into having it where you can only have one at a time too.  I was in a fight the other night we sunk one, the player just popped right back out in another that he bought the note from some one else.  We had to take him on pretty much 6 vs 2 to take him down.  Second fight he showed up it was 9 vs 6 and we all got sunk, we did take out one Herc (not his) in the fight in the shallow patrol zones.  The problem we also found out in the fight was the Xebec while not as tuff gun wise and such, could zip away to repair and than zip right back into the fight.  So it was easier for us to focus on one of the Hercs instead, but it cost us all 9 ships to get that one sink.    So make sure they can only own one ship at a time, before you can redeem anouther or you will have folks with fleets of them.

Lets test the balance, but I still think they are best to keep out of PB's and made KIngs of OW shallow fights.  The Hercules also needs 5th rate status to put limits on stat caps like the Xebec has.

8 minutes ago, Christendom said:

PLEASE remove the ability of the herc to enter shallow battles (and the requin).  The ability of the herc already has imbalanced PBS and OW fights in the shallows enough.  

Please no pay to win port battles.  

I think it's fine in shallow, just needs to be majorly limited in BR for PB's or just keep out. Make it 5th rate like the other ship and give them a BR around the Cerberus level.  Make it cost you two ship slots to bring one in a PB if they are keep in the PB's.

1 minute ago, Delfigrey said:

Will I lose my Requin/Xebec?

Well when it gets sunk I assume or when the game goes live.

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44 minutes ago, admin said:


 

  • MAIN Feature Open world UI updated to a new version.
  • Patrol battle exit (escape) option added (to remove trolling and griefing)
  • Experimental feature: Open world attack button now has a coold down (60 seconds).
  • Rules of Engagement (ROE) changes
  • Battle sails now give bonuses
  • Control perk changes (might not get in).
  • Economy rebalance

 

My highlights of the upcoming patch besides the dlcs. When control perk changes get in will it be default so you can either decide to use it or not use it or you still need a ship with control perk or the captain perk in order to be able to use it?

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