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RedPanther

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About RedPanther

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    Landsmen

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  1. When you want to sell a ship in port... and you hit "to auction", then it says "ship nead zu be repaired" instead of "needs to be repaired"
  2. Still no Wind indicator in-port.
  3. Quite annoying: To build something with Dubloons, you need to have them in Warehouse. To "Transport" yourself to another Port, you have to have some in your Chest. Please change the first one, so always your Dubloons to buy something are taken from the Chest
  4. And the In-Port Wind indicator everybody was asking for still didn't appear.
  5. Or Players say "oh look, there is PvP.... but i can't afford going there, takes too much time. So i better log off". Please think about all the players who just want to have 60-90min of a nice game and return to real life.
  6. Good news is: Random Fire Mode still exists. I can't imagine how bad fighting would be without it. /sarcasm off
  7. Looks great so far. Yet i am struggling with making out wich function is hided behind wich button. Question @admin Did i miss the right Button, or do i really have to pay some fee to see what Ressources i have in the Warehouse of another Outpost? Nevertheless, i don't get the point of passenger fees. Either you make sure PvP will be only fo full-time-Players, or you have them very cheap so it doesn't affect anything. One more Question: What's the purpose on "you don't get the possibility to have your Shipyard back"?
  8. RedPanther

    pve server name

    PvE-Server: No pain, no gain, no risk, no fun PvP-Server: Pain, gain, risk & fun
  9. Why you think so? Outposts are of crucial importance to bring Players together for fighting. How often do i read "Enemy Player at X (Harbor name)" and think: too bad i dont have an Outpost there. Looking at Map: Next Outpost is at Y, and by the time i sail from Y to X, the enemy has sailed far, far away. You would make that Problem even worse by reducing outpost number. Or do you wish to force every Player (without Alts) into "decide between Crafter, Trader or Fighter... you don't get a chance to try all of them"? (and thereby forcing more players to have Alts?) I really would enjoy to have maybe 10 or even 12 Outposts. To be able to join fights, to be able to compete on Contracts, so to have more fun playing.
  10. RedPanther

    Deep Portbattles and Small ships

    @dark lord rediii You knew about the Possibility to bring small ships into PBs and let them cap the Circles. But you did not bring some own fast, small ships to counter that. So the better Tactic made Prussia win the battle, despite the fact they had the worse Guiding and not so many skilled Players in their Main Fleet. You may learn from it (like "next time we'll think more about Tactics and Fleet composition"), or you can complain about not having won and Players using the Variety of the Game, wich sounds a like a little Child stamping on the Ground an shouting "but i want candies!". Anyway: I totally agree with the ones who want to ban all DLC Ships from Port Battles, at least as long they have no non-DLC Counterparts with same BR and equal Capabilities. It is Pay to Win at the Moment. But to this Discussion: It was not the Existing of the Requin, it was simply one Party thinking about small ships and one not.
  11. RedPanther

    Low FPS / Performance Issues

    My current PC is lower than yours (i5-6400, 8gb Ram, Asus R7-240 (2GB) graphics (will be upgradet soon)... It works on lowest Settings with ~25 FPS. So i could imagine the Problem is more on your side.
  12. Well... Caribbean Server is Pingable at least.
  13. So, if the crash will last for longer than an hour, Prussia can hold Salina Point without fighting^^
  14. RedPanther

    "Sandbox" Training Room

    I have a suggestion to enhance Tutorials and help players skilling up. Implement a seperate battle scenario accessible from Port UI, like the tutorials. Call it like "Training Room". Players who get in there can chosse what ship they want to sail themselves (type, wood mix, long, medium or carro equipped, maybe even upgrade and knowledge selectable, for testing) and what enemy ships they want to encounter (ship type only, random layout). All in sandbox mode without effects on the rest of the game... So if a Player wants to check out if he can defeat a santi with a Fir/Fir Ingermanland, let him do. After that, he may want to check out if a Fir/Sabicu Ingermanland does a better job. If one player wants to show his mate some tactics: let them go into training room and sail there together. Let them do. It has no consequences... Gold, XP, Marks, ships... nothing gained or lost. Just training. I think this would be very helpful for newer or casual players to get into the game.
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