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Ned Loe

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Everything posted by Ned Loe

  1. Can you give us 1 free server transfer, so we can move all our ships etc? Please let Americans move to US server without loosing what they earned. Thanks. I packed my bags already.
  2. Based on your brainstorming I can suggest an interesting idea that came up to my head. I know this is not a suggestion section, but I am going to type it here anyway. Sorry. Protect Treasure fleet from destination A to destination B. It's very simple system. Only one Port can produce this (Deliver/Protect) Mission once every 2 hours. Timer reset starts when mission is completed or failed. Players must purchase Escort Flag in order to participate. Set your desired cost. Treasure fleets must have circle of protection and players must maintain in that circle at all time in order to complete the mission. Unlimited amount of player (escorts) can be following Treasure Fleet. The more escorts Fleet has the better will be reward multiplier for Defenders only. Set maximum reward cap. Means after 20 player (escorts) multiplier won't go up even it there are 40 players. Treasure fleet requirements: 24 or more players must purchase (escort) to trigger. Any level any ship. Default destination A to random destination B Players must stay inside Treasure Fleet circle. No players inside circle will fail the mission instantly. So, we have 40 players who purchased (escorts) Fleet set sail. Players must stay inside Fleet circle and follow/protect it to it's final destinations. Final destination is unknown. You simply follow the fleet until it reaches it's desired set port. It's all random every time. Where is the fun? Once fleet is triggered all nations are notified. Open hunt starts! We are talking huge pvp battles of up to 24 vs 24. Fleets sail slow and whole delivery can last up to 1 hour. When under attack fleet stops, this will force Defenders to clear it's patch from enemies. In order to kill fleet and fail mission for other nation Enemy players must kill everyone inside circle and/or make circle empty. Once Fleet is unprotected it vanishes. Mission timer starts counting down 2 hours. There is no reward for Killing the fleet for attackers. The only reward is guaranteed PvP for Defenders and Attackers. Only Defenders get rewarded is they succeed to deliver fleets. Remember this is only one side reward epic mission. Fleets should sail through Enemy territories.
  3. Here is how I would group development priorities: #1 Officers + PVE Content + Buildings/Resources #2 Overhaul of War & Peace + PvP Duels + Leader boards a)pve content b)buildings -officers -------------- a)PvP duels + Leaderboards -Overhaul of War
  4. Definitely these 2 -Overhaul of War & Peace mechanics and national relations, pirate role and national alliances -Open world PVE: epic events, more variety of fleets, more missions (incl delivery missions) Here is why: Open World PVE - Over time game becomes extremely boring for PVE people. Constant fleet grinding and lack of variety and fun. Because of this, Players leave or take break until more content will be available. This in my opinion must be N1 priority. Otherwise player numbers will be decreasing with every day if there is nothing to do. -Add more content, missions, treasure hunts, epic missions and loot and you should be good in that field for quite a bit. Overhaul of War & Peace - This would be my second important choice that needs fixing. Creating clear and fun conquest system will introduce more players to fighting and defending ports. In general it will result in better cooperation and pvp. Don't forget about reward system. Make sure players get something in the end. -Add War Map with contention zones. Show players where is the action. Introduce points system with rewards and monthly leader boards with stats. Just by adding these simple tools you will boost player base and hours spent in game. Good luck.
  5. Just you. Hit them at the right angle. In most cases they will sail downwind.
  6. Можно отслеживать положение игроков? опасно...
  7. Few days ago I witnessed 2 guys got killed by a 3rd rate NPC because they sailed slow and did not have boarding prep. NPC boarded and killed them in 2 minutes minutes. One of them was Surprise from 'Stars' I believe. I myself almost got killed in pvp in my trinco when new mechanics came out. Learned the lesson.
  8. Remove Town Flags, but add - click on town then see Flag and Town Info inside window on top right side.
  9. Rage boarders! It's about time they finally operate on OS. That's how I hunt Traders btw Using Basic of Fine Marines doesn't hurt that much. Exceptional Marines are now garbage. Hammocks help out as well.
  10. Ned Loe

    The Essex

    I would use it in a group with Frigates that's about it.
  11. Ned Loe

    The Essex

    So, armament and crew make her a boarding/support ship? Why would you pick Essex over Pirate Frigate? .3 speed is not that much.
  12. Ned Loe

    The Essex

    I think it should be compared to Frigate in Handling. Am I wrong?
  13. There is really none. It's just a short cut for a regular ship builder who want's to start production for his Nation faster and on much larger scale. This can be beneficial for small nations as well. Crafters will be able to produce much more high quality ships in shorter time and make sure players are well supplied with them. So, their Nation can defend their ports more efficiently. Also, reduces fear factor - oh S*** I am afraid to loose my ship I will just Fleet.
  14. You mean Ship Skins? They will have same specs as their Crafted brothers and Sisters. Developers said it many times, there will be no Premium ultra Powerful ships. You will be able to get Same spec ship, but different look and that's all.
  15. Why would you quit a game if someone will purchase Figureheads for their ship?
  16. Well, remove Econ and this game will go down hill. Half of my clan are ship builders and they will be very unhappy if you mess with their hobby. Econ is a part of a game that needs to be invested in, not removed.
  17. There are no Premium Ships and there won't be Premium ships. Only ship skins as we like to call it. Balance will remain on all ships.
  18. I agree. Current Port Battle system restricts people participation from other time zones. It is too easy to abuse. 1 Option - What Heibges said have lottery type system that will let attacker select only 3 available ports for an attack with random windows. 2 Option - Make Port battle window larger or add flip port and wait 24 hours for PB. Also, we need visual activity zones on world map. Show players where action is.
  19. Adding Econ slot Expansion will reduce extra Alt numbers.
  20. I know people who got 3 or more accounts. $40x3=15 slots or $40x5=25 slots. Why not make life easier? and just add option to buy extra slots instead of game. $8x25 slots=$200 5x$40=$200 or 5 game copies Labor hour restriction is a bad move on dev side. They could make lots of money faster by implementing slot expansion option. Is it Pay to win? -> Craft more ships, help your nation and new players. Have fleets in all regions and be able to respond to any threats at any time with quality battle ready ships.
  21. Hey devs. Will it be possible in near future to buy more Econ slots? Let's say 25 slots max per account. Each slot $8 USD. at rate - ($40/5 slots). I am sure there are many people who want this option and have money in their hands waving at you. Type +1 if you agree.
  22. This topic was mentioned several times in past, but there is no clear response from devs on Ship names. I myself would like to see it as well + Hull/Sails customization tool.
  23. Here is a Dev post. http://steamcommunity.com/app/311310/discussions/1/392183857622419418/
  24. Any info on Niagara? Not sure what ship can drop BP for it now.
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