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ulysse77

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Everything posted by ulysse77

  1. maybe i`m wrong but i think quite a while back it wasnt even know if land in battle was possible, i think most tought we would get a few generic instance that depicted land. I assume somewhere along the way someone discovered a way to grab land for OW to instance without being too much of a burden on the server and voila.... Well i definetly think we need reowrk in that field i don`t see it as urgent, crafting was put in so we have something else to do and fight for. I think the process is tedious but i can tell you i will be extremely proud once i get out my first 3rd rate because it was a real team effort... about trade ship it was mentionned way way back that iplayer controlled wasn`t really possible because of server capacity, i guess the tons of AI pawns don`t require much, but if all get 3-4 ship that could cause problems.. only explanation we got on the subject several months ago
  2. well it was mentionned at some point that after a wipe, we could start we only capital the rest neutral... I k now it was suggested long time ago by Dev... Personnally i like the idea
  3. One of my main issue right now is the inability to trade with someone who isn`t on at the same time. I think this mechanic could change that without too much modification to what we have... -Trade window could be done using the email we have. Basically be the same but using an email back and forth until both side accept the trade. -Once the trade is accepted it would create a delivery (are people using them now??) for the buyer in the seller`s ports, with no fee. -Buyer come in port to pick it up exactly like anyother delivery. Maybe something similar was suggested before,
  4. Well don`t all capitain needed navigation knowledge... but i disgresM My idea was a navigator could show you ports name from further away, a good one give you your position close to lands and a very good one give your locations as soon as he see lands(he`s very good a recongnizing landmarks) other than that they could give you a longitude every at noon anywhere on the map, regardless if he see land or not....
  5. yeah the tools you mentionned were requested for a while, They said many times that you will never be able to automatically tell you position on the map, but they seem somewhat open to tools to plot your course in the meantime you can use http://burningsail.com/ as for the reference map for heightmap, sorry I don`t have the info.
  6. yeah certainly don`t feel like spring here, we are having the worst storm of all winter...So maybe that why i see the next patch as far far far away (on the plus side going to the carribean in two weeks whoohoo)
  7. yeah that what i suspect too, but that could be a few months away (was stated sometime this spring) I`m curious to see if there`s something in the pipes before that...
  8. So are we due for a new devlog like the one we got a month ago?? just a little tease of what`s next.
  9. i noticed that diplomacy and politics are not in those options, so this means no chance to this been look in the near future or maybe pick up as a wild card
  10. i think a quick fix would be a private trade through in game email followed by a private contract, that only the the two parties can see... that way you could trade offline and even pick up at a different location
  11. What i feel is missing is a way to trade with someone privately if both parties can`t be online at the same time... How about a contract that is limited to the other person, or a trade through ingame email that would create a pick up contract... It;s really a pain to sell a ship or supplies to someone not in your time zone.
  12. posted many many times, there will be wipes but XP and Crafting XP are not gonna be wiped again, gold, items and ship might be wiped at some points
  13. jsut posted an idea about the whole PB and conquest actually http://forum.game-labs.net/index.php?/topic/11553-new-conquest-mechanics/
  14. I would set the points requirements quite high so that you would need to be involved for a couple days to actually trigger a fleet engagement... Also maybe have more than one fleet engagement, if the first one fills in 5 min, then trigger a second one, the total BR lost would be decisive factor... and if defender decide to not show up (hoping to prevent the creation of the fleet engagement that require both camp to be present) and the attacker keep putting pressure bydoing missions and sink npc in the area, after a few days, the PB get launch anyway, or the port changed hand automatically, i guess i`m still feverish....How about Pirates would`nt have that system, the could jsut buy flag like right now at quite a high price. but once the flag is triggered or after the PB, all neighbour nations would trigger missions to the area, and the requirement to retake the port would be much lower to counter attack and all nations could join that port battle, if the nations win the port goes back to original owner
  15. It seems to me that the main problem with port battle is not the battle itself but how it`s is triggered… How about a system where conquest would be a bit procedural. What if all player could contribute to a system where basically AI would decide when and where to launch an attack. This is just a concept, I have actually no idea if it would work or could work, I haven`t think about all of it, think of it of the remains of a feverish dream. Let`s say we are all pawns of greater power, call it Admiralty or whatever, and this entity is actually AI for each nations. AI would decide when to start the port battle, based on the actions of the players, ally and enemies, in a certain area. Player could influence that decision by certain actions or by just merely being in the area. I realise it could be similar to POTBS unrest, but with more layers. All action would sent an amount of points to a decision pool, and once certains levels of points are reached, certain mission would unlock, to ultimately come to some kind of fleet engagement. Those points and the pool would be invisible to everyone -Lets say you roam an area at the border between two ports, certain points are added into the pool, you are basically patrolling an area, no mission is given you are just there on your own. -You attack enemy npc, more points is added to the pool -The opposite AI detect action and create missions to patrol that area, Player pick the mission travel to the area, more points to the opposite pool -The two player see each other, and engage, encroachement, more points -Both side trigger large npc fleets in the area, more people in the area, more encroachement -Area is in full contention, both side get more missions to patrol or to sink in the area -certain missions unlock to deliver supplies to border ports, those missions are filled, invasion fleet is ready -when there enough player of both side are in the area, a large marker appear on the ocean and a mission appear to everyone in the area, large fleet engagement, -the ai of the winner get to launch his invasion fleet, this would work like present flag delivery and port battle except the flag carrier is AI. Now this would be under the hood, you would only see the missions generated a bit the same way we have now, it will force to only have large battle when both side is present, thus making sure no battle would be empty of defender, you would not know the boundaries of the area in contentions, just a vague idea of where it`s at, that area could be still quite large, like a game day of sailing distance. AI would only pick border towns to create a single front line, and no border hopping
  16. oh one note, the spain ones are really the France ranks
  17. would be nice to have a way to trade with someone that is offline... maybe through the game email.
  18. it`s great... i only hope the production building can make it.... but love the chgange to combat.
  19. wow this is so much better than a few maps that somehow integrated lands.... (if we have shallow water as well in battle map it could be even awesomer)
  20. Warehouse and such were proposed last summer.... I think they are on hold or will come with the new port interface... remember the interface we have now is only a place holder and it was mentionned before that they don`t want to add to it too much before the GUI is set and the GUI wont be set until port improvement (by players) are in.... To be honest, the clan functionality is only there since late fall...
  21. now that they are capturable no sure what their purpose are.... I may have a suggestion... How about we leave them capturable but every two weeks or so, they are reverted back to original owner...Picture it as a peace treaty is sign, winner is allowed to keep all other port, but the capital return to owner... Also once we have some kind of diplomacy is in place, your ally would be allowed to dock and create outpost at your regional capital.... Maybe we eventually could make a port a regional capital, but would require a huge investement...
  22. I`m almost tempted to ask you if you could add X and Z coordinate on the cursor, but this might be a stretch, We might eventually lose them in game i believe...
  23. Correctly me if im wrong, but isn;t the whole idea of having xp for damage was for: a. Still reward the player even if the player escaped b. in the context that historically most engagement ended in draw, giving only xp on kills would force player to sink. Damage xp was there to promote fighting since you still get reward even if you didn`t win.
  24. Also, remember that ressources sold by the producing port change according to the stock.. A port produce Oak log... the store stock is 2000, the log will be cheap... as the ressources get bought the price, from the store get higher. So even in the port that produce the ressources the prices varies... The only way to see if you sell to a player is if you don`t see the store stock change then you are selling to a contract. To my knowledge there`s no way to see if you buy from the port or a contract... Because port will buy any ressources, even the ones that are not consume there, they will just buy it really cheap.
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