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About Domox

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  1. Sorry guys, the bill had gotten large and I didn't realize it and it went unpaid. It should be ok now.
  2. I posted this to the map forum:

    I did some digging in the page source. Since controls show up, but the map does not, I think the problem is with MapBox, the provider of the base map. It could also be that Domox's API key to MapBox has expired.

  3. The open world is not as fun as it could be due to the lack of valuable traffic/variety. If people's deliveries & captured goods were shipped in the open world there'd be more targets to accost/defend/raise hostility, and the world would seem more vibrant. Being a pirate is not fun, see above, and since pirate's can't attack pirates, but we have a home port, we're like a bad nation, not an individual sneaking about, using our wits and fame to turn a fortune. I'd like to see more of a privateer role, false flags, pirate ports done away with forcing us into free ports only, and let pirat
  4. I agree but I'd like to see ship deliveries and even resources be done in OW via NPC fleets with insurance payout if you lose it. We need more OW traffic besides the current traders/fleets milling around.
  5. I think what happens is sometimes guns fire simultaneously and the cannon fire pops because the gain is so high having multiple sounds played at once. At least thats what I was hearing at one point, but it hasn't stood out lately. Do you guys run the audio through a compressor or does unity do it automatically?
  6. That video is awesome. I'm really looking forward to hearing it in my headphones. One thing, having had the pleasure of hearing cannon fire across water and in vast open spaces, please don't forget one crucial thing, in reality you can hear the cannon fire ripple/echo off of distant trees, waves, buildings. If you're near shore at the very least have a second shot be heard as the sound ricochets off the land and comes back. I've yet to see a game get this right. EDIT: One more note, if you're near the shot, you hear it, then there's a delay (based on how far away the bounces occur), a
  7. I'd like to see a mechanic whereby action/repairs makes the ship more fragile/less performant over time, and eventually you can pay a % of it's material cost to regain the core resilience/dura and maybe improve/change a base attribute if you use crafting notes while you do it? For one this could provide another means to drive the economy on top of ship crafting, this will also incur a bit more cost for the people who use exceptionals perpetually paying only for crew and repairs, but it could allow their ship to change over time, giving them a bit of 'personality' as they age or potentially
  8. I'll be able to spend more time on this soon, and while poking around f360 I came across the live 3d viewer. This will allow you guys to see the latest version of the model as I complete it. I thought it was pretty awesome so I thought I'd share. http://a360.co/29zJyp7
  9. Deliveries should be open world ships, and they should have insurance costs in case they're intercepted.
  10. Domox's Fishing Report While working on some API processing scripts I made a quick sheet to summarize some of the fishing info we have available. Odds From what I can gather each type of catch has a weight, and considering all of the weights in the list, you will then be able to catch a certain minimum to maximum of it. I would like to point out that these percentages may be wrong, the odds are conjecture based on the types of numbers I saw in the parsed data and from personal experience fishing like crazy these past few days. Bodies of Water The map has three bodies of water. - At
  11. As it stands that's incentive to not go to port battles and not sail unless you have 4-5 friends with you at all times.
  12. I just finished a match that took about 40 minutes with me piloting an essex and the adversaries consisting of 2x connies, 3 trincs, a rattlesnake, and an AI frigate. I damaged all of them and lasted quite a while without them managing to board me. Kept the gauge etc. I got 13k and 340xp for the trouble. Lost an officer life, and a ship dura. We need some better incentives to fight or rewards for performance in the face of adversity, this is just sour all the way through. Never mind I lost 315 crew.
  13. So you do have to sail over and assign crew if they surrender, and you cap what's in the hold when that happens. I don't feel quite as robbed now.
  14. I just had someone surrender on me. Do I now need to head over to their vessel to claim it, and if I don't that's why it doesn't show in the post battle screen?
  15. I will also second this, ships magically puffing into thin air at while in range because you're maneuvering after a chase is so disappointing. The coward perk makes it more so.
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