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ulysse77

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Everything posted by ulysse77

  1. if you search there a already a dev post on this from a few months back
  2. well i dont see the point to regrind all your xp if you switch nations... we all agree that grinding is a somewhat necessary evil but you really gain nothing by redoing it... further it remove someone from pvp for quite a while....IMO
  3. no no no no.... This is not Black Sails.... no magical loot by passing of debris... Cargo was secured deep in the hull... As for prisoners, very few crew knew how to swin so i really wonder how many time historically a ship would haul someone from the other ship mid-battle....
  4. https://www.rockpapershotgun.com/2016/01/22/naval-action-steam-early-access/ And they say the the guy who wrote sim columns (the flare path) is also playing and will probably post soon
  5. There`s probably gonna be tool, but they will never give you your true positition... I think the best we can ever hope, is a navigator officer or a very good chrononometer that could give your longitude once a day at noon... Which is somewhat historically accurate. Maybe a good navigator could give your position if he sees land or see port names from afar... But we`ll never get our exact position all the time, and i think most players are fine with it... I made myself some tool to do some kind of dead reckoning and used it to sail from Fort Royal to New Orleans without seeing land for most of the way, and i was pretty accurate but it`s fairly complicated but i heard other using online tool to do so.
  6. just a small erratum.. Sea Trial started on nov 2014 not 2015... ;-)
  7. i just look at the popular sales on steam today and naval action is there... now i understand that alot of people were waiting for it to open up... but still i`m impress Now can't wait for a RPS rmention ;-)
  8. This is a game i dreamed playing 20 years ago.... Having read all hornblower and Aubrey/Maturin and still watching Master and Commander once a year, at least, i can finially say its a dream come through...I still get jitter watching the amazing trailers and even though i rarely play or see a First Rate, the memories of the first large battle back in December `14 is still one of the best gaming moment of my life and i`ve been playiong games for the last 30 years...
  9. that first trailer is awesome... even I, who play since november 2014, am still in awe....
  10. so, is the GUI update been delayed after launch??? (not really important for me)
  11. Dont want to derail the subject but... http://news.wypr.org/post/who-won-war-1812#stream/0 Anyway... Intersting to see different opion on this... Being canadian i was always tod it was à British victory... At worst a draw...
  12. way until you see two 1st rate duking it out....
  13. i think a quick fix i mentionned somewhere was contract to buy ship, ie you want a ship, you put a contract like a ressources, and someone fill that contract, should be easy to do. the other idea is you should be able to see outstanding contract other people have in other port.
  14. fair point. but admin can you comment on other ideas mentionned above? I`ll start another post since it`s more econ related than deliveries, in the economy sub.
  15. correction NPC don`t do it for me... magical air freight does it for me... or if your saying that we may see NPC do our deliveries on the OW... well it`would be perfect... Do people do 5 hours haul now??
  16. My question is if the reason we don`t see deliveries as NPC on the OW is the workload on the server, can`t we just turn off the bots we have now . or adjust the number or spawning bots to whats left over the deliveries bots.... People don`t attack trader because they are a waste of time and no reward, but if every trader bot i see, is carrying deliveries you can make sure im gonna fit a yacht to sink those precious cargo.... I feel like we wont have many gameplay element in the future.... grind grind grind, level up, TP to outpost, delivery to port, build better ship.... grind grind grind level up... etc until you are big enough to buy a PB flag.... repeat....
  17. I think you are right.... getting ressources is not really a problem at this point. Event in the antilles we can get most ressources, readily available at reasonable distance (20 min to an hour in RL time), but i think the delivery propsosal we have might represent a bigger problem... We don`t have a working economy. Admin mentionned you can make millions of trading. That maybe true, I haven`t tryed lately, not since crafting, but back then, you could make a profit but not that much. Now we have crafting and some tool to have an economy but it still doesn;`t work. People haul for themselves, buy ressources for themselves and craft for themselves... Maybe low population is the cause, but i doubt it. My experience is i never saw a buy contract for ressources or items outside ressources creating port filled, i never saw a request for a certain boat on chat, and i never saw a buy contract for crafted items, and i tried. Even when we raid and attack NPC trader, it doesn`t affect economy and i never heard someone attack a player trading or hauling.... Economy work in societies right now where we all chip in time to make ship who are given to societies member. That may be the best way to do it, i don`t know, but if that`s the case well lets all call ourselves navies and all get rid of the money, the ressources are there, your mission is to haul it so the admiralty can build boats... Im fine with that and stop wasting time on trying to develop an economy system. Now my ideas for now -if delivery are to stay and i think they should. They should become very expensive, they are a safe way to get your goods. -why not limits the amount you can ship -Why not limits the amount you can buy on contract. -I think contract are backward, they should be to buy on the recieving port not the producing port. Maybe make it so you can`t put contract on the ressources made in that port. not more speculation, you ahve to go there and buy them, i know it was a problem when production were lower than demand but i don`t see it anymore. -Make contract visible from everywhere or at least a region so people can plan. It;s not the haul the problem is the not knowing if you will be able to sell. I know ou can always sell to the market, but if we want a real economy we need more player to player transaction. -Why not make a contract for ships all in all it;s kind of weird that we are arguing about what cannons the connie should have and still debating the fundamental of the economy,
  18. Not through contract... Well nit in my heck of the wood (or sea)
  19. I think not one was hauling simply because we still dont have an economy.... Ys we have crafting but people craft for themdelves, very few, from what ilve seen craft, and haul, for a profit. And the what we have for economy is based around societies who wish to group to create bigger ship for the societies members... I would gladly haul stuff or trade for a profit.... But therés no market. Now maybe with less durabilities this will boost shipbuilding and maybe create a demand but before EA i doubt it. Now like i mentioned earlier the habilities to see contract from other ports would create some trader. But otherise at current state a trader/crafter is only someone tired of grinding for next level and is working on building is next ship... And i like the deliveries, just think it need twealing and have somekind of impact on the econ.
  20. good proposal... why not make it regional to regional..... then the system could be use for those long trader run... and the player would still have to manually carry goods from source to regional port and regional port to final destination... And short haul would still be done by player...
  21. I also play around that time, a certain Holden Montcalm does too... I may have a TS to share, even if we are english speaking
  22. I mentionned this before bue what i would really like to see is persistent bot or NPC… I have no clue how feasible it is, but what if each nation or regional capital had a set number of bots, they would spawn at a set rates and would progress almost like a normal player. There would be trader bot or military bot. Trader bot would have a knowledge of ressources around his starting port and prices (advantage over human) and would go out and seek ressources needed for the port (how demand would be created I dunno).They could also learn the prices and ressources in area around the new ports they are visiting. They would gain XP by completing supply runs. And money from the trade, they would gradually gain rank and trade ship, buy escort, and once they reach a certain level, they could retire and a new spawn would be created. If they get attacked and sunk they would rebuy a boat or get a free trader lynx Military bot would act the same except they would patrol certain area and they would gain xp just by patrolling an area and attacking enemy player or other NPC. They would have name so you could start seeing familiar name around. and since they would by ships from the ports they would create a demand for the human shipwright. They could even fill contract. I would love to see a game were everything economy wise is either human made or procedural instead of seeing ships spawning at point A and disappear at point B.
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