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TAKTCOM

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Everything posted by TAKTCOM

  1. Thank you, Nick. It's nice to see that your team fine and not standing still. And my personal gratitude for Yubari. For some reason, I like this pipsqueak. to DerRichtigeArzt, Cptbarney: - in the game by the moment is really not enough CA and especially, protected cruisers. While we have a half a dozen original battleships hulls. But hulls of early cruisers is usually copypaste of BB hulls. As a result, we have...what? a single Warrior as an original pre-dread cruiser? Well we also have the so-called “light cruiser” hull, which gives us a final figure of two original cruisers hulls. This is not about what hull each of us would like, this is about what hull in game lacks.
  2. THIS. I do not always have enough time to read, the loading screen go away too quickly. I like more "Click to Continue" system.
  3. You want to say that in company we can start war with Greece, occupy Ethiopia, or capture the Dardanelles? Well, that will be interesting.
  4. I think the reason the lack of the Ottoman Empire in the list of fractions is the difficulty of modeling the Black Sea. The Black Sea is the under lock and key called Dardanelles. This means that you can enter and leave the Black Sea without Turkey permission. Well, how do you imagine this will work in the game? As far as I know, the Rule the waves that inspired UA:D never solved this issue.
  5. Are you talking about something like this?
  6. Obviously, it is preferable that all fractions have different gameplay. I even considered the concept of gameplay diversity for Russia, Japan and the UK, but ... then I remembered that a dev team is three men army. And then realized that "Nation Characteristics" would be something like just from the 1990s. Which is pretty bleak but...
  7. If we are talking about destroyers, game need DD hull supporting ABXY gun position: Fletcher, Akizuki, Tribal and etc. Second thing is DD with 6''. French counter destroyers (Magador and Co.) and type 1936A destroyer (aka Narvik class). Third, the game has very few options for protected (aka semi-armored cruiser) cruisers. But before dreadnought arrived it was a very popular and varied ships. From tiny Hekla (1300) to giant Powerful (14200). And of course, a long time need to add semi-armored hull with 6'' on-board Another hole is the armored cruiser. A Warrior is good, but everything else ... suffice it to say that casemates most hull don't supporting 6'' and more. And 6'' was typical weapons for the pre-dreadnought era CA. And some CA have even 8'' in casemates.
  8. cruiser Aurora USS Olympia So...no.
  9. Why do we need such a thing as "obsolete"? Let me build my 100k Yamato using raw iron, black powder and triple-expansion steam engines. This is a game, let me do stupid things.
  10. This. China may be, the Chinese felt too comfortable in the Middle Ages. Russia and Spain? Spain had a constant lack of money and shipbuilding in Russia well...pretty suck at start. Not always, not every ship built. But before the Russo-Japanese War, the bad construction of ships did not particularly surprise anyone in the Russian Navy. I thought about how to make national features the most varied and interesting for the player. Japanese ( SURPRISE ATTACK gaijins!111), Great Britain (Rule waves) and Russia (Jesus Christ, why do I have such large sea borders? This is because you a big girl, Russia). So, of course I added to Russia negative traits (like everyone else) but that was all but research.
  11. And ...vessel was underpowered, with three antiquated vertical four-cylinder triple-expansion steam engines... Yūbari is 1921 and in game triple-expansion steam engines already obsolete in 1906. And if you take turbines... well it will be not Ning Hai-class cruiser. Anyway, I doubt that developers will add to the game Yūbari hull. Just look what LC hulls they already added.
  12. I'm sorry. But it will not happen. Firstly, ping hai and ning ha requires the Yūbari hull. Which is missing in the game and after last hulls set it's lools unlikely to add ever. And even if it is added to the game, then
  13. This is a good point, mr.Masonator. But in the game everything works differently. For example This is not happening. Because the latest diesel engine weighs (with fuel) more than the earliest turbine (with fuel).See the picture below. The question is that the turbine mk.1 is 1906, and the diesel mk.2 is 1935. 29 years of difference and an earlier engine is still better. t would not be nice, but I doubt it. Because the game is even relatively ordinary turboelectric drive be in auxiliary modules, not in engines.
  14. Fire helps, but too slowly. Ram will sink enemy but you too. A good bet - flooding. I use one 9'' and few 8'' guns. Built one ship, six-seven knots, chose firepower option. Won the third attempt.
  15. Plz no. Devs team is three (3) men. I do not hope to see the game release in this year, and if add guided missiles in roadmap then there will be no release in the next decade. Damn I would like to play company, not bequeath to do it my unborn grandchildren.
  16. Theoretically, a diesel engine is a good alternative to a turbine. It is cheaper and spends less fuel, which is useful for long-range raiders. That sounds pretty interesting, is not it. But here we come to the game and what do we see? Well... Suddenly, using a diesel engine is more expensive than turbines. Also, the weight of the engine plus the weight of the fuel is also not in favor of the diesel engine. As if this were not enough, diesel engines are at the end of the technologies list. This is 1931-1935! Radars, the top FCS, as well as 18-inch guns and Yamato-style hulls open earlier than diesel engines. And the diesel still worse than the basic turbine, available since 1906. Well, maybe diesel engines have some really value on tactics? Let's get a look. This reduced chance of critical damage and faster repair looks really good! Well, until you remember that the main reason for the failure of the engine in the game is not damage to the shells. This is flooding. Summing up all that is written above, at the moment, diesel engines look frankly unnecessary. What do you think about diesel engines?
  17. This. All other options for a team of three men are completely unrealistic. I admit, I'm more interested how developers will do countries features.
  18. MOGAMI fires a spread of six Type 93 torpedoes at HOUSTON, but misses. Post-battle analyses indicate that MOGAMI's and FUBUKI's torpedoes probably sank or disabled minesweeper W-2 and the transports SAKURA MARU, TATSUNO MARU, hospital ship HORAI MARU and the CinC of the invading 16th Army LtGen Imamura Hitoshi's flagship, landing craft depot ship SHINSHU (aka RYUJO) MARU. Imamura jumps into the sea, but survives. Game turned out quite historically
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