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TAKTCOM

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About TAKTCOM

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  1. In the design, it's definitely a step forward compared to previous announcements. The news itself is promising. Great is that the developers don't live in an ivory tower and really understand what's going on in their game.
  2. Well, it has been a disappointing lack of news on this week. As well as last week, however.
  3. Nope. Campaign isn't feature. This is the main game mode. Yes, I stopped playing for this reason. Some mission I didn’t even run once. I mean, I'm not a big fan "Here we go again". If I were, I was probably playing a skyrmish until I died of old age. However, I would like to test the real changes in the gameplay. For example: - obvious problem is the armor model. Armor scheme...well, it does not exist. You can select any sort of scheme, but it does not affect the actual placement of the armor. For example, you can choose AoN, but still have lot armor in exten
  4. Depends on the country. I doubt that China or Spain at the beginning of the company will be able to contain a lot of battleships. For first company I think to take something simple , like the United States and see how game works. Obviously, black powder, iron plates, standard shells and natural boilers must be left as quickly as possible. Obviously, without FCS you will have't hits. Of course, turbines. Everything else ... Depends on too many factors. For example, does the game will display war Jeune École vs traditionalists? Yes, and probably the player will not have so much choice tha
  5. The topic is probably out of date. Since it was created before Alpha-6 Diesel engines rebalanced to reflect better their bonuses. Diesel engines will be more important in campaign, but now can be useful in missions too, offering more reliable and cost-effective power plants.
  6. The developers are three guys. If "devs will spend more time speaking with the community" then the game will be ready not in next year, but in the next appearance of Jesus Christ. Sorry, but I paid for the game, not cool stories about the game.
  7. Well...no. Russian pre-dreadnoughts overloaded form three reasons: - coal, provisions and water overload by order of the high command (Tsushima); - upgrades of ship project, made in the shipbuilding process. Also bad quality; - mistakes in the development of ship requirements .
  8. Italy, of course. Their shipbuilders built interesting vessels. Russia on the other hand... yes, the Russian Empire built the first true armored cruisers. But our battleships? nothing special. In my opinion, these was typical ships of their era. Destroyers... well, before Novik was built, in Russia there was there wasn’t so much worth mentioning. May be, except that guys They were classified in the Russian Navy as "torpedo cruisers", but with their displacement in ~700 t, 19,6 kn speed, 13mm armor and armament from half a dozen 37-47mm guns plus seven torpedo tubes, it was ob
  9. Oh, we'll surely get moar hulls and turrets. The question is how many of them will be something new, and how many of them will be another copy-paste However, there are not many left. Most of the WW2 ships are covered, the main holes are in pre dreadnought cruiser classes. Like french multi-turrets raiders or some Elswick cruisers maybe some russian BB-size raiders Yes, this was achieved by qualitative fire control system, radar and a dual-purpose guns. Still, their torpedo weapons were not weak. Everyone hoped that a cheap destroyer with a pinch of luck could
  10. Soviet Leningrad-class, UK S/T-class and nazi type 1936A have 8x533mm torpedo tubes, french Mogador and famous Fletchers have even more - 10 tubes at each. So no, the idea of using torpedoes as the main weapon for destroyers was not exclusive to Japan. And yes, there is nothing bad in torpedo attack. In my opinion, 178 mm and 180 mm is not a big difference. What upsets me more is the inability to do something like Furutaka. Displacement less then 10k and 8'' guns just don't fit in relevant shipbuilder.
  11. Yeah, remake simplified armor system into some more realistic, for example. Or are these terrible divisions. Dear God, this is the first game in my experience where I do not combined units into groups, but instead split groups into single units
  12. I still prefer to wait and get a quality product than a piece of trash right now. Of course, the waiting is disappointing, but at least, not so many questionable decisions in the gameplay and the designer of ships at the moment. We can say that developers are moving in the right direction, but they are doing it slowly. Well, this is more than you can say about most game developers.
  13. I did not expect the separation of crew and officers. This game is becoming more intriguing. Thanks for the news. Rather like that. Although if you want a real historical confrontation at sea in 1890in large format, it is Great Britain versus France: the first naval force versus the second naval force. Probably Research&Development.
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