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TAKTCOM

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Everything posted by TAKTCOM

  1. I don’t know, I like new missions. The developers somehow add new missions that different from those were before. Although it would seem to "sink them all" is quite a monotonous occupation. They are certainly unbalanced, and sometimes the only way to win is to press restart while praying "God of Autodesign". But whatever. I have a lot more questions for the game mechanics and the ship's constructor. I find missions in generally...acceptable.
  2. Nice to hear. Can game ships ever do reverse maneuver aka "astern propulsion" ?
  3. I wonder if there will be paint schemes in the game Taken here.
  4. So it's not just me. I thought, reworked, or something.
  5. This is common problem. You can use 3'' without turret on BB in 1893 but no but not later. Also this hull type have plenty of bugs.
  6. Need more brilliant French engineering in game and this topic
  7. Reparation after winning the war is quite OK.
  8. Casemate guns on HMS Kent. 10.5 cm shell hole from hit made by SMS Nürnberg during the Falklands Battle. Japanese cruiser Nisshin after the Battle of Tsushima
  9. Red fleet have Chapayev and Sverdlov cruisers after WW2. And these are enough good ships. So no need to give an example tanks and planes. Another question is that the first Soviet cruiser - Kirov, as well as the first Soviet destroyer - 7 series were quite unsuccessful. You can recall the first series of submarines, the "Decembrists", which were also far from perfect. Most likely, the project 23 would have different faults, defects and errors committed by both designers and workers. We have Yamato with its anti-torpedo protection problems, as an example of such flaws.
  10. As it actually looked in the eyes of the soviet admirals of that time:
  11. Warrior is ok since she bring more turrets whan two as all CA at the moment do. Trento? I wonder too. I'm much more interested in appearing Furutaka - a heavy cruiser with a displacement of less than 10k it's interesting.
  12. Who knows did we will have in company countries national features? I think it’s normal if you can buy a ship in France or Great Britain, and then start building yourself on a similar project. If not ... well, that will suck. I think is the only option that makes sense if Japan has advantage in research torpedoes warfare and Germans has advantage in research diesel engines.
  13. I think what would be right if single, twin, and triple turrets have different sizes.
  14. No, comrade! This is the result of the rotten tzar tyranny rule! Socialist-Revolutionary Party will bring Russia to liberation, equality and democracy! Long live the Russian Republic, death to the Tsar and autocracy!
  15. This post about problems with weight offset on ship hulls. When a typical ship looks like Some non-typical looks like this this or even this (lol) And yes, offset is really a big deal, just look at
  16. What design? The historical design carried in the secondary turrets six-inch guns and nothing more. However, there was Andrei Pervozvanny, incremental development of the Borodino-class. And this battleship carried eight inch guns as secondary. If we talk about the game, I find strange impossibility cannot put identical turrets on platforms of the same size. This is how to put wheels of different sizes on a car. And I had no idea that developers may find it normal. However, akd have are good point: late turrets are larger than early turrets which leads to situations like i can use 8'' in 1905 But in 1906 you already can not I could understand if this hull were obsolete in 1906, but this will only happen in 1921, with access to heavy cruisers. If summarize discussion in the topic, turrets need some love.
  17. Structure does not decrease below 20. Just look at the timer, damage and structure in the pictures.
  18. Battleship Gangut. Also known in the Russian Imperial Navy as "One gun, one funnel, one mast, one misunderstanding." First i was like But then i was like
  19. Damage of the main gun for heavily armored targets increased significantly, almost doubled. Pretty impressive if you forget what is typical damage Alpha 4 is 25-50 to hit or 50-100 damage after HotFix. And yes, you need THOUSAND damage to drown the enemy by destroying his structure. So if this is an improvement, then it is quite modest. More importantly " The whole damage model should feel now much more realistic". Now shells piercing the armor to not just make holes in the ship, but hit right in the guts of vessel: the engine and ammunition. Yes, of course, this has happened before, but now these things happen much, much more often. In "Prove your Might", I lost my battlecruiser twice from first ten salvo of Germans due to ammunition explosion. This what is happens when someone neglected advanced armor scheme and reinforced barbets in favor of large guns and high speed. I completely missed accuracy decrease of the secondary since with the release of alpha four I stopped trying to use the secondary guns at all. Who needs oblique, paper-fired cannons when half a dozen destroyers are coming at you with a speed of 43+ knots and a have dozen torpedoes tube on every ship? If destroyers have +/-35 knots 3-5'' it's OK but in all other cases, you need big guns. At least eight inches. Suffice it to say, in "Prove your Might" I used two destroyers with a torpedo range of 5 miles to attack a battleship. Combination of 40+ knots, smoke and evasion maneuvers, despite the rain of 3-4-inch shells from enemy ships, both destroyers received minimal damage. No flooding or damage to mechanisms, torpedoes successfully launched, almost point blank. What has become truly dangerous is flooding. Shells can cause flooding, torpedoes cause it almost guaranteed. If you build a ship with a minimum of bulkheads, you can lose ship with a minimum time. And here we are talking about seconds. One or two torpedoes and say hello to Neptune. I like torpedoes changes as a whole, although the combination of "maximum bulkheads + anti-torpedo protection" still demonstrates discouraging durability. 19 23'' torpedoes for almost five thousand damage and you know what? Spoiler: she did't sink. Also, torpedoes inflict on their own ship again! Fires show complete antagonism to flooding in every sense of the word - It seems that the main functionality of the fire in the game is video card loading. Weapons and engines continue to operate, despite the fires. Damage to the structure may be inflicted, but it is so slow that it is difficult to notice. So yes, the fire is now officially harmless. And yet, some progress is obviously taking place. Flooding is now real deal danger, as well as engines and ammunition are ready to explode from any hit that has pierced the armor and ships became less resistant to torpedoes ... mostly. *cough* this maximum bulkheads + anti-torpedo protection *cough*. I think these are steps in the right direction.orpedoes ... mostly. *cough* this maximum bulkheads + anti-torpedo protection *cough*. I think these are steps in the right direction.
  20. Main tower I 820 t Main tower II 9000 t Main tower III 1110 t Hull Battle settings Bug was found by Airzerg.
  21. About TDS In few words. WW1: 1 torpedo hit = damaged/crippled ship, 2+ torpedo hit = sunken ship. WW2: 1-2 torpedo hit = damaged ship, 2-6 crippled/immobillized ship, 7+ torpedo hit = sunken ship. And these in the best case. Usually, 2-4 torpedoes were enough to disable any ship.
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