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Marshall99

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Marshall99 last won the day on November 19 2021

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  • Gender
    Male
  • Location
    Hungary
  • Interests
    Ironclads, Pre-Dreadnought battleships, Steampunk, WW 1

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  1. After few months passed, I started playing with this game again. I will talk about the potential of this game. This is why I came back: I can design pre-dreadnoughts and some ironclad ships and play with them! This! There are almost no other games where you can do this. Yes I know...Rule the waves, but this game beats it graphically! I know that the game starts from 1890 and lots of players prefer modern ships. But, still, many of us enjoying this early time period. Lots of unique hulls, designs, pioneer ships. In my opinion some late ironclads would be very nice adition for the game. For example the italian Caio Duilio 1880 ironclad had four 450 mm guns. Yes, 450 mm guns! In 1880. Imagine how trollish that thing would be in this game. The british ironclads would be also very nice addition to the game. For example: HMS Inflexible, HMS Colossus, HMS Victoria, and the Admiral class ironclads. The Admiral class ironclads were in comission from 1887 so those ships would be perfect starter ships for Britain. Also these ships had open barabettes. And this is why modding support is very important. The dev team is small, and they can't model every single ship hulls and assets, but many mod makers can. Just imagine how many interesting ship hulls, turrets, guns, masts, towers could be implemented into this game. In conclusion I would love to see some later ironclads and the modding support.
  2. Horror Class Battleship (1906) When you bought a Nelson from Wish.
  3. My problem is not with dealing with a huge fleet. It is challenging, I have to say. But without pre battle formations my fleet is a mess most of the time Secondly many of us don't have top of the line PCs. I have 1-3 FPS when I am dealing with these 100+fleets. This way it is unplayable
  4. It seems that I can't attach any pictures. I tried linkpicture, imgbb, files.fm. But non of these work
  5. I feel like the tech is not always "linear". For example I am waiting for forced boilers for a very long time, and I have maxed out tech budget. But in 1915 still don't have the forced boilers only more and more funnels etc... So in my opinion the tech tree has randomized components. But this is only my point of view Oh and the most important thing! I still don't have Battlecruiser hulls, wich is strange because in 1915 many nations had battlecruisers already. And I still can't build them
  6. No, I know it wasn't your intention. It was my decision to stop afterall. It is playable but not fun sadly. And I can't refit all my ships in the campaing to counter this bug because of financial problems. If they fix this issue and other bugs like the death stack with 200+ ships, I will gladly come back, but for now I am taking a break in the campaign. Maybe I will play in custom game mode. But knowing the bugs with the secondaries it just really fustrates me, because this really restricts the designer. And as a creative person I hate restrictions. I know that the dev team have a very hard time, as all people in Ukraine, so personaly I don't mind waiting long for a bug fix. But this bug fix will have a key importance! And much more important then any other new features they want to implement (because new features may bring new bugs).
  7. Now reading this, I am as fustrated as you are! This is terrible! I knew there was something off with the guns, when I experienced this issue. So I am sorry for the previous post, I was convinced that these are "features". And now I am fustrated because, reading your informations, I just realised that most of my ships are useless. Because of course I use lots of secondaries with different caliber. So I see no point to continue playing with the campaign. This just killed the fun entirely. Seeing that I can't choose the caliber I want, the secondaries I want is just terrible. And why this is not fixed already? This is clearly game breaking and this restricts the designer!
  8. Oh I see. I did not know about this. Actually this is a cool and realistic feature. However, the game should notify me if my design has these problems. Because I always check if my design is all right, so no guns are blocking eachother. Also the yellow "some guns have poor range of fire" (or something like this) did not appeare when I designed my heavy cruiser (this is why I thought everything is fine). So in the designer there should be some message if my design have this problem. Because this problem comes with serious consequences (in my case I have to refit 10+ CAs, because if one of my cruiser have this problem from the class, all have it, and this won't be cheap)
  9. So, today, playing with the french campaign in 1914 and I found a game breaking bug. I was with one very advanced CA against two enemy CLs and several transport ships. Of course this battle is an easy win right? Well, not if your main guns refuse to fire. So what happened? Spotted one of the enemy CL. Clicked on it, my main turrets rotated (two main turrets-->one front, one aft) and they fired. Okey...but did they fired again? No, only after waiting several minutes, then the guns fired again. Again, waiting several in game minutes the front turret fired. And the same pattern repeated. The basic reload time of my guns were 29 seconds. The target was within 3 km, and the guns waited so long before firing that the enemy CL easily burnt half of my ship down. I even had to retreat. And now the interesting part! When I switched target the guns fired. But after one shot they did not shoot again. I tested this issue many times in this battle switching between the targets (I thought maybe I can fix this issue that way), I even switched to AI. But no, non of these worked. Conclusion: I can't play a battle with confidence because what if this bug will occur again? Fighting without effective main guns is just "bringing a sword into a gun fight". [Also the crew of my ship was trained, the main guns had custom caliber (240mm)]
  10. Exactly! This was in my mind too. 5-6000 km journey--> no problem 30-50 min battle-->oh no, low on fuel This is what makes it unrealistic for me.
  11. I want to talk about the fuel consumption. I built long range ships in the french campaign (around 10000kms for BBs, CAs and minimum 8000 km for CLs) in 1912. Now my problem is not with the ships range, but the enormous fuel consumption in battle. If you are engaging enemy fleet in the middle of the ocean, you have to pray that you have at least 70% fuel. Why? Because ships are just eating fuels in battles. I looked at the statistics and the fuel % is went down very very fast. I had some very bad situations because of this high fuel consumption. When you are low on fuel your speed is dropping radically. As for my example: My long range battleship with 21 knots went down to 13 knots. My CAs from 23 kn ton 8 kn if I remember correctly. Why is this an issue? Well of course without speed you won't maneuver. You won't dodge torps if the enemy DD is russhing towards you. Easy prey. Fuel consumption is a very good feature in this game, and it is a must for realistic reasons. But I feel that currently in the battle, ships are burning fuel too fast.
  12. I am at 1908 I had lots of dud torpedoes earlier but it was fine due to the very early technology.
  13. I am I the only one, having lots of dud torpedoes recently? I mean, it is a very cool feature! But they happen way too often in my opinion.
  14. I just encountered a death stack again, with my french fleet. I sailed away so fast that I did not have time to raise my white flags xd But seriously, this have to be solved asap. My PC can't handle such a large fleet. Not to mention managing such a large fleet at once, is impossible (at least for me). I never sail with 50+ ships at once. I always have maximum 15 ship fleets. 1-4 BBs, 2-4 CAs, 3-5 CLs and the rest is TB or DD. Small but effective groups. This way the distribution of the whole 120 ships I have is nice and easy, and also effective.
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