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TAKTCOM

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Everything posted by TAKTCOM

  1. The new French look great. However, they fell through in your typical "too little space". This beautiful 16k battleship cannot use turrets larger than 10 inches, there is simply no room for them on the ship bow. The same problem on a different hull, but at the stern. It's like Borodino (rus pre-BB II), over and over again. By the way, you never fix it.
  2. I find the most delicious part of this story is that the Americans were convinced that "...Those Japs are bloody fools...They can't see at night and they're not well trained...". 😁
  3. Well here we go again Again, the auto designer has more money than the player, this time "only" twice. The British are kind of OK with their 60 million for the player versus 80 for the auto-designer. It's just a little wierd.
  4. This is the 1910 company. I hope, is it more obvious now.
  5. I knew auto designer suck, but single 4 inch cannon on 5.9k ship this is a new level
  6. Try a new company, I started an hour ago, suddenly, the start-up funds were about 280 million.
  7. It does not matter. So, the auto-fleet gives the player ships and money for a total of about 300 million. Now let's look at the option "Create Own" You give player 1/4 or in best case 1/3 funds which receives auto-designer. We are building few ships because you are not giving the player enough money. It's all.
  8. I think that's the point. When playing at acceleration 1, the AI usually can't hit the broadside of a barn. But if turning on the acceleration by 3-5, as he immediately begins not only to shoot, but also hit. I used my TBs at x3 acceleration, as a result, they looked more like Swiss cheese after the attack. It's all nice, but for this game needs a better damage model. But this is not true. The most advanced, high-tech and original fleet before Dreadnought arrived had two archetypes of cruisers. Not three, not five, not ten. Just two. Of course I'm talking about the French navy 😁 The earlier generation looked like it came from science fiction novels by Jules Verne: long battering ram, bizarre shapes, bulky masts, armor and guns everywhere. Some had turrets on all sides Some don't There were also protected cruisers, not only armored ones. But overall, they look pretty similar, right? The second generation of French cruisers looked much more modern. No rams or bulges, long, elongated hulls and a bunch of pipes in two groups. Some carried most of the weapons in the casemates. Some are in turrets all over the place. There were also protected cruisers, not only armored ones. So, in order to completely close the issue of pre-dreadnought cruisers in France, dozens and hundreds of hulls are not needed. You need two original hulls, each with two subtypes - one with on-board turrets, the other with casemates. Protected crescents can use the same models as armored ones. Regular copy-paste. And I'm talking about the cutting edge of technology. If you look at the more conservative navies (hello Britain) then... ... surprise-surprise! From 1890 onwards, until the appearance Duke they all look the same: three or four pipes, a medium-sized ram, six-inch guns in casemates, a pair of turrets, usually with a 9 ”cannon. In fact, if the developers had given the opportunity to put six-inch cannons in casemates on armored and protected 6-10k cruisers, this would solve a significant part of the problems. Likewise for eight inches for CA casemates. Germans really suffer from the lack of proper hulls. You really can't build none of real Germany's 1890-1900 CA, since their armament was casemate 15cm and turrets 21cm. And game only supports 4-inch for the Germans CA casemate. Scharnhorst-Klasse even have eight inches casemat guns. So yes. No hundreds of hulls are needed. Good point. But it looked completely unnatural when the AI cruiser appeared at a distance equal to the length of the cruiser itself and disappeared after a few seconds. The guns of my SA did not even have time to target. Here are four reasons why we have such big problems with accuracy. While I learned to reduce weight offset influence to zero, I have no idea what to do with the pitch and roll. We need ballast, I'll tell you what.
  9. I had the same problem at the 1890 company. I think it was 1900+ when I could not build battleships in principle. Actually, no. ...early British 4" (10.2 cm) breech loader bag guns from the late 1800s. These guns shared common characteristics including weak design and few of them survived in active service after 1900. 4"/15 (10.2 cm) 13cwt Mark I...range was 5,500 yards (5,030 m) at a muzzle velocity of 1,180 fps (360 mps) and an elevation of 20 degrees with a 25 lbs. (11.3 kg) projectile. 4"/25 (10.2 cm) Mark I Muzzle velocity was 1,790 fps (546 mps) with a 25 lbs. (11.3 kg) projectile which gave a range of 7,200 yards (6,580 m) at maximum elevation. OK then. Let's talk about how I built 6 battleships in the 1900 company and not one never been in combate...for some reason. Or how about a duel CA vs CL, where CL apparently had some sort of stealth cloak, since СА can spotted him at a distance less than a kilometer...when the CL torpedoes already in the water. Maybe we want to talk about events? Oops, they don't exist. Or maybe we want to talk about diplomacy?But there is no such thing. Research? Better to forget about this tab at all. Shipbuilding? The designer is still the same as years ago. How about to buy ships in foreign countries? Hmm, foreign countries ... foreign countries don't exist. Transfer of ships between ports? Does it even affect anything? So yeah, on a tactical level there is a something to discuss, on a global map ... not really. Oh yes, it's totally community fault: The first test campaign version 9x NEW HULLS The Japanese “Mogami-class Heavy Cruiser"...new hull for Japan after 1930. New Japanese “Heavy Cruiser IV”...available after 1930. New Japanese “Modern Light Cruiser II” available after 1930. New Japanese “Scout Cruiser”...available after 1930. New Japanese “Heavy Scout Cruiser”...available after 1930. New Japanese “Experimental Cruiser”...available after 1935. New German “Modern Battleship I”...available after 1927. New USA “Modernized Dreadnought” ...available after 1927. New French “Experimental Battleship”...available after 1929. Core Patch 0.5 18x NEW HULLS The Italian “Littorio-class Battleship” ...after 1936. The Russian battleship “Sovetsky Soyuz” ...after 1936. New Italian “Super Battleship” available after 1936. New Russian “Experimental Battlecruiser” ...available after 1935. New Italian “Modern Battlecruiser II” available after 1935. New Italian “Large Cruiser II” available after 1929. New Russian “Super Cruiser” available after 1934. New Russian “Heavy Cruiser III” available after 1925. New Italian “Heavy Cruiser ΙΙ” available after 1934. New Italian “Modern Light Cruiser II” available after 1930. New Italian “Compact Light Cruiser” available after 1930s. New Italian “Hybrid Destroyer” available after 1936. New Chinese “Super Battleship” available after 1936. New Spanish “Super Battleship” available after 1936. New British “Super Battleship” available after 1936. New Austro-Hungarian “Super Battleship” available after 1936. New Russian “Super Battleship II” available after 1936. New "Small Dreadnought" available between 1906 and 1918 for Germany and Austro-Hungary. Alpha-12 22 NEW HULLS & MODELS ...German “Deutschland-class” cruisers...after year 1921... ...Japanese battleship “Fuso”...available after the year 1924... New Japanese “Dreadnought IV” variant available between the years 1914 and 1927. New Italian “Dreadnought I” variant available between the years 1906 and 1918. New German “Advanced Armored Cruiser II” ...can be found in years after 1927. New Japanese “Heavy Cruiser II”...can be found after the year 1922. New Japanese “Experimental Heavy Cruiser”... available after the year 1934. New “Fast Battleship” variant a special Battlecruiser hull available for Russia, Spain, Italy, Austro-Hungary, China after the year 1935. New Austro-Hungarian ”Modern Battleship” ... available after the year 1929. New Chinese “Experimental Battleship” variant available after 1929. New Chinese “Modern Battleship I” variant available after 1936 New Spanish “Modern Battleship II”...available after 1929. New Italian “Modern Battleship II” ...available after 1929. New Japanese “Experimental Battleship” ...available after 1929. New Russian “Modern Battleship II” variant which is available after 1936... New Russian “Super Battleship” variant available after 1936... New Russian “Modern Battlecruiser” variant available after 1929... New Russian “Large Cruiser” variant available after 1929... New Russian “Modern Light Cruiser” variant available after 1920... New Russian Pre-Dreadnought “Battleship V” variant available between the years 1899 and 1906... New Chinese Pre-Dreadnought “Battleship III” variant available between the years 1899 and 1906... New Japanese Battleship hull variant which can more faithfully recreate the Yamato-class... Total: 49 new hulls for the last three patches, for half a year later. Hulls by nation: 13 Japan 11 Russian 10 Italian 4 German 4 Chinese 2 Spanish 2 Austro-Hungarian 1 British 1 French 1 USA Hulls by by year: (1930+) 26 (1920+) 18 (1910+) 1 (1890-1909) 4 And here these hulls which you can see in the company: New "Small Dreadnought" available between 1906 and 1918 for Germany and Austro-Hungary. All the rest are other countries, or other eras. Yes, for six months of work, the developers made for Germany vs Great Britain 1890 and 1900 one (1) hull. One hull in a nearly fifty hulls. Oh yes, it's totally community fault.
  10. Hmm. My TB in 1890 looked like this After meeting with an enemy battleship or cruiser she looked something like this Since sometimes i could to hit with a torpedo ВВ/СА/СL I thought it was fair exchange.Hmm...Did you use time acceleration? P.S. The second picture from 1900, but in 1890 three inches was enough for 200 ton torpedo boat to fire and flooding.
  11. How many knots? My attempts to use TB against cruisers and battleships in 1890 ended up "TB all on fire" and "TB 1-2 engine damaged" at best. In 1890, the best TB for me was CA 3,5-5к. In 1900, the enemy CA are dodging my torpedoes 10/10. Of course, the German СA are hopeless design, so it doesn't really matter.
  12. About mighty and powerful torpedoes. СА 3500, starter ship, base technology 1890 ВВ 9000-1100, base technology 1890 Also, in 1890, four inches decimates my 200 ton 27-knot torpedo boats.
  13. Thanks, sometimes it works. Sometimes ... not really
  14. Finally launched the battles on a tactical level. The first battle was port defense, I could not find the enemy. Second battle, protection of the convoy, the enemy could not find the convoy. Third battle - Battle, could not find the enemy. For me, this is one of the most frustrating experiences for last thirty years in PC games. I have no censorship word for your work.
  15. 14 years is still fine? First impressions: - slow research + minimal choice of early hulls = starter ships will end company. Even if the company goes on 14 years. Using all three Free Priority points for some reason is a noob trap: using one point gives + 50% acceleration to the selected research, but slows down all other (!!!) research by 50%. The second and third Free Priority points do the same, essentially slowing down all research in total by 150% (!!!). This modifier even affects selected research, as a result, they are have 25% acceleration. That's not bad, but certainly not at the cost of slowing down everything else by 150%. I find this a rather odd design.
  16. It happened when I went through all the missions before Bismarck&Hood patch and some of the missions that came with B&H. After that, at some point, all progress was reset, but by that time I stop playing, so I didn't care.
  17. Thanks. I bought UA:D in October 2019, but stuck in academy for a long time and completely missing opportunity to play company😭 In hindsight, I should to play less UA:D on my computer and "play" UA:D more on YouTube😂
  18. What year was that? After a little thought, I'll admit which is a pretty cunning trick - replacing words like"annoyance" and "frustration" with "toxicity". "Annoyance" and "frustration" mean reason, something that triggered these emotions. For example, the release of the game breaks down again and again, the developers are busy adding and polishing elements that are not important from the players point of view, at least half of the game is still not ready, and so on and so forth. So instead of "annoyance"&"frustration" you are using "toxicity". And suddenly, the problem is not with the game. The problem is in the community - they're a bunch of whiners, trolls and assholes. They are just This is a brilliant sophistic trick that essentially applies to the basic "I'm not a fool, you are a fool" *. Game-Labs of course, did not invent this feint, they only use it, as do a significant part of the game developers. Oh god, I remember how on the Wargaming forum the developers complained about the toxicity of the players. Look who's Talking 😁 *-my chosen option in a dispute when I was 7-12 years old.
  19. Online shooters is a competitor to mix turn-based strategy and real time tactics game. Well...wow 😂 I love internet for things like this🥰
  20. Wow, 1960s technology. Exactly what you need in a game about the First World War.
  21. I guess, this is a standard MMORPG model - at the beginning the player has a choice between a fighter or a mage. Then, the fighter can become a warrior, or a rogue. When,, a warrior can be a knight, or a mercenary. While rogue can become a scout, or a marauder. Etc&etc. It's all good, but DougToss absolutely right in this case. Dreadnoughts of the first generation had more differences than differences between Iowa, Yamato, Bismarck, Vanguard and Littorio.
  22. I am too lazy. I looked for a minute or two. Bought this game in 2019, this is the feeling we have been asking for these early hulls all this time.
  23. Nope. Queries from players like "we need more hulls from WWI and earlier" were on the forum since alpha 12 in May 2021 and earlier. It's just devs love WWII period.
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