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TAKTCOM

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Everything posted by TAKTCOM

  1. I have, but different ones. It wasn't before 1.4, although I haven't played for several patches.
  2. Is it just me, or do 10-15k ships endure a 100+ hits of eight-inch guns look ridiculous?
  3. Dude, the US Pennsylvania class total displacement was almost twice that of the Sankt Georg. 15,381 vs 8,200 t. You're comparing apples to oranges. A more or less correct comparison is SMS Sankt Georg vs USS New York. The Yankees are still bigger, but at least they are ~10% bigger not ~90%. Sure, the Americans need new hulls, no question about it. My opinion is that all factions need at least one common early cruiser hull, whose casemates support 6 and 8 inch guns.
  4. While geographical location, income, availability of oil and bonuses/penalties from the type of government are important, this game is built around a ship designer. Ergo, faction set of hulls It is a essential. For example, just look at this variety! ...it's literally one and the same hull. Seriously, it's worse than not historical - it's boring. The hull of the battleship itself is not bad, and even a limit of 5 inches in the casemates is acceptable, you can increase them to 5.9 inches anyway and get version of Habsburg-class battleship. The same thing about CA III hull - you can even build some kind of SMS Kaiser Karl VI even if it looks completely wrong. But Erzherzog Karl-class battleship and SMS Sankt Georg СА completely closed, since 190mm guns in casemates are simply impossible on early AH hulls displacement of 10.500 or less. Fast CA this is a copy paste of the old ВВ hull and with a stability of 25 plus 2'' casemates, it's just junk. Experimental CA It's not bad, but I don't see anything typical of Austria-Hungary in it like a bunch of QF 150-190mm guns in the central casemates. It's still better than nothing, I guess. Early light cruisers are a typical set of junk, no better and no worse than many. Why the developers banned 6-inch guns in the casemates of light cruisers, I don't have any ideas. When you enter the Dreadnought era, hulls becomes more diverse, but again, you don't get anything that other factions lack. Well, at least you have this archaic large torpedo boat, lol. By the way, this is a lot of progress, previously the player was stuck with the TB until something like 1910, when the DD2 hull appeared. The problem with Austria-Hungary in the game, is that you don't have anything that other factions wouldn't have. At the same time, other factions have unique and interesting hulls that are interesting to play with. Of course, sometimes it's trash like Russian and French BB pre-dreadnoughts, or a German copy paste but in general, unique hulls are interesting. Austria-Hungary, unfortunately, lacks unique and interesting hull.
  5. While the Austro-Hungarian hulls set is the worst and AH is one of the last factions worth playing at the moment, this comment is... pretty historically accurate. For example The Austro-Hungarians built compact, heavily armed, but also decently protected and NOT slow ships. The Italians were faster, but everyone else - GB, France, the Yankees and the Russians were about the same speed, or slower. With all this, their ships were also quite seaworthy and most surprisingly, cheap. These are real masterpieces of shipbuilding, almost unnoticed. You will see the skill of Austro-Hungarian engineers when you compare AН warships with ships of similar size and tonnage. What are the chances of a pre-dreadnought 7-8 kilotonn cruiser of any nation when meeting SMS Sankt Georg, with its 240x2, 190x5, 150х4, 200mm armor and speed of 22 knots? Yeah, good luck. Wasn't the detonation due to the fact that all the blast doors were removed for maximum rate of fire, which was discovered by expeditions to the wreckage of the Jutland battlecruisers?
  6. How naval invasion functional anyway? The interface is so not obvious that I don't even know where to start.
  7. No. VPs come from the faction whose flag you see on the window before the battle.
  8. Oh boy, here we go again You know what? These so-called "minor allies" are just parasites. In one of the companies I saw Japan with a good dozen of such "allies". The entire Japanese fleet consisted of one cruiser and five torpedo boats. Obviously, the Japanese shipyards were too busy building dozens of battleships for these "minor allies".
  9. Yes, I had something similar, but this time I waited 30 + minutes and nothing 😞
  10. Not this time, now it's stuck on "Missions". My ships seem to be stuck too and can't move when i restarting the "main menu-company" cycle.
  11. Endless turn after clicking "Next Turn" came back. What is interesting, it was fine at the beginning of the campaign, but it started five years later. Who else?
  12. An interesting bug is that my raid fleet is trying to escape after a successful battle, but AI keep catching up with it. My ships are running away again and again, but they are being overtaken and overtaken again, and they are running away again. As a result, my raid fleet is stuck in one place, the "Battle" and "Struggle" missions are constantly appearing. P.S. The fleet continues to shoot at ships with the status of "sinking". Still better than the complete impossibility of manual fire control.
  13. This stuff with minor allies is such bullshit. If you refuse to build, they leave. If you do not refuse, they occupy 95% of your shipbuilding capabilities, so you can't build anything for your own. 🙄😞🤦‍♂️
  14. Apparently, your fleet has been damaged by mines.
  15. What do I have in the navy What I get in battle Note that СА Chaoyong is missing in the list of ships. It seems to be the Chinese version of The Flying Dutchman. 😀
  16. I don't have this problem in 1.09.3 🤨 I don't have this problem since I bough the game three years ago.
  17. It looks rather awkward. Graphics display resolution 1920x1200.
  18. Damn the torpedoes! Full speed ahead! (с)U.S. naval officer David Glasgow Farragut, in 1864, at the Battle of Mobile Bay.
  19. ASAP it has already happened. Long barrel guns now it's tech.
  20. lol. My cruiser just rammed...something right in the middle of the ocean. I'd like to believe it was a reef, but I'm afraid it was a bug
  21. Turrets act strangely. It is not damaged, but it seems to be stuck - does not turn and does not shoot.
  22. Pathfinding was bad, but somehow it got even worse - the ships now seem to crash into each other on purpose. AI runs even if he has more ships and they are more powerful. The player chases him and then...the player is running out of fuel. It's a funny mix of frustration and discouragement. Especially considering that all the player's ships have a maximum fuel capacity.
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