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Showing results for tags 'cruisers'.
I thought quite alot about functions and other stuff as I was trying to do some 1:1 IJN builds, so it would be a waste to just let them sit around in my brain and not share them. Maybe its somewhat interesting or inspiring for one of the devs! 1. Multiplayer Of course every game needs a Multiplayer, well not every, but fun games like UAD would have quite alot of Multiplayer potential. Custom battles against each other with customizable rules, Multiplayer designed Missions where teamwork is essential. For a start it can also run over GameRanger since introducing a friend syste
Greetings all, I'm Daijoubu. After playing Ultimate Admiral for several months I've come to a conclusion. There is a distinct lack of late war hulls for all kinds of ships! I'm surprised that when playing custom battles I'm still sending DD's that look like the Mutsuki against a modern battleship. In addition, with this update we have some modern CA hulls, but more niche stuff would be interesting. Perhaps something like the IJN cruisers. (ie. Takao-class & Furutaka-class.) Also, wouldn't it be neat to have DDE's? They may not serve much use now, but in the future (especially in campa
Hi there, The recent national rework that saw most ports revert to neutral control was perhaps logical for PvP but makes little sense for PvE where port conquest is not an option. My perception is that PvE is more of an environment for players who generally operate outside of clans/groups and on their own--much as single cruisers (frigates, sloops of war, commerce raiders) did in the Age of Sail. As such, the national structure is more important to PvE than PvP, which is now experimenting with a much more clan-centric model that explicitly requires conquest. It would be great if