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What I think is still missing in the game
theOvermind posted a topic in General DiscussionsI thought quite alot about functions and other stuff as I was trying to do some 1:1 IJN builds, so it would be a waste to just let them sit around in my brain and not share them. Maybe its somewhat interesting or inspiring for one of the devs! 1. Multiplayer Of course every game needs a Multiplayer, well not every, but fun games like UAD would have quite alot of Multiplayer potential. Custom battles against each other with customizable rules, Multiplayer designed Missions where teamwork is essential. For a start it can also run over GameRanger since introducing a friend system and such is a good amount of work ... I think. 2. AA Gunnery Being able to build AA batteries was something I wanted to do from day one. Having this lovely modern BB with a impressive AA Battery would be a sight to behold indeed. As of now there wouldn't be much use for small caliber AA guns like 20's or 37's and so much more, but it really would be a nice Addition for shipbuilding itself. Aswell if you want to get out a use for them, a Mission where you, for instance, have to protect a Convoy from an Airstrike with a CL (Light Cruiser), or something along the line of the battle of Midway where wave after wave of Torpedo-; Bombers came along and tried their hardest to make a hit that would be devastating. I see this point as having alot of potential, but I can already see that this would be quite a bit of work. Either way I'd be marveled to see something along those lines in-game one day. 3. More HULLS! As I was doing 1:1 builds of real life ships I noticed just how little unique hulls there are for DDs and CLs/CAs, which is quite the shame as they are also a big part of naval combat. I know that this is also alot of work, modelling the Hulls as accurately as possible, but having Cruiser hulls like for instance for the Cleveland-Class or K-Class and so on, would be quite worthwhile. 4. More Ship customization Something I also noticed when doing the 1:1 replicas. As it is now, ship building is quite fun, but when using Barbettes it's always this fight of wanting it in the right position but there aren't any placement slots (A bit infuriating when building a Fusō-Class on the Japanese Dreadnaught II hull). Having more control over the Barbettes would be otherworldly, like being able to change their height and width (instead of always having to choose from 20 variants of 1 Barbette), integrating them into the ship hull (as mentioned when building a Fusō-Class on the Dreadnaught II hull. If you aren't sure what i'm implying, search for the IJN Fusō and look at Main Battery Turret 5's Barbette) and just having free placement options with them. Though this point is alot more Customization oriented and not as heavily gameplay important, it's a dream one wishes for. 5. Carriers Though I have already seen somewhere that introducing CVs isn't planned, it would be marvelous anyways. It also would make Point 2 more valid, since after all, the biggest weakness of a Carrier is AA. But being able to build your own Carriers like for instance a Kaga-Type CV on the Tosa-Class hull, or a Shinano-Type on the Yamato-Class hull. There would be so many options to choose from, but after all, it's alot of troublesome work. 6. Conquest idea Though I've yet to see anything from the Campaign and how it's gonna play out, i'm just making this point so I don't forget about it. Basically what about a Conquest-like gamemode where you take over the seas? Capture important Military sectors or ports, destroy your enemy fleets and so on. Produce your own ship designs and let them take over the world. Advance your Technology by having Naval Military institutions research over the years for better equipment, armor-types and hulls (kind of like the HoI4 research tree). With different types of conquest goals and being free to choose the country you wish to play. Something along those lines atleast, having a world domination mode like in Hearts of Iron or Star Wars: Empire at War (weird comparison, I know) would be a treat. But let's see what the campaign is first and maybe this point is nullified by then. 7. File sharing and steam workshop. Something I saw from the user @Skeksisin the comments, which I also wholeheartedly agree to. Though of course the game still has to be released on Steam, it's something that would be nice to look forward to. Aswell I feel as though it could take some weight of the Devs shoulders, as there are probably a few enthusiastic people who would like to model some hulls and other ship parts themselves, on which the devs could also do something similar like Gaijin and do a paid partnership program if the Model is well received and makes it into the base game. Anyways thats all I have for now. If you have any feedback or ideas to these points, feel free to tell. Thanks for reading and have luck on your future naval endeavors!
Greetings all, I'm Daijoubu. After playing Ultimate Admiral for several months I've come to a conclusion. There is a distinct lack of late war hulls for all kinds of ships! I'm surprised that when playing custom battles I'm still sending DD's that look like the Mutsuki against a modern battleship. In addition, with this update we have some modern CA hulls, but more niche stuff would be interesting. Perhaps something like the IJN cruisers. (ie. Takao-class & Furutaka-class.) Also, wouldn't it be neat to have DDE's? They may not serve much use now, but in the future (especially in campaign) such low cost ships could be a welcome addition to convoy fleets & such. Do you fellow captains also believe there is a lack of late war hulls? Oh, and one last thing. Do you think it would be a good idea to allow the Ship designer to select weapon skins manually instead of based on country & year? For example placing early war (unshielded 2-3") mounts on late war ships for a more authentic look?
Hi there, The recent national rework that saw most ports revert to neutral control was perhaps logical for PvP but makes little sense for PvE where port conquest is not an option. My perception is that PvE is more of an environment for players who generally operate outside of clans/groups and on their own--much as single cruisers (frigates, sloops of war, commerce raiders) did in the Age of Sail. As such, the national structure is more important to PvE than PvP, which is now experimenting with a much more clan-centric model that explicitly requires conquest. It would be great if the PvE server could see ports revert to national control and orient itself around the activities of cruising warships rather than battle fleets. This could harness the open world by including historically realistic trade routes (the British, for example, sent their convoys outbound from the British isles to Barbados, to Jamaica, and homeward bound from Jamaica to Belize, around Cuba by the Florida Strait, and across the Atlantic by way of Nassau and Bermuda) for commerce raiding, and adding new categories of missions like convoy escort and attack (which would encourage players to take more full use of the open world map by sailing longer distances), and single/multiple-ship (i.e. not fleets) port raids (which would deliver goods and prize money, and possibly ships in the case of a cutting-out expedition). These would require the restoration of national control over ports, and in the case of the long-distance commerce-related missions, a means of plotting positions on the chart with a similar resolution as can be accomplished with a sextant and chronometer in open ocean (so something similar to, perhaps slightly less accurate than the previous GPS-like system, but much more accurate than the current, rather unhelpful dead-reckoning only method). Many thanks--