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Trino

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Everything posted by Trino

  1. Panzer-ship-problem will stay. With 1300 BR a good group would be two LOceans and a Renomee ... think there is no other combination that could beat this ... so you hardly will see other groups like this. Maybe fun for two other days, but then ? in my opinion pnly solution is to give up the circle of dead ... Edit: sry, wrong thread, only battle reports, i understand !
  2. Maybe you are doing missions/pve in a 5th rate and want to make the step to a santi at once? In my opinion its faster (and more fun) to climb the ladder of ships step by step, because with a bigger ship you earn more money and you catch up the price for the ship by higher income. So depending what ship class you actually sail, just buy a ship of the next bigger class and go on this way until you reach santi.
  3. Die wurden entfernt, irgendwie ist es einem Typen gelungen das zu exploiten und 1,8 Mrd. zu "erwirtschaften" ... Sozusagen als Hotfix wurden diese Missionen dann aus dem Spiel genommen ...
  4. No, that gameplay turns SOME people away from the game ... and i think these people are gone months if not years ago. The people that are playing the game in the last months mostly LIKE searching and hunting (proof: they are still playing). Of course most wished more life, more other players in the OW. So now we get the patrol zone which turn the game in some hybrid between OW and arena game ... Now we have an open world much more deserted than before and an arena where you have to do some sailing and logistics to find a fight ... what seems like a compromise is just a scare off of both player groups. And beside this: change of RoE in patrol zone caused balance problems that have to be solved, so we are just at the beginning of many new balancing rounds (=patches), much more complicated due you have to balance ships, mods, cannons and woods to two different RoE.
  5. Where is the point in this one? BR about 2 vs 1 and the bigger fleet wins? Great battle?
  6. You don't play PVE, you can't find PVP on the OW ... so what the hell are you doing when online?
  7. 20 k for every ship seems fine for me, because if you want to do it fast, you have to use (=risk) a big ship. If you want to do it with small risk (= small ship) you need more time. So reward per used time is scaling with risk, and thats the way it should be ...
  8. You have the wrong point of view. This PvP-Missions should make averange players get used to lose ships (during compensate their loss in pvp-marks). And in fact "learn to losing ships" is the first step to get a PvPler ... I still think they could learn this unbound to areas too ...
  9. Maybe it would be good to give every PvP-Missionrunner some status similary to the "recently killed" status when he enters Mission-zone ? Would prevent Farming there ...
  10. Finally 5 alts are worth the money, you can repeat your daily tasks
  11. Why not? Given everyone has a daily mission: do 20.000 damage on enemy players ... Why they cant sail to freetowns or enemy capitals? In most cases they just need to go out of safezone to get a fight because enemy is alread before there capital ...
  12. I think on the price of the cannons ... i bet capturing ships is more cost-effective ... XD And you will get farmed in every case, there is always a bigger fish ...
  13. @shaeberle84 Ah, nobody will go there with a ship that is worth a single tear. I think it will just happen like this: Capture an AI-Ship, put some repairs on it and sail to massacre zone. Arrived there attack next ship you see and fire until your cannons glow ... reach 20000 damage or sink and repeat ...
  14. Ok let's test. But i fear for all the other OW-PVP if there will be massacre zones ...
  15. Is there some update available? And by the way: thx for the great work! @George Washington
  16. if you capture a ship, you get less money and combat marks from the fight, additionally you cant sell the captured ship if you dismantle it. It could be ballanced that you get f.e. one hull repair for 2000 gold and one rig repair for 1500 gold ... so if there are repairs in shop buying is probably cheaper and in every case less effort ...
  17. Recently i saw complains in the forum, that repairs are hard to get in harbors far from capitals. Though in my opinion it's fine to need some logistics when operating from a far away outpost i accept, that it can be hard if you are in a small nation/clan or that sometimes you just have bad luck and there are no repairs available without sailing two hours. So i suggest give an option to dismantle ships into repairs. This would be realistic and you can always get some repairs by capturing some AI-ships and dismantle them to repairs. (Of course you can loot repairs in AI-ships too, but to get a full set of repairs will depend on looting luck and will probably cost you hours).
  18. To test if you and the other PVErs like it there? Or to test if PVP Server likes to ne without PVErs? Or test what?
  19. 1. show time until battle close (so you know if you have time to change position in circle) 2. show Mast-Hp/taken damage
  20. I see nothing wrong in asking them ... but i agree that it's a decision of the PVE server ...
  21. Can you explain this a little bit more? Thx!
  22. Just ask the PVE-Server ... icould imagine that many on that server are bored because of never can try out your nice ships in real fights. Probably they just dont come to PvP-Server because of not wanting to start without XP and assets ...
  23. Multiple repairs make it possible to fight f.e. 1 vs 3, because you can separate them, fight them 1:1 repair and repeat ... Removing repairs or reduce it to only one repair per battle will make it harder to fight outnumbered ... so better talk about who wants to reduce chances for the outnumbered ...
  24. If he was surrounded by 5 1st rates at least 2 of them were of his own team (because russians had only 3 1st rates in the battle). So maybe he would get pushed out of boarding? Or Sam gots graped?
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