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Trino

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Everything posted by Trino

  1. Few minutes ago i saw in combat news the notification that player [RNON]LilLamp sank swedish player near Fort Baai. I was near Baai and decided to have a look. About 5 minutes later i arrived there, saw a battle and joined in the last seconds before battle closed. When i joined there were the players: [HHAS] Herr Nilsson [RNON] LilLamp Bothe where next to each other and had sails down. I thought it was boarding, but wondering how this could happen so fast. But ok i set sails and sail towards them. But both set sails and while the danish rattlesnake sails straigt away the swedish cerberus sailed in my direction. The swedish player rammed me and pushed to my side over minutes until the rattlesnake could escape. I wrote them, that i think i got them alt-farming and LilLamp wrote: "We´re testing what you get sinking bigger ship, not necessarily farming." After leaving battle i saw that Herr Nilsson was recently killed, so i think he was the player who was sunk by LilLamp 5 minutes before ... edit: sorry screenshots are not chronologically ...
  2. The problem i see: the tutorial rewards are promoting alts. Doing the tutorial, get rewards, delete character and repeat is probably the best per hour income of the game. If i remeber right you get 1500 rig and hull repairs, 1 x rattlesnake notw, 1x hercules note, 1x naval clock. I guess of this rewards on the market will be around 10 mio, far more in the first time ... for about 2 hours (lesser with practice) of PVE ... It would be even a good method to get repairs to a far away harbor, i sailed often more hours to supply an outpost with (lesser) repairs and tutorial has no risk to lose sth. I seriously suggest to make tutorial repeatable (incl. rewards) for everyone, reduce amount of repairs you get and reduce stats of naval clock to +2,5 % speed. This will also make it possible to get the attention of recruiting clans more than only one time (what if its 4 oclock in the morning if you pass the final exam and no clan in your time zone is online.).
  3. Sidenote to the clantag [awox]: awoxer, awoxing are words from the eve online community for characters that kill or help to kill their own clan/alliance members, pretty close to green on green in NA
  4. You remember our meeting at Cul de Sac some days ago? You where in Fir/fir P-Frig and your Buddy in a Surprise ... you said you will hold us in battle for the whole 1,5 hours ... you did it for 30 Minutes and then you had to leave because your buddy get trapped between us and the land. This was no griefing? I dont complain, i had fun and i knew you where annoyed because we saved the noob in 1st rate XD
  5. Pro tipp: never show that it annoys you
  6. Question: what is the intend of this change? I think it´s not so difficult to fend off an attack while a buffed escort ship helps you, so it wont change the live for experienced players. But an unexperienced player will probably die. So you want to reduce safety for noobs ? strange !
  7. But why should the nations fight for ports that grants crafting boni if they refuse to fight for ports that grants rare and powerful upgrades (Cartagena)?
  8. You tell us about cowardness and dont have the balls to say us your character name in a video game ... sry but this matters for this topic 😋
  9. Bottle content got buffed, so i assume bottle drop chance got nerfed. Maybe just an ill theory, but i think you cant fish up a bottle near to land ... i think all my bottles i found on high sea...
  10. I often read "ports have to be meaningful" but this game is about sailing ships, what could be more meaningful than to make big ships depending on portownership? Everything else is just cosmethic ... maybe im wrong, but i think nobody who dont do PBs now will do it if you give him some paints, chests or other just nice to have stuff, not in the long terms ...
  11. I like 1-8. On Nr. 9 i would just suggest to get rid of special RoE and a Zone. Give a mission that rewards you for done damage and let them search pvp in OW the old style ... of course no PVE-Damage counting then ...
  12. Ok, now you have to say us what ressource you want that you cant buy for money ?
  13. I think first we should remember the "whatever reason" ... maybe this could help to save time ?
  14. Sorry for that. I forget the words "per port" so i meant: 1 VM per day and owned port to the clanwarehouse. So f.e. A 10 member clan that owns one port can craft a firstrate every 3 days, so every member has to wait 30 days for his first rate. But pleas dont lets discuss the exact amount of VMs ... lets just discuss if there are too many VMs in the game or not.
  15. Thx! Exactly! You then just can outbid every other because you have 50% of the price backflow in your clan wallet ... so no new contract every 2 mins ...
  16. 1. if devs adjust the amount of daily Cartagena Tar drop regarding to amount of players price will stay constant. Im almost sure there is a mechanism. If not mods will become very very expensive when players amount rise -> huge balancing problem 2. You would prefer 5 Cartagena Tars to 100 mio gold? Really? Think twice I still have points 3. and 4. but i only want to end this ...
  17. People complaining about port ownership is not important enough, so nobody needs/wants to attack ports. Problem is, that VMs, the reward for taking part in Portbattles, are much to common. Even i have a weekly VM-pension because i took part in capturing a neutral port weeks ago. Solution: give one VM per day and port directly in the clanwarehouse of the owning clan. Make 1st rates cost 3 VMs and 2nd rates 1 VM. Keep the possibility to buy VMs for PvP Marks (with the new Patrol Mission really everyone can earn pvp marks). Side effect: 3rd rate will become the workhorse, bigger ships become outstanding...
  18. It is a money thing, the difference between 5 Cartagena Tars in Cartagena and a Cartagena Caulking in Gustavia is about 1,3 Mios. The fault you made is, that the market price of 5 Cartagena Tar is far above 500k (due to the afford to set up a new contract every 2 minutes).
  19. Ok, it's just very complicated for me. Teleporting 500 oak logs is good and saves time, teleporting reps is bad. Teleporting ships with cannons once a day is good (?), teleporting cannons without ships is bad. But beside this, thats not my point. My point is the discussion: giving port owner privileged access to ressources is just a money thing, discussing about it is just a strange discussion about port maintenance cost. I understand that owning a port has to be desirable. But if you want give ports a slight transport advantage (basic ressource transport in one direction) lets talk about this and not about free ressources ...
  20. Ok let's sort this out. 1. you are pro free ressources for port owners (instead of just adjust the costs/income of ports) 2. You said the difference between lower maintenance costs and free ressources is the free transport (given that the free ressources go directly in clanwarehouse) 3. you say free transport is shit funny 😃
  21. You think if you get the ressources instantly in the clan warehouse? Ok, thats true. But then the free transport is the benefit from a port. Maybe this is something to think about: free access to the clanwarehouse from every clan owned port ?
  22. Please explain the difference between reduceing port/timer maintenance cost by 100.000 Gold/day and give the port Owner 500 Oak Logs a day for free? I think the first quote clearly shows that you are only interested in money ... not that i cant understand you, but i see simply no difference between reducing maintenance cost/raise tax income vs. free ressources for port owner.
  23. It's only a money thing again ... you think timer costs are to high, then discuss about timer costs ... why implement a komplex system if it only affects money? Same effect could achieved by reducing costs of ports or raise their income ...
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