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Showing results for tags 'spawn'.
Please increase the NPC spawn rate on the PVE server. Its it beyond ridiculous to have to sail for hours at time to find no target or just huge fleets. There is no reason not to do this. Thank you
On numerous occasions I have noticed that spawning positions in battles seem somewhat random, even if you stay out from the small circle around the tagged ship. Happens to both PvE and PvP. @Havelock can confirm that I tagged him earlier today, was upwind on him alongside his port beam when timer ran out but when the battle started he suddenly appeared right on my bow, yet I was definitely outside the "small circle" surrounding his ship when the timer ran out. Maybe I've just missed something in Patch Notes about tagging, but its not cool to fight for a good starting position and then getting a rng starting position in battle?
In general I really like that idea, esp. that missions are open for 30 min so a nation has a chance to defend their regions. One thing looks a bit annoying and at least totally unrealistic: Ships, joining a mission after some minutes are spawning at the same place. For instance, a group of three Frigates fighting a single NPC SOL can find themselves just in the middle of a bunch of 10 enemy players with SOL's etc. ... out of blue, magically appeared in carronade distance... uh greetings from David Copperfield! I would suggest, that ships joining a mission later should spawn in some distance to the battle - the later they join the bigger the distance. Our real life counterparts 250 years ago would have seen a reinforcement fleet in a battle hours before and so should we. Edit: Removed some awkward typo's - shouldn't write such posts drunk and in the middle of the night.