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Chustler last won the day on January 7 2016

Chustler had the most liked content!

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About Chustler

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  • Birthday 12/25/1981

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    Ontario Canada

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  1. I stopped NAL because I wanted PVP fights and all the battles were full of AI. My problem was not lack of players, but rather too many AI ruing the fun I wanted to have with real players. I would still be banging away happily in NAL if it were not for the AI, and unfun grind (especially the crazy cannon grind setup.)
  2. Ya I have always wished that each ship could be built in different ways within a realistic range, and then rigging and cannon setups could be adjusted to suit your needs. All of these options would be available to everyone equally, and no crazy, unbalanced mods.
  3. I'll be back when the NPCs are gone. Unfortunately I just can't have fun fighting against a bunch of AI. Boring stuff.
  4. Still issues with wind direction by the look of it? EDIT: On the Fort map? The wind was fine in a different map.
  5. I noticed in a turn that the ship was turning in a jerky way. Stops and starts. It looked like lag, but i did not notice lag in other things such as single firing guns.
  6. Friendly Fire is a must. Penalize XP etc. Way too many stupid tactics will develop with FF off.
  7. Yep. At least with this one, the vast majority of the hard work is already done.
  8. This is why the speed issue as it stands right now is so ridiculous. Half the ships in the game lose their usefulness when speed mods can be stacked so effectively on the big guys.
  9. I am not ever the guy to ask this normally, but I am very curious about general time frames on this as well. I'm hoping soon of course, but I'd love to know when to expect this.
  10. I like the one durability thing. It hurts when you lose a ship to be sure, but everyone else is in the "same boat" so to speak, so it is all fair. I like it a lot.
  11. No surprises here... This has all been tested and discarded before...
  12. As long as the game encourages people to use all types of ships in battle, we will have something truly special here.
  13. I think many of you are missing the fact that the arena type game is going to have a much broader appeal to a wider audience, and may actually serve to get many new people into the open world once they realize how great the combat in this game is. It may end up being way better for everyone all round.
  14. Have we not learned the lessons of stacking overpowered mods over the course of this games development? All mods need to be VERY SLIGHT changes to normal ship stats.
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