Jump to content
Game-Labs Forum


  • Content Count

  • Joined

  • Last visited

  • Days Won


Chustler last won the day on January 7 2016

Chustler had the most liked content!

Community Reputation

1,364 Excellent

About Chustler

  • Rank
  • Birthday 12/25/1981

Profile Information

  • Gender
  • Location
    Ontario Canada

Recent Profile Visitors

953 profile views
  1. Ya I have always wished that each ship could be built in different ways within a realistic range, and then rigging and cannon setups could be adjusted to suit your needs. All of these options would be available to everyone equally, and no crazy, unbalanced mods.
  2. This is why the speed issue as it stands right now is so ridiculous. Half the ships in the game lose their usefulness when speed mods can be stacked so effectively on the big guys.
  3. I like the one durability thing. It hurts when you lose a ship to be sure, but everyone else is in the "same boat" so to speak, so it is all fair. I like it a lot.
  4. No surprises here... This has all been tested and discarded before...
  5. Have we not learned the lessons of stacking overpowered mods over the course of this games development? All mods need to be VERY SLIGHT changes to normal ship stats.
  6. I said this when open world first became testable. Speed is the number one most sensitive thing to balance in a game like this. The percentage bonuses you can stack together are way to high on all of the stats as far as I'm concerned right now, but speed is by for the worst one. I will always advocate for people having some choice in the performance of their ship, but it should be small differences, and it should not push casual players out of contention in pvp. I play more than most people by far, but right now there is so much ship XP grinding to do to open your ships bonus slots. The bonus slots matter a lot because the bonuses you get are so high. Even high end refits need to by much smaller percentages so that everyone feels like they can get out there and have fun. A casual with high skill should be able to beat a grinder with all his bonuses, and I don't think that is true right now. This issue matters even more when the losses can be so devastating. Bonuses should be nice for customizing your ships performance, but they should not be necessary to win, and things like speed need to always have trade off negatives.
  7. In Fairness I don't think it is Griefing since fireship outfittings are specifically in this game, and are intended to have exactly this effect. I think it is an unfortunate oversight by the devs. Griefing would be doing it repeatedly to the same person over and over.
  8. Consequence free ships will always lead to this kind of stuff. No surprise there. This is why testing happens.
  9. I don't understand why the term night flip is even used. ANY time you flip a port, it is night time for someone else who plays the game. It doesn't matter where you live, if you are flipping a port, you are night flipping for someone. We are all guilty of that, even when we have the best intentions. WE ALL night flip. It is unavoidable. We are all entitled to have the opportunity to access all of the game too....
  10. TDA is still very active. Any old members and new prospects should check us out!
  11. Pirates should not be crafting heavy rated ships. That's like modern Somalian pirates building aircraft carriers, and battleships. Ridiculous. Let's make pirates a really cool hard mode thing like they should be.
  12. I hope they can't craft 1st rates. I may have to roll pirate!
  13. I have always been here for the wonderful ships and pvp battles. Plain and simple, there is no better feeling than winning a good fight against an opponent that has equal or better odds than me in the fight.
  14. There should not be no rewards at all for capturing a ship, especially in pvp. Prize ships were a big source of income historically from what I understand, and certainly, there is experience to be gained when capturing a ship. I like the direction these patches are going a lot, but there are some tweeks needed in these issues I think.
  15. Unfortunately systems like that can tend to lead to the toxic people targeting good people. It can be used as a weapon rather than a shield.
  • Create New...