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Fenris

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Everything posted by Fenris

  1. Becaus all i need to get the same bonuses as you do, is to activate my alt account, go to that port, open outpost and a shipyard. Few months later we have same situation like before. Boredom. "The rest is silence"....
  2. No. We had this and it didn`t work. Ports won`t be more attractive if you give them regional bonuses. Try to understand why.
  3. Wrong. Sweden could grind any enemy port, and any coalition member was able to attack it. Same on defense, every time a member of coalition had to defend somewhere, there were always other coalition members in defense PBs present. And if a coalition had 4 countries, and any nation grinded 1 port at the same time.....et cetera et cetera...
  4. 6 PBs at the time were possible, because of alliances, war supplies, and easy hostility grind, those battles were closed. and 700-800 players is not much, considering the numbers at OW introduction.
  5. If i remember correctly, Hispaniola is a 4th rate zone too.
  6. Ofc you can disagree. Regions which we had were just important to craft PB/PVP ships, but we did not have more players online, nor RVR was more interesting. Those are 2 different things.
  7. And why should a smaller ship board a bigger one easily? If you have more crew than your opponent, board, if you don`t, you shouldn`t be able to do so. And what is this aspect of yours in PVP and PB? Kill sails, push in the wind, board? No, thanks. Want to board? Well, then do something for it.
  8. We had all this before and it didnt bring more players into game. Problems are elsewhere, not in bonuses where you get a 5/5 ship.
  9. The other were suggesting global trade market before...No idea why @admin likes this suddenly.
  10. Once again.... Some clans or individuals have LARGE stockpiles of materials. "Use all matts up" is easy to say, when you can`t even imagine those numbers.
  11. Yes, we got that..But clans or individuals have, at least some of them ,huge stockpiles of materials. How to craft so many ships, for example, when you can`t have enough dock space? Not cool, if you ask me.
  12. Tax population? I mean someone has to live in all those ports. Population needs to live, eat something, consume goods etc. Possibility to blockade supply lines, "starve", or decrease population, those could rise up, switch sides? Decreasing population pays less taxes, economy war? Thanks.
  13. I think everyone could live with that solution.
  14. doesnt look different than the old one to me. the old one was fine too. great. and they cost shitload of money, which makes whole clans quit, because they need to earn money in boring missions, or trading useless goods to maintain a port which doesn`t even generate money. such as? 2 years ago you had to have tobacco, compass woods or sugar to be a millionaire....now anyone can make it. trading is boring more than ever. same like those PVP events 18 months ago, only "damage" added, with PVP marks. not really "new". also old feature. 18 months ago we had no safe zones, then came towers, now safe zones, and for many players they are a huge issue, as you know. summa summarum : many OLD features reworked. something really NEW is not to be found.
  15. I am scrolling through the patch notes, and for me there is nothing new. Basically the same like 2 years ago, with minor changes.
  16. Use comma pls, cant read this. Those are well known apologies, and they don`t work anymore, since all these things were named, suggested, and are not done. We lost a year since wipe, with horrible austerity which kicked away 50% of players that were playing. And we are back at same things we had before wipe. Nothing, in game, features, mechanics was added, except 2-3 new ships. They need to deliver soon, otherwise there will be noone left to criticise or to praise.
  17. UI wont attaract new players if mechanics are screwed and you have nothing to do when you log in. That`s not the point.
  18. It does not matter what you tax in port, as long that port has no value. As long this poor molested project does not get any deeper content, there will be no more than 500 players online. And not even shiny new UI will help out, or new ships, which actually are not needed, but they are supposed to be "content". There are too many things left behind, unfinished, not implemented,and will never be in game, like a real MMO should have. People are bored, sick of doing over and over same things, and not even simple things can be done, like clan docks, diplomacy, agreements, BR limitations in patrol zones, raids, pirate mechanics, global contracts for ships or goods,possibility to trade everything for anything on contract, in global or national market. Polishing the surface won`t help, and this might end in a history of many projects, having great potential, but not succeeded, because actually why?
  19. Ability to give a ship, which was won in boarding to the enemy player... so options are : 1. Sink 2. Take in fleet 3. Return to player XY This was already suggested by @koltes i think, just repeating it If a ship is taken in boarding, and returned, the winner should receive the award still. Thanks.
  20. Well, not necessarily a feedback..I would turn possible answers and quotes off in suggestions. So if you like it, like it, if you dont, leave it to developers.
  21. Why? Suggestions section is in the Forum, all you need is to read the suggestions, to see what people want in the game......... No?
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