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Isaac J Smith

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Everything posted by Isaac J Smith

  1. They're gonna get 50,000 new players, didn't you know. The people that have played an alpha with constant wipes for 2 years were never going to stay. It's the players that join a release product they buy in a sale which stick around. Duh.
  2. I like this idea. Just wish I didn't spend 150 medals on carpenter reports JUST before this DT lol.
  3. Steam summer sale is coming up. Gotta get it out in time for that so it can advertised as a released game.
  4. My guess is that for clan lists to remain, you will at least be past the character selection screen.
  5. I gotta be honest, I only looked at capital regions (i mentioned county capital/capital meaning the county capital which is the capital of the nation, not county capital, as they are the unconquerable capital county region as is being asked for Mantua) so apologies on my part for my laziness in explaining. I can understand how the mixup happened as "/" is typically used as "or". My apologies for any confusion. I could go back and edit it to make it clearer, but will leave it for people to understand context for the chain here. Nice to know there are a bunch of regions with heaps of ports though IF THINGS REMAIN AS IS - I will withdraw my questioning and agree with the above people asking for it to return. Mantua should go back to the Spanish ONLY if things remain as they are in regards to the secondary unconquerable territories. This would place them on a more level footing for unconquerable ports with the other historical major powers in the map areas (GB, US, France). GB 6 + capital US 7 + capital France 6 + capital Spain 5 + Capital (With Mantua) Pirates 3 + Capital Danes 1 + Capital Swedes 1 + Capital Dutch 3 + Capital However, do keep in mind the OP was asking to make the additional non-capital counties capturable. This would make Spain the leader even without Mantua, and again would be grounds to NOT return Mantua to Spain IMO. GB 3 + Capital US 3 + Capital France 2 + Capital Spain 4 + Capital (Without Mantua) Pirates 3 + Capital Danes 1 + Capital Swedes 1 + Capital Dutch 3 + Capital Yeah that. I messed up in my explaining up top . You were asking for the other ports to be made conquerable, and they were asking for Mantua as well ("and" in the 2nd post), hence why I responded to that one. Sorry for derailing your thread. I will say I think it is a decent proposal which should be considered by the dev team as it puts nearly all nations on a level footing; however, with the recent release announcement I don't see them doing anything this drastic. But who knows at this point with this dev team now. EDIT: For context, I used to play in 2016/17 when only the capital was safe and Pirates owned Morant and Carlisle. Some of the most fun I had, with PvP being right on your doorstep
  6. I wish they'd just revert this system back to how it used to be. It's as clear as daylight that it's not working as intended. If your friends can't join in the first 2 minutes, then too bad.
  7. Why? No county capital/capital has more than 4 ports in it's county. Mantua is no closer to La Habana than La Navasse is to KPR, or Savannah is to Charleston. Even worse is Aves to Fort Royal (as they can't cap it to stop people going there). Maybe you should focus more on capturing South Cuba, and less on Florida if you want it.
  8. I'm sorry, but in a game as harsh as this, forcing players to PvP to progress will only result in people leaving. Not everyone can be Luciano(sp?) or Privateer and wreck in PvP. Myself, I'm a perfect example. In fleet actions I'm not bad, but put me in a 1v1 of equal tier and I'll probably lose 19 times out of 20. Being forced to PvP so I can run trade ships or even crew ships which can do reliable fleet action? Sorry, I do not agree. I do think rewards for ranks would be nice eg: a Real/Doubloon "stipend" paid out by the admiralty as a sign-on bonus for each rank. Perhaps you could even "gate" these rewards behind PvP, but this is a combined server and not everyone is comfortable with PvP and should be forced into doing so.
  9. That would completely remove the incentive for anyone to capture ports except for bragging rights. All shipbuilding for all nations would just move there, because no risk. I agree that Nations stuck with just their capital (ie: DA-NO right now) or worse should have some form of assistance, but I don't think that is the way to do it. Maybe if a nation owns no county capitals, it's capital should get Lv2 upgrades until they capture a capital (just an example). Hardcore nations with no capital should remain as is, else they wouldn't be hardcore.
  10. Still shows as contested when I hover over it. Caused by the issues yesterday and the PB being moved maybe?
  11. Patience is all I can say. It's an issue for sure, but if you wait 5-10 mins it will let you in.
  12. Yes. Because the game needs even more empty space for its playerbase. Sorry, but even if it had 2000 players, the current map is more than large enough. I don't understand how you think that adding more empty space and endless sailing with noone to see will bring back players and open the door to new players. The reality is, with the eventual release wipe, some people will probably come back/new players come in as then there will be guaranteed no more wipes (at least until they change their minds again).
  13. I like this idea. A redeemable cosmetic paint for this ship only, would be an awesome way to say "You're Special" and allow users to spot us veterans without providing too much of an advantage to EA testers. I personally would prefer they went down the route of just giving us a redeemable standard ship every 24hrs (like how yacht = cutter copy) instead of making yet another DLC ship, but I can't complain.
  14. DLC will remain on your account (ships will likely be wiped, but remain in redeemables menu)
  15. But you're gonna have all these "new players" aren't you? That's why we're wiping in the first place. A delay in the veterans playing will mean they get a nice fair and fun start right?
  16. If I'm understanding it right, the OP wants some sort of indicator to appear over currently active ports for conquest with either an attack or defence planned, so that the regular players can find the port easier to participate in large-scale events.
  17. You don't see crafted mods in store because it costs more to make them than the NPC store pays. If we had a player market for mods, you'd probably see heaps.
  18. I honestly think - Do away with crafting notes, instead allow for the Crafting of "Basic Oak Frame Parts, Common Oak Frame Parts, etc. etc." And have an exceptional ship require exceptional parts, with the exceptional parts requiring more LH and materials to craft - For instance, a Basic large carriage might be what we currently have, whilst an exceptional large carriage might require 2x materials, 2x LH, and maybe even a specific craft level. By changing to this sort of system, they could even make it so that exceptional ships produce more crafting exp for the crafter.
  19. Give us an option to pay gold to send a ship to another outpost (and add a delivery time). I don't want to have to play port sail all the time. Without this, the game will become capital PvE fleets all the time very quickly (who wants to spend 1 hr sailing somewhere to get a ship there for PBs?) With production buildings, you only need a few ports now to survive as a nation.
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