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Found 1 result

  1. Hi guys, I have been thinking this for a long time, I have mentioned in many unrelated threads. I know many has similiar ideas. As new ranks has been introduced, which is very welcome addition because players kind of rushed to much bigger ships without learning vital game mechanics like manuel sailing, which ended up with lots of pain, rage cause they were losing their valuable/bigger ships to other players and to npcs! Time to time even effecting group battles. I really think this new rank system should get proper improvements and changes to fit the purpose. AIM: Change leveling up from mindless grinding of thousands of generic bots into something enjoyful and useful. A captain who gains rank, should be gaining real experience in a meaningful and enjoyable journey. HOW: Change how players rank up, set a final goal, define sub goals/missions, give true rewards and let captains feel the accomplishment. RESULT: Players see ranking up as a real rewarding accomplishment, they become more confident and more competent on the long journey. EXAMPLE: ( all numbers are made up just to give an idea) POST CAPTAIN RANK requirements: 1) 100K experience is needed. 2) 5 times patrol zone completed. 25K xp granted. (patrol related stuff can be optional but it should accelerate xp gain) 3) 5 player 5th rates or above hunted, assists counts as 0,25 kills. 35K xp granted. (pvp related stuff can be optional but it should accelerate xp gain) RANKING UP results: 1) A ranking up captain recieves a nice sealed handwritten letter from Admirality for his success.(not the ugly in game email) 2) He is given a ship permit fitting his new rank. A nice prize. ( Lower level captains should recieve ship note up to light frigates, wow!, make the note teak/wo fixed, I hate to see new guys redeeming fir/crew ships) 3) A small chest is earned! Includes a random ship upgrade. 4) Some Reals / Dobloons and small amount of Repairs are given by admirality for the effort. *** Isn’t it a nice result, what an accomplishment with great loot at the end. * Tutorials give big experience for initial ranks.( I would instead love to see scripted start campaign for the new players including the tutorial. At the end of the campaign details of nations map, and selection of where they will start, very encouraging easy nations according to low population to be recommended.) * Lower ranks should include missions like building farms/mines, doing some trade and delivery missions. Attending patrol zone event, establishing outposts etc. * Highest ranks may require RVR attendance with contested port battles. May require more pvp kills etc. but these should never be exessive not to block and lock progression due high difficulty. * Optional crafter / trader goals can be added for xp boost. * Unlocking same rate similiar rigger ship to full should give accelerated unlock for same class, or unlock 3 slots instead. I know this will be very important when game will be released. Thank you very much guys for spending your time and reading my purposal. We all love the game, hope it becomes much better, more fun for all of us. This kind of ranking up or similiar approach is surely needed, will be a great addition to Naval Action.
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