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Isaac J Smith

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Everything posted by Isaac J Smith

  1. IMO the big russian clans built Russia to where it is today through hard work (Numbers plays a little bit, but strength and security attracts more players). Let them eat their cake and enjoy it.
  2. Sinking a Russian player in the same location multiple times around every 15 minutes or so (screenshot from 0640 ST to 0747 ST). User has an account created yesterday, with no clan attached. And is well clear at the top of the PVP leaderboard for today. Not saying they are alt farming, but it seems awfully suspicious. EDIT: Another one at 0818 ST
  3. Kinda ridiculous that you just sank 3 1st rates and a 3rd in a 3rd and only got 882 "safe" doubloons. IMO the amount put into your chest should be increased, and the loot off ships decreased. Same overall amount, but for PvP efforts you should get more "safe" doubloons than a couple of kill missions. Currently I think a 1st rate kill gives you around 3k overall, so 1k in the chest + 2k loot on the ship would be reasonable IMO.
  4. George's Town - Frost keeping the tradition going of losing expensive ships and mods. This time whilst he was trying to land a shoring party to capture the fort.
  5. New players who join the pvp server know what they're getting into. If they want to sail 3 traders without risk of being attacked, go to PvE. There should be no restrictions for missions beyond what is already there.
  6. What happens in Belize.... Spreads everywhere. https://captiongenerator.com/1808302/Spain-attacks
  7. IMO the bigger issue isn't that there are necessarily too many nations, but that there are too many in 1 nation. Part of that problem stems from the fact that ports and their investments (Shipyards, port bonuses, etc.) are mandatory if you really want to be competitive. This results in people choosing to join the larger factions more than the smaller factions because they want the security of those investments. Speaking from experience, losing level 3 shipyards + production (academies, workshops, sheds, fams etc.) can result in losses of over 100k doubloons and 20M reals (depending on the buildings) and is really not enjoyable. For the average individual that is just not tenable. I still have yet to rebuild my L3 shipyard after Truxillo fell to Sweden all those months ago. In order for the nations to really be balanced out, there needs to not only be an incentive to join smaller nations, but also decrease the costs of investments and buildings significantly so investment security is not as much of an issue. The average player could spend weeks and months gathering materials for 1 level 3 shipyard. Multiply that cost over a 30-40 person clan, and you can see why going to the larger nations at some point becomes a popular decision. Almost never does anyone go from a large to a small nation. Reducing investments down to around 10% of their current costs (including shipyards, buildings, port bonuses etc.) would alleviate a lot of the problems, with people being able to spin up more crafting ports anywhere if they lose one and continuing the fight. Perhaps also there can be penalties for larger nations, for example Nations that get really large could have provincial revolts in ports/counties that don't get much traffic/make much money with the percentage increasing the more ports they have (make it harder to dominate the map as 1 nation). Potential changes to reducing nations, or removing nations entirely, are too late IMO to implement into NA as it exists (perhaps a lesson to be learned if/when a future NA 2 comes out) without pissing off the entire community of 1 nation (or everyone with a map wipe). The best time to address this was before release when the same comments were being made.
  8. Remove the Labour hours cap, and instead every player will have a 3000 hour max cap from crafting level 0 (having to log on before and after work to collect materials is annoying).
  9. Deleted. Clearly everyone wants P2W mechanics.
  10. Please point on the doll where the bad snow touched you. In all seriousness, sometimes realism does not make for good gameplay. If someone was skilled enough to sterncamp you, and you weren't capable enough to counter it, IMO you deserve to be sunk. I'm sorry, but poor play should not be rewarded just because you are in a big ship. This change would only make the winner of the battle almost always the one in the bigger ship.
  11. Lets not make it a dlc but a part of the game. Give players something like 35 points to craft ships with (5 points unlock per craft level) that is not attached to a port. This would allow players in nations without port investments to be a little more competitive, whilst maintaining the benefit of an invested port by producing even better ships.
  12. Australia has banned all large gatherings of 500 or more ppl, and our major sports leagues are planning to play in empty stadiums. People are going crazy over toilet paper though. Of all things, I would've thought the dry, non-perishable foodstuffs would've been first to go...
  13. 😮 That is Genius! But at the same time, I don't think crew should make a difference for BR. If you're undercrewed, that's your problem IMO
  14. I gotta admit, I hope you get your ships back - but that was some funny stuff there. Also, Christian confirmed even more OP. perhaps Christian and Victory immune to this?
  15. Well that's an interesting one. Clearly your crew failed to distribute ballast correctly
  16. Server wasn't up yet, but patch was released. Up now
  17. This seems like a flaw in game logic IMO. Makes a bit more sense, especially with Red Tail's comment about the unusual BR (9464 would only happen when undercrewed involved). IMO, undercrewing should have no effect on the BR. This means clans could theoretically get a few more 1st rates into a battle at slightly less performance, just by making sure everyone is undercrewed slightly. With crew bonuses from ports and knowledge books etc, you can counter that loss of crew and have no real drawback in performance.
  18. The only reason for this issue is the BR changes that came in with frontlines. We've been raising this as an issue endlessly, but it is just falling on deaf ears unfortunately. Don't expect any changes....
  19. While we're at it, also lets remove the ability to leave a battle. I'm sick of these people that run away from battles.
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