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About Andrei

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  1. Weather Effects in Combat e.g. Rain allows a chance for some guns to fail and not fire. e.g. Storms push ships more and result in greater keel and even capsize depending on amount of sail used (Full/Battle/Slow). e.g. Very hot days with bad wind e.g. 8-10kn result in greater chance for fire on ships. e.g. Very hot days or very cold days make crew reload slower. e.g. Very rare Lightning can break top masts e.g. Very rare monster waves can de-crew ships in battle This will make the use of other upgrades e.g. ballast and buckets more useful. Max wind speed is not constant. e.g. if the max wind speed (during battle) is 15.5kn (high) then ships can go at normal speeds. If wind is only 11kn all ships cannot go faster than 11kn. If (in a storm) wind is 21kn, then ship speeds will scale.
  2. Random Alliances (every 2 months). Alliances are formed against the strongest nation. Should balance ports on the map and make play more dynamic. e.g. If Netherlands holds the most ports, all nations at war with Netherlands and players cannot attack allied nations for the 2 months. Alliances can look like this: GBxES | FRxSVxUS | RUxDN > vs. NE. Players can attack non-allied nations, and the nation who controls the most ports. e.g. GB vs FR e.g. SVxFR vs. ES At the end of every 2 months the powers in Europe make new alliances and players are forced to work with other nations. This would allow a battle where 2 allies can kill 1 enemy e.g. Trafalgar (ESxFR vs. GB).
  3. Today I observed an incident regarding one of our privateer fleets. After some reports by various Swedish players I was able to document the event. In fact, It took a Swedish player to tag the enemy within the engagement circle before the fleet was pulled by the tag. The fleet did not pursue the enemy player's leopard once it had left battle with a player's snow. I was able to record this with screenshots because the fleet did not alter course to intercept. As you can see in the first screenshot the enemy player sailed straight in this direction (outlined in red) and even before then the fleet did not alter course to intercept. Note: the angles (outlined in red) in which the fleet is pursuing as well as the minute go by in nation chat where the player was not tagged which allowed the player to sail across the privateer fleet's engagement circle. Also note: the green line where the privateer fleet's trajectory should have been. 1. 2. 3. 4.
  4. Hi Devs, Please be advised I have found a texture glitch with the paint DLC. This appears to be new as it wasn't like this a day or two ago. To my knowledge so far - there is one DLC paint with this issue. There may be others. It can also be seen from the preview paint selection window. The L'Ocean Royal paint scheme is missing textures:
  5. Andrei

    Cinematic Mode?

    Hi Devs and fellow captains, Earlier today I had my hands leaning over my keyboard in the number pad area. I'm not entirely sure what I pressed but all attempts to replicate the visual effect did not work. Please see the attached screenshot of my game: (Please note, this isn't so much a bug as it is more of a novelty feature, but I'm having trouble getting it to work again). Notice the black lines above and below the screen? These were somehow toggled and it made the ship's details a little blurry as if the screen had FOV and added a lot more glow to my sails. (Note: I was playing in windowed mode, but even then - this has never happened before) This is what my game looks like normally: (no black lines or added cinematic effects) I have tried pressing all of the key commands listed in the options section to no avail. I assumed it was a HD shot (F9) but that didn't work either. The effect lasted in OW and in battles right up until I exited the game, but did not stay after I restarted it (after the server maintenance). It was not an affect of my screen capture technology (as I just use steam) and was not visible on my desktop screen either which rules out the monitor. **Devs: Is this a new 'cinematic' feature you intend to implement? If so it looks great. I'll leave you with the final product of me switching off the HUD: Any thoughts, suggestions or ideas as to what it is? Regards, Andrei
  6. I think the issue lies here. Maybe we could implement a switch? - Allowing the ships to be locked or not? Or perhaps the preparation required for disengaging is too high? Realistically, two vessels which are grappled together should stay together. Perhaps the switch on the boarding screen could say cut hooks? I agree with this. To address comments made by others. We did join their battle, and they joined ours beforehand. There was no objection on either side - and even if there was - there is nothing preventing other pve players from pursuing the tagged ship. This comes back to the issue regarding boarding operations.
  7. Hi Devs. I'm going to keep this short. Facts: 1. Llolarry11 and I (andrew maldovard) (English) engaged an elite Santisima last night with Spanish players valheres & Maulwurf112. 2. Together we worked on the Santisima and then Llolarry11 boarded the vessel & was engaged in boarding procedures. 3. The Santisima's crew was down to 293, and then 120 when the incident took place. [Note: llollarry11's comment. Also note valheres ship to the right of mine, and the position of llollarry's vessel - with sails tied down.] 4. Player valheres positioned himself between my vessel and the Santisima and pushed Llolarry11's vessel away terminating boarding by distance. [Note: valheres posts the loot in the Santisima and the final location of his ship is directly against Llollary11's (see arrow).] 5. Valheres then immediately boarded the Santisima, captured the vessel and any loot - or note if present. 6. Finally, both valheres and maulwurf112 make comments post battle which make testament to their actions (additional files attached - red underlined). Conclusion: This was the second occasion that evening of a similar event that took place. An elite L'ocean was captured by them before in a similar manner. This time I thought to document their behaviour. A recommendation to solve this problem would be to lock boarding vessels together for the duration of the boarding procedure (i.e. replicating the effect grapples would have). I will leave this decision with you and will note your silence on the issue as reason to believe this behaviour is acceptable in PVE.
  8. I've lost two ships because of this bug. It's a major game-breaking bug. The two ships that were deleted by the AI were: Hercules from the Final Exam - deleted approx. 30/01/19. Purple Endymion purchased from another player - deleted yesterday. Both instances occurred when I tried to sell lesser ships. I captured traders and tried to sell them on the Navy screen. I clicked sell trader and the computer responded by listing the name and sale price of the trader and then asked to confirm. I clicked ok. When I looked at my fleet again the computer had sold my main ship, and the trader was still in my fleet. Normally, this is not supposed to happen, because the AI will prompt you to remove all guns, upgrades and items from the hold. In both cases, the ships were filled with guns, upgrades and items in their hold. I even tried to replicate the bug by selling one ship instead of my main, however it didn't work. On the Hercules I lost the clock from the final battle, upgrades, repairs, rum and doubloons. The same issue happened on my Endymion. All guns and repairs were sold as well as upgrades, and doubloons captured from other vessels. ... I've attached photos of my trader's vessel directly after the main ship was sold. As you can see the guns were transferred to the warehouse and the ship is empty. After my main ship was deleted by the AI, another ship was replaced as my main ship - an LGV. This is the second time this has happened; and on both instances, I filed a bug report but I still have not heard back or received compensation. Profile: Andrew Maldovard - PVE server - Revision: 45664.CleanOWProd.x64
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