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Sven Silberbart

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Everything posted by Sven Silberbart

  1. That is much more than unacceptable, that is the best way. Wind is right, when he says: you must earn your points to get the right to vote. End of discussion
  2. Lord Vicious.. (I really want to know how old you are..äm..no.. don't tell me)
  3. Didn't have much contact to [sORRY] before the last days. But what i read here in the forum and elsewhere brings me to the same thoughts.
  4. I agree with the Post Opener and would add someting: On Open World we have the Spyglass. And if I use it and see a Trader full of cargo and an empty one i should see a difference. The One with cargo should not only slower than the other, it should also deeper under the water line.
  5. Also reinspringen (einloggen) oder aus dem Hafen rausfahren geht nicht wegen dem Timer der das dann verhindert (gott sei dank wurde der eingebaut) Was leider leider geht is das ausloggen im "After Battle Screen". Im Gegensatz zu Apo behaupte ich, dass das nicht nur einige sondern fast alle machen. Wer will schon gegen eine potentielle Übermacht antreten. Aber im entsprechenden Forenteil rede ich seit Wochen gegen Wände damit das endlich mit Strafen belegt wird oder besser garnicht erst möglich ist (was aus technischen gründen eher bezweifelt wird). Es kann ja nicht sein, dass Leute sich Tief ins feindl. Gewässer aufmachen ohne in der Konsequenz auch einen Gegenschlag befürchten zu müssen.
  6. Not out of scope coz the combination of counter tag and bs logout is the problem. You cant see or discuss the one without the other. What i fear is that this will create a "softy" carribean sea. No risk to do transports at the most dangerous place.
  7. 1) following a trader on OW 2) get counter tagged 3) no chance to catch him coz of too far distance 4) trader will safe his good and just leave and login maybe after an hour 99% chance for a trader to escape, thats the reason.
  8. Yes..what does that mean exactly? That's the penalty for logging off in after battle screen, right? For me: The most important thing is to prevent that escape bullsh*t AND: Loose ALL cargo if logout in BS, because that would be the kill for the trader hunt game play and makes all transports safety
  9. This is one of the most discussed things here in the forum. What we can sea is that the current status is a real problem and need to be changed! I like that timer suggestion. If logout then: auto teleport to capitol (loose all cargo). I think moderator will give you a link to THE ONE thread for this issue.
  10. If individual player is the same as single player I ask: Why a single player choose an MMO to play? Teamplay should be promoted in every MMO. In NA it is hard to survive as a lone player and that is good in my opinion. Interaction with other players is what this game makes exiting. Interaction is needed to be succussful in the RvR. Interaction is needed to play politics in this game. At the moment all players are a part of a nation, a nation should be understand as a big team with rules. Every player should find a useful role in his nation to support his nation. There are some lone wolfs out there, they have found their role to fight for their nation when they are attack the nation its enemies and support the nations its allies. But they interact with their nation by following the politics and that is ok. They should get some "points" for the right to vote. The same at the ship builders and traders, they've also found their role in the game and support their nation by selling successfully ships or goods to players of his own nation. They also should get points for the right to vote. As more you do for your nation as more "points" you gain and as more votes you should have. If there is a player, who does nothing than PvE, why the hell he should vote for something he is not interested in or wanna fight for? And for the players who say: "Damn, I dont like that system of the nations, i wanna have freedom -> go pirate a soon as they have been reworked and not be a nation
  11. Great. This is just great. I am happy like a child on christmas day. Ok that rewards thing, hmmm, but the base idea and the winning conditions are very good. But we need to prevent: A weak nation shouldn't be reduced to a punch-ball, because all nations wanna win (and get rewards) by killing the weak nation repeatly. So please give some details about that a defeated nation goes ally with the winner. Is that your idea to handle this problem?
  12. I think there are much other players who understand this. You are not alone. :-) While we have in 1 and 2 (teleport) some differences in details we are fully agree with point 3.
  13. I am not an english men, but i think they are.. At war with - french - danes - spanish - pirates and have friendly relationships to - dutch - swedish and allied with - united states i dont think they will get bored^^ btt: Wish u will have a trustful alliance between the english and the americans
  14. home-made-RvR diplomacy exists because the game didn't had such an option at the moment. The players (most clans) tried to fill this leak in the gamedesign. In my point of view it is an democracy today and it is a democracy after the next content patch. After the patch, maybe 60% of your nation decided to have nation X as ally and you want the nation as enemy, its the same as now: You cant attack players of Nation X. Ok there is one difference: You dont read from other players: "You cant attack that ship - we have a treaty with those guys - do this - do that", instead of that the gamesystem calls you something like: "Not possible to attack that player, because it is a ally"
  15. Its the nature of a pirate to fight and sink everyone he want. If the pirates have ally with an real nation all pirates are loose the freedom they want. Wait for the pirate rework. It is logical to remove the pirates as a nation and give them a real pirate-gameplay
  16. Wrong. I know some guys who are having alts just to produce some goods and bring it to their mains. That guys playing much with the main, really less with the alt. Their alts shouldn't be able to vote at the nations they belongs to. Their alts have a higher level because they played it month ago or let their child play the alt for some weeks.So, just to set a minimum rank to get the right to vote isn't enough. This game need the restriction by "Active Hours per week" like "Wind" has posted
  17. PLEASE Devs. Take a look at this suggestion. This player did make a very very good suggestion to decrease the problem of multiaccounts and the voting system. In addition such a system will protect a nation from votes by players who play just a very few hours a week. In my oppinion such players aren't be able to estimate wich nation ist the best ally and wich are really need to be an enemy, because they don't know what happened the last week(s).
  18. I like your ideas and would add sone thoughts.. The biggest problem i have with the pirate thing in this game is: How to limit the count of pirates in the carribean sea? I fear, because of much books, films and characters like "Jack Sparrow" really much players wanna play as pirate. But in history there were just some pirates and only a part of them were famous ones like "Black Beard" or "Stede Bonnet". So i dont want so see an ocean full of pirates like the current state. So i ask myself how to limit that. The answer could be: Players need to fight for their right to sail under pirate flag. There must be a rivalry between the pirates. So if there are some pirates in the waters wich are really good in their job the "Wow"-Effect will come back: "Omg. Caaa Caaa Caaaaptain. Black Sails on horizzzzon and its the famous Captain B B Blackbeard!" And if there are some really famouse pirates or small pirates clans the bounty system will automatically increase bigger bounties on their head. That would result in an Pirate hunt by some Nation Players and at this point we need the trace like you said in point three. That all will generate much PvP Action, i would like to see in Naval Action :-)
  19. Good words an another good compromise. Devs really really should read this thread and the much suggestions and i hope they will get an idea to solve this problem
  20. I would like to see such tools to draw my route to the map. And more important: I want this drawing to SHARE WITH MY GROUP MEMBERS to coordinate routes and meeting points
  21. https://en.wikipedia.org/wiki/Duchy_of_Courland_and_Semigallia https://en.wikipedia.org/wiki/Couronian_colonization
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