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About derekticus

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    Ordinary seaman

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  1. @admin On the PvE Server today - 24/02/2020 - I sailed from Tiburon to Les Cayes (approx 22:00 Server time), and was very surprised to be accompanied by a Spanish Privateer Fleet of 1 Trincomalee plus 8 large and 2 mediums!! How they got this far south of La Habana may never be known. The Fleet then reversed course and headed back the way it came...
  2. As a member of the FPM Clan on PvE, I would add the following comment: We (FPM) are a very big and very active Clan, and even though we have co-ordinated Battle Plans and use Comms during the "Defend Against the RAIDERS" Port Battles; wins for us are not common. I don't see a small Clan as having even the slightest chance to win vs the RAIDERS. Which means that these smaller Clans/Nations don't even bother attempting to defend their Ports. Which makes the RAIDERS Port Battles a moot point - simply uncontested wins.
  3. I di not have this mission - I was NOT the mission owner. I saw the crossed swords, sailed there and Joined the Mission. Group mates were not allowed to enter. There was no Stacking of missions. Definitely a bug.
  4. @admin On the PvE Server, 5 Clan mates and myself (Playing as Great Britain) decided to try out a "Port Raid Mission." One member took the Mission: At San Jose, for a Raid on Marigot (Prussian). We gathered at Marigot, Started the Mission: which put a "Crossed Swords" near the Port, with a tight Circle. We were grouped together, and sailed into the circle. I was NOT the Mission owner, but happened to "Join" first. Poor choice, as a BUG then locked out all of my Group mates, leaving my L'Ocean up against 10 warships and the Indiaman. Not knowing my Group mates were locked out, I engaged. After discovering I would be all alone, I attempted to escape, but it was hopeless. SUGGESTION: Nobody do a "Port Raid Mission" until the Devs have PROPERLY tested and de-bugged them!!! An "F11" was submitted. ... ... f*#&ing sucks, it must be said
  5. yes, agreed! "Fine Woods 3.0" implementation tells me we are still in the testing phase of Development. Also, why is the Leopard given such Thickness? Is she a 3rd Rate in disguise?!?? (I'll hold my breath until she is NERFed )
  6. I have had similar issues, they always resolve themselves after a few "try the books in a different order" and "log-offs/log-ons" ...
  7. I am really enjoying this new patch: The Wind Boosts are an incredible addition to the game! It takes the tedium out of trade runs, and I really enjoy the way sometimes the Boosts line up like the "Trade Winds" might in real-life. I will add that having Port Battles on PvE has added a lot of excitement to that Server. Thanks!
  8. Because the game has so many Alts, what @admin should be tracking is not "How many Russians logon per day / week" or "How many Dutch logon per day / week" but rather "How many Player hours are spent as Russians per day / week" and "How many Player hours are spent as Dutch per day / week." This way, if I have 3 Alts and use each one at least once per day / week, but play 4 hours as a Russian and 1 hour each as Dutch and British: Rather than counting Population as "1 Russian, 1 Dutch and 1 Brit", count it as "4 Russian, 1 Dutch and 1 Brit." In this way you will glean a much more realistic view of the National population situation.
  9. Devs said, ""Earliest would be Wednesday evening, Kiev time. That hour has come and gone. So it could happen at any moment...
  10. Add a Naval Clock, Navy Loodsman, Port Bonusses and a few other Speed Books n Upgrades!
  11. @admin Congratulations! I was very happy to see the "Fleeting of DLC Ships" Exploit corrected. Looking forward to the Release!!
  12. My last question / suggestion is that the game get promoted or advertised: Otherwise there may NOT be any surge of new Players coming in upon "Release," and this game desperately NEEDS a surge of new Players to make it successful. I also would hope that us veterans will see it to police ourselves and NOT engage in Capitol area "Seal-Clubbing" of the newbie Players as they do their initial AI missions and scurry aimlessly to and fro. Otherwise, many of the new Players will be simply driven away in frustration, as they won't know the history or the fact that we were completely Wiped. This will have to be an individual decision made by each and every one of us for it to work... Here's to hoping the game will not be DOA.
  13. No time to test this, and how would a "joe" player know which Ships belong to which Nation (according to the Devs) ? If you want Specialization, make it so a Level 1 Shipyard only Produces 6ths and 7ths; a Level 2 only Produces 4ths and 5ths; and a Level 3 only Produces SOLs. This, however, would force ALL Crafters to buy the "Extra Buildings" (Admiralty Connections?) DLC ... The idea seems to be a non-starter.
  14. No wonder the first exploit of the "Frontlines" mechanic involved the taking of Santiago de Cuba ...
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