Jump to content
Game-Labs Forum

derekticus

Members
  • Content Count

    76
  • Joined

  • Last visited

Community Reputation

70 Excellent

About derekticus

  • Rank
    Ordinary seaman

Recent Profile Visitors

826 profile views
  1. @admin Will the new Woods come in as Rare Forests to be gained/created by Port Investments, or will they only be available through Port Drops and breaking up Ships?
  2. @Ink I have in the past posted about the Fleet Wreck Events, and I am revisiting that again today: Currently, Fleet Wreck Events get cleared VERY quickly making the vast majority of Players simply ignore them unless they had a Ship in the vicinity at the time of the Event. Here are some ideas to make these Events more fun and to make them more enticing for more Players: A ) Each Deadman's Chest could be made to weigh more, they could easily be taken up to ~1700-1750 and still fit in a Trader Brig; B ) Have the weather in the Wreck Event Area be nasty rain with thick fog - maybe with brief moments of slight clearing, and keep it that way until Server Reset; C ) Make it so each Player can only take 1 Deadman's Chest per Event; this could be done by having the all of the Wrecks either disappear for a Player after they successfully collect one, or, have all subsequent wrecks they find register as EMPTY for them. Otherwise a Player with an Indiaman and 1 or 2 in Fleet can easily collect ALL of the Chests from any one event; which is absurd. D ) Turn off all of the "Wind Gusts" in the Fleet Wreck Area; And lastly, E ) More individual Shipwrecks could be added to each Event, which may mean placing wrecks even further out from the epicenter. Thanks for listening! I am REALLY enjoying the game now that I play exclusively on PvE!!!
  3. I understand your frustration with the PvP Server, I played there for years, but gave it up and now fully enjoy the PvE Server. (And my blood pressure has come WAY down!) On PvE you get to fight when and where you want. There are many different levels of difficulty you can choose - there are solo AI Ships, Fleeted AI Ships, Elite AI Ships. For a Group hunt there are Raid missions and the Trincomalee 8+2 home "Privateer" Fleets to engage. You can sail the entire map without fear of getting ganked; trading or fighting as you see fit. You can join a Clan and then get to participate in a Defensive Port Battle when the AI Raiders get active, or, you can Group up and do Hostilities on any Neutral Port, then join the Port Battle the next day! And you can do whatever you wish - Craft to your hearts delight, or make up activities: the other day our Clan sponsored an Indiaman race around the island of Puerto Rico - everyone paid an entry fee and then sailed their Indiaman in an attempt to take the Prize - both Doubloons and a Special Ship were up for grabs. It was a blast!! In PvE you and your Clan mates create the fun and content; much more satisfying, welcoming and friendly than PvP. Come join us if you dare!
  4. I think they are either building a railroad or a canal across Cuba, that way Ships can "teleport" rather than sail around ...
  5. @admin I would like to suggest another influx of realism into the game, by having MORE Econ Delivery Missions offer Doubloons in payment for the successful completion of the delivery, BUT, the Doubloon portion of the reward would only be paid out if the Delivery is expedited: Maybe 1 day for a 3 day Passenger delivery; and 3 Days for a 10 day Cargo delivery.
  6. @admin On the PvE Server today - 24/02/2020 - I sailed from Tiburon to Les Cayes (approx 22:00 Server time), and was very surprised to be accompanied by a Spanish Privateer Fleet of 1 Trincomalee plus 8 large and 2 mediums!! How they got this far south of La Habana may never be known. The Fleet then reversed course and headed back the way it came...
  7. As a member of the FPM Clan on PvE, I would add the following comment: We (FPM) are a very big and very active Clan, and even though we have co-ordinated Battle Plans and use Comms during the "Defend Against the RAIDERS" Port Battles; wins for us are not common. I don't see a small Clan as having even the slightest chance to win vs the RAIDERS. Which means that these smaller Clans/Nations don't even bother attempting to defend their Ports. Which makes the RAIDERS Port Battles a moot point - simply uncontested wins.
  8. I di not have this mission - I was NOT the mission owner. I saw the crossed swords, sailed there and Joined the Mission. Group mates were not allowed to enter. There was no Stacking of missions. Definitely a bug.
  9. @admin On the PvE Server, 5 Clan mates and myself (Playing as Great Britain) decided to try out a "Port Raid Mission." One member took the Mission: At San Jose, for a Raid on Marigot (Prussian). We gathered at Marigot, Started the Mission: which put a "Crossed Swords" near the Port, with a tight Circle. We were grouped together, and sailed into the circle. I was NOT the Mission owner, but happened to "Join" first. Poor choice, as a BUG then locked out all of my Group mates, leaving my L'Ocean up against 10 warships and the Indiaman. Not knowing my Group mates were locked out, I engaged. After discovering I would be all alone, I attempted to escape, but it was hopeless. SUGGESTION: Nobody do a "Port Raid Mission" until the Devs have PROPERLY tested and de-bugged them!!! An "F11" was submitted. ... ... f*#&ing sucks, it must be said
  10. yes, agreed! "Fine Woods 3.0" implementation tells me we are still in the testing phase of Development. Also, why is the Leopard given such Thickness? Is she a 3rd Rate in disguise?!?? (I'll hold my breath until she is NERFed )
  11. I have had similar issues, they always resolve themselves after a few "try the books in a different order" and "log-offs/log-ons" ...
  12. I am really enjoying this new patch: The Wind Boosts are an incredible addition to the game! It takes the tedium out of trade runs, and I really enjoy the way sometimes the Boosts line up like the "Trade Winds" might in real-life. I will add that having Port Battles on PvE has added a lot of excitement to that Server. Thanks!
  13. Because the game has so many Alts, what @admin should be tracking is not "How many Russians logon per day / week" or "How many Dutch logon per day / week" but rather "How many Player hours are spent as Russians per day / week" and "How many Player hours are spent as Dutch per day / week." This way, if I have 3 Alts and use each one at least once per day / week, but play 4 hours as a Russian and 1 hour each as Dutch and British: Rather than counting Population as "1 Russian, 1 Dutch and 1 Brit", count it as "4 Russian, 1 Dutch and 1 Brit." In this way you will glean a much more realistic view of the National population situation.
×
×
  • Create New...