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  1. Hello Devs! I did see this kind of map/video ages ago and i was wondering if the same can be done with Naval Action, like on a monthly base indicating all the sinking taking place in the Caribbean. ***** "A Time-Lapse Map of Every Nuclear Explosion Since 1945 - by Isao Hashimoto" *****
  2. We, as a clan(FPM on PvE), have done numerous port defenses and I would like to make a suggestion please. The NPC/AI circle control and attacks are extremely difficult. I will be nice if the NPCs numbers, and capture control points could be reduced sligthly (I recommend a start of about 20-30%). I suggest instead of 6 Indiaman- 2 total and their number capture points reduced by half. If the war ships capture points could be reduced by 20-30% that would bring it to a more attainble level and contribute to a more engaging battle. The crew/hull numbers reduced sligthly the battles would be m
  3. What is the criteria for joining an enemy nation's capital battle, why can I join some and not others?
  4. @admin and players, Would it be possible to take a break of 5 minutes every 30 minutes in all combat operations? The game would be frozen and a clock is running. (Of course it would be possible for you to suffer a disadvantage as well, but on the other hand you could also benefit from an advantage.) The reason: Philanthropy and disability-friendly This would give time for the fulfillment of human needs and a brief relaxation from a physical and mental compulsory attitude. Often you play to yourself. Suddenly you are drawn from outside into a fi
  5. I'd like to see outlaw battles brought back for every nation. If every nation had outlaw battles, this would keep the mechanics even so nations couldn't complain about the mechanics being abused or one nation having an advantage, etc. I do think that nations besides pirates would need a deterrent from doing outlaw battles, however the past mechanic of the attacker becoming pirate was too extreme. There are a couple options for deterrents that I'd like to suggest. First Option: After the attacker sinks a player from their own nation, and they try to enter one of their nation's ports, they
  6. Hi Devs, I have the following suggestions regarding Open World Battle Instances: Variable winds in battle instances: I believe that the radical changing of wind direction inside battles is not realistic and screws up tactics inside battles. I believe that more subtle changes in direction and adding variables to wind strength would be far more realistic and immersive. This along with real time time scales which I discuss below would improve immersion of battle instances significantly. Open World Battle Timers: I am of the opinion that battle timers in open world could be removed leavi
  7. This is a comprehensive list of game scenarios, with linked info, aimed to help unfamiliar players make an image of the whole conflict. Work in Progress. List of American Civil War Battles Eastern Theater Historical Battles: 1st Battle of Bull Run (1st Manassas) July 21, 1861 Battle of Gaines's Mill (1st Cold Harbor) June 27, 1862 Battle of Malvern Hill (Poindexter's Farm) July 1, 1862 2nd Battle of Bull Run (2nd Manassas) August 28–30, 1862 Battle of Antietam (Sharpsburg) September 17, 1862 Battle of Fredericksburg December 11–15, 1862
  8. Now that some of our clan and I have had a chance at a few Epic challenges I realize that it's not just difficult but almost impossible to beat. I love a challenge as most do but I think the present difficulty level for Epic missions is a little too high. Facing off against 9 hardened, seemingly faster ships that not only load quicker but also have laser guided cannon balls is beyond anyone I know.. so far. I'm not a new player and certainly not the best. But 4 of 6 First rate ships (and players) lost their ships last night. The last 2 barely escaped with more then 60-70% damage. I suggest t
  9. My sound seems to stop while in battle. All sounds work fine in OW but as soon as the battle starts with or without players the sounds stops working. Any ideas? I have the sound enabled in game.
  10. We still struggle with problems caused by the difference between OW speeds / time compression and battle instance speeds. Here's a new (I think) idea. In port battles, attackers already have to be inside an outer circle while defenders join inside the inner circle. Could we use an expanding outer circle idea in OW? The first circle represents the tag and immediately after. Players within the tag circle are pulled into battle like they are now. Players outside the tag circle need to be within the outer ring (but not inside the inner circle) to join the battle. Obviously they will be j
  11. Are there any plans to implement port battles into PvE?
  12. In the upper right corner there's a timer to show how much time there's left of either a smaller battle or each phase of a larger battle. Instead of having only one timer in large battles, it would be better to also have the time for the whole battle. In Gaines' Mill, when you play for the CSA, there is first the phase until you receive the reserves in your 1st and 2nd Corp (1:59 hours), then another phase until the beginning of the evening (2:29 hours) and finally a phase until the end of the battle (1:59 hours). When a battle is made up that way with a mission to overtake positions in a
  13. Hello Folks Capt Gosnell here the following is a video diary of my adventures in Naval Action I approach the game from the simple point of view which is Have a good fight regardless of the odds,have fun,and dont regret anything. Enjoy Video 37 Two for the price of one,sailing out in my newly aqquired Victory,i chanced upon a fleet battle near KPR,this led to an intense battle,in which i lost my victory,but ultimately captured 2 belonas. Video 36 Whilst engaging the enemy off Kingston,the oPpurtunity presented itself to board a Victory.The subsequent
  14. Hi all, I recently saw that once again someone has suggested the inclusion of division commander during battles, and the equally valid opposing view (that they are one more thing to manage when you are trying to coordinate a 60+ unit army) was raised as well. I would like to propose a means of inclusion that satisfies both viewpoints. In many ways, this game is a spiritual successor to Civil War General and CWG2. In that game, the corps commander was portrayed, like in UG:CW, as a standalone unit on the field with a radius of benefit (or malus, based upon the general's
  15. Who would like to see a Create your own custom battle in UGCW? Creating cover on generated maps (A.K.A. Map Editor) And an unlimited amount of weapons and troops. Your thoughts?
  16. Would like to have these men and units in the game for recruitment or rewards for completing a battle. CSA: officers: James Kemper William T. "Bloody Bill" Anderson John Singleton Mosby "The Gray Ghost" Joseph Johnston Edmund Kirby Smith Edward Porter Alexander Barnard Bee Patrick Cleburne Benjamin Terry Wade Hampton William Quantrill Units: The Alabama Brigade Louisiana Tigers Orphan Brigade Shelby's Iron Brigade‎ Stonewall Brigade Texas Brigade Laurel Brigade Terry's Texas Rangers Hampton's Leg
  17. Would someone please give me a brief description on what each of these choices are. Do you have to have a specific rank or ship to participate? If you lose, do you lose a durability? After the event, battle, or duel, does your ship have the damage you suffered? TIA
  18. Heyho, I leave this here, but I think wraith solution might be the better one. You'll find it here:
  19. Hello all, One of the things I've noticed in certain battles is the narrow method of achieving victory based upon certain criteria that are, often, relatively easy to accomplish. This gives you the full "victory reward" so your goal in each battle is simply "satisfy victory condition and sustain as few casualties as possible". That is fine enough, but the fact is that during the Civil War it was rare for a battle to have its objectives so clear cut. Sure, there was a key piece of ground that was defended or seized, or a lop-sided casualty count, etc. But there was a lot more to it
  20. When you join on your allies side you take the flag of the country that was the initial attacker/defender. Could there be a way to always have your national flag in any battle no matter who started it? I know this is not extremely important but it would be cool to see all of the colors flying in a battle when there are people from different nations. What do you guys think?
  21. Personally, I've never had more fun in battles than the ones that took place on storm maps. They disappeared in the transition from sea trial battle mechanics to the open world and the new damage model. It's unclear to me if it was simply a software porting issue, or if there were complaints about gameplay difficulty. Either way, I'd love to see them back in the game.
  22. [edit] I broke the questionnaire. I need to redo this topic. Please hold your votes. How about having (dense) fog where people are on their battlescreen? Coming out of http://forum.game-labs.net/index.php?/topic/14485-hiding-in-battle-screens-solved/?p=271155 and http://forum.game-labs.net/index.php?/topic/14485-hiding-in-battle-screens-solved/?p=271532. Somebody who is in a battlescreen can get an outside view via external means. (Calling in a scout.) Somebody sailing on Open World can not get an inside view of the battlescreen with any means. So, the balance is broken. F
  23. Just a question; I would really like to see port battles of some sort in PvE. I speak for a group of us whom feel the same way about port battles in PvE - it would sure add a new interesting dimension to PvE even if the battles are held by AI.
  24. My idea is a pretty complex one but it's one that'd make life on the PVE server pretty interesting, keep in mind, this is an idea for the PVE server, for those that want this to be applied to the PVP server changed would have to be made to my idea, but it goes as followed. The Pirate Nation: On the PVE server, there aren't many who play pirates as of yet, why not make this an NPC nation, make them the big nemesis of the seas for the PVE server with big AI fleets that roam, and attack people, occasionally even when those fleets are big enough, attack ports. It gives everyone on the PVE serv
  25. Hello, and welcome to the page of BLKS, we are a Pirate clan in PvP2 US. We are currently Recruiting and all players are welcome from new players and Crafters to exiled players of other nations. To join Message any of the following Officers: David Batista Roberto de Castilla Julio Ortega Alan Garcia Requirements: Members must be active, If inactive for over 2 weeks without notice Members will be kicked Members must use Discord https://discordapp.com/download Join out channel with https://discord.gg/0pyhJOQvfvYnBYX9 (Microphone for communication is encouraged, but Not necessar
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