Jump to content
Game-Labs Forum

MassimoSud

Members2
  • Posts

    421
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by MassimoSud

  1. So finally you ll be a polish "puttanella"! 😎
  2. I like the idea that money is a material asset, adds realism and is more simulative. I hope all the rewards in marks will be eliminated and everything is returned to money. Clearly, to do this it requires a better economy than now. Trading resources to craft ships must be the center of the economy, and, I know someone will hate me, but 3rds, 2nds, 1rsts must be more exclusive and therefore more expensive. In a sandbox game there is no real meta, but it is not fair that in a month of play you can get a first rank, this can lead to a premature end of the interest in the game. Instead, crossing a first rank at sea should lead to say "whow"! The admiralty should provide some ships almost for free, so to don t make too much loss in losing them for the new players.
  3. My personal opinion: the chain shots are ok and the fact that from a long distance they do little damage is ok. The damage close up with the right angle is perfect, now chaining must be planned! One thing I do not understand, how a player can repair 40% of sails in one repair! I would like to know from the @admin if this is possible. Thank you.
  4. Dear "brave" Captain, I am honored to always be in your thoughts, but frankly I do not care to be "liked" by you or not. However, if you claim that you do not like someone, perhaps for completeness you should also tell him why (not that I care, but it is basic rules of behavior in relationships between people, even if "digital")!
  5. I'm sorry I made you so nervous! No, it's not true, after your first statement I was very happy to have you sunk 3 indiaman!
  6. I've been warned that I'll be banned from the chat ... I'd love to know why thank you @Ink Ingame nickname: ''MassimoSud''
  7. @HachiRoku I do not know if I'll do it, and maybe it's not even important, but I certainly know who the cowardly is between me and him!
  8. You hide yourself behind a false name ... you do not deserve any answer because you're nobody! So you can wait!
  9. @Landsman who is the coward now? why are you hiding behind a false name? Fair enought :-)
  10. The more you write the more I get convinced that you belong to the category of those who like to judge others. What's your in-game name? Can I know it? Or, as you write yourself, you're just an "elite forum worrior" and that's it? I repeat, avoids judgments on others, if the game allows you to build ships in fir / fir then no one can criticize a player who "runs" from a ship of the same category but built in LO / WO! I wish you to have fun in your patrol fleets, no one can prevent it, but this was Naval Action, sandbox game, for your needs maybe it will be better NA Legends!
  11. I am tired of these brave captains who judge the other players just because they have a different play style than theirs! Anyway please help me understand! So if you are against more numerous enemies or with more powerful ships you still fight with the assumed result of being sunk and for this you would be brave and instead who flees would be a coward? Maybe you confuse courage with stupidity! However, building better ships is one of the few purposes of this game, so the economy and trading make sense. Your game model (never run away!) would force us all to play with shit ships making crafting and trading useless! And then who are you to judge if a player is a brave or a coward? I advise you to weigh your words better. If a player decides to use a ship in FIR / FIR and faces an enemy ship in live oak / WO and decides to escape is he a coward? Avoid judgments and try to play as you like (and if you like to be sunk systematically nobody will condemn you to be a stupid). Good game!
  12. Open world adios! If we continue on this path this game will lose its sandbox connotation and we can definitively eliminate the open world in favor of rooms where to define the battles in advance (world of tanks and co). Please devs add content in open world and reduce the size of the map (or the numbers of ports)
  13. The devs said that when the game will be released there will be other military ranks. Let's wait
  14. It can be a good idea, but without too many advantages between the first and the last level
  15. Ok as soon as possible i will contact you in game. Buc is coming with cannons and repairs i suppose. 😎
  16. Otto's real problem is that he has too many pvp marks and does not share them with anyone! 😃
  17. I remember when you "killed me", if I did not make mistake it was when you were 12 and we were 3 (and one went out of line after 10 mins!). I remember you "brave", you had to call your CH friends to be safe, and in 12 you still had three hours and you had to tag us four times to "kill" two "poor" FIRST! Baby you need to find a girl and to "live" a little more in real life! I know it is difficult but with much commitment even one like you can make it to be accepted in the real world 😊
  18. Why did you leave the nation? We miss you so much, your poems and tales entertained us so well during the long trails in nothing! I am sure that even pirates now appreciate your writer and poetry qualities!
  19. Dear Ram Dinark, it s impossible for me to reply to your russian, try to write in english if you can (i m italian and i try to do my best with english, so you can do the same, or just use google translator). There was nothing "normal" in your ship in that fight! You were fast, you had an incredible thickness, your broadside was op, your reload time was just too fast, you demasted two masts to a bellona in one broadside hitting not more than 3/4 shots from a long distance, you turned like a 6th rate, you repaired fast and a lot your hull and sails, your masts were impossible to demast (and you were hitted several times). So how can you put so many refits and shipknowledge on your ship? It seemed to me you had all the possible refits and shipknoledge on your ship! I find nothing special in your playing style, you re another good player, no "special" tactics, but a lot of special refits and shipknowledge all togheter on the same ship! So if you want to ask me if i m complaining ... yes i do, because "hero" like you can destroy a beautifull game like this!
  20. Dear developers, I am a new player (4,000 hours) and from time to time I suspect (and in some cases i m sure) that in this game you can use programs that can deceive the game about the characteristics of the ships and their performance. On many occasions I saw demasted ships turning into the wind with 60% of sails and even without the main mast better than a full sails ship! Question: It is a desired game mechanics or it is a steam engine ship (not yet introduced in the game). Three times in this week i was faced with "players" that I call "heroes" and "great sailors", who have fast ships, with an incredible thickness, impossible to demast and with an incredibile broadside. In two cases with other players, we were able to sunk them, and they were normal teak / WO ships with normal upgrades and shipknowledge. I m sorry i cannot do names because i cannot record videos (poor performance pc) and i reported several times with F11. But i can say that these "heros" are always the same players from two clans in particular. I'm sure there are aimbots for this game (and do not tell me that it's impossible because targeting is handled by the client), but I can even accept it because I realize that you can not solve the problem (it will be an hard work to do and now I know you re focusing on the release of the game). Instead, I can not accept that "players" can deceive the server by modifying the basic parameters of their ships (clearly in their favor and making them almost indestructible, fast and with incredible firepower). I hope you want to consider these comments for the sake of the game because otherwise your/our game is destined to be a battlefield where only the best cheaters and exploiters will face with the same weapons. I have a positive opinion on steam reviews, because I think that your/our game is the best game of warships from the nineteenth century, and I will not change my mind, but I hope I can continue to play "clean" because otherwise I will be the first to uninstall (i did the same 2 years ago with WoT when i discover that it was impossible to play without cheats). One last thought for all the "pros" of this game who will hurry to comment on this post arguing that I am a noob and that the players I met were better than me: I met players better than me and I was sunk several times, no problem with this, i had fun in the battle (in my mind there is my dearest "enemy" @Palatinose which is a really good player), and I recognize when another player has more skills than me in the game, but I also recognize when a ship behaves abnormally and in some cases even impossible! Good game to all the "clean" players of NA! @admin @Ink @Grundgemunkey @Batman @Red Jack Walker @bb3ar
  21. @Liq@admin@Ink That s a good reply, but how a ship (pirate frigate) withaout the main mast and sails to 51% can turn into the wind several times from 60 degree to 60 degree without get stuck into the wind? And how this pirate frigate can turn better than a full sail Wasa? I have seen this twice (a pirate frigate and a Wasa) but i didn t have video (sorry next time i will do). If you have lost a mast (mostly if you have lost main mast) you should not be able to do that. In reality ships of XIX century cannot sail under 60 degree from the wind for several reasons, i m not asking this because of gameplay (but it will maximize the importance of wind and i would like to test this), i m aking if it s correct that a demasted ship with 51% sails can turn into the wind with a starting low speed.
  22. I think it's necessary to review the formula for calculating the BATTLE RATING of each single ship. I have prepared a spreadsheet where I have weighted the importance of the following features in port battles: Broadside Long cannons I gave a weight of 36% Broadside Carronades I gave a weight of 8% Hull (side) I gave a weight of 36% Crew I gave a weight of 10% Speed I gave a weight of 5% Turning I gave a weight of 5% In the attachment sheet you can change the weight of the individual characteristics (feel free to make a copy to do that). I'm not sure about the Hull data and anyway it can be corrected. I hope it can be useful. Good job developers. https://docs.google.com/spreadsheets/d/19xBCpR8x1Ojvwy1M_4leBYCONfv5etLoSluZbiGu7es/edit?usp=sharing
×
×
  • Create New...