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MassimoSud

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Everything posted by MassimoSud

  1. I agree on everything except one thing: the only thing you're poor is not your English but your sailing skills. 😂
  2. I had this problem yesterday, i have today. But yes i relogged now and it s working. Thanks Coraline!
  3. Dear Developers, I can not see the list of PBs and hostilities on the map screen. In Effects, if I click on conquest information, no window opens. Thanks MassimoSud
  4. If you think you're bastard enough, then contact me in-game and come and meet us in team speak 😉 MassimoSud BASTDS clan
  5. @Thonys I'm sorry I did not want to hurt you so much! I'm not a diplomat, I'm the only King in British Nation, I m the King of Carebears! We carebears are a bit retarded and if we read the word "enemy" we attack. Next time I will try to read better and if I see also written "Dutch" I will load my cannons with flowers. Greetings.
  6. You and me in the same nation? There will be tons of salt in nation chat! 😄
  7. Bravo! You finally got it! Nobody condemns you for attacking traders or newbies, the problem is that you do it using only "le broken" (the only ship you sail), and the problem is that you continue to do so by claiming that the "le broken" is not broken or OP! So now you can also understand what I mean when I talk about your "theories". I do not know "if and how" many you have sunk, I'm still curious. Certainly, many or few, but always and only sailing "le broken" Are you a chef? What I remember is that you were demasted in your "le broken" and you were fleeing upwind. I asked you "Where did you go?," You have answered me you were repairing! So you think Trinco VS le broken is a "fair" fight? "The "problem" is that there can be no "fair" fight between a le broken and any square rigged frigate because a demasted le broken can run upwind even with 50% sails from a frigate, a square rigged frigate with 50% sails can not run away from le broken. Now can you understand my point? I'm sure you can not, and even more that you do not want. I never reported you specifically, I do not like what you say and I do not like how you say it, which is why you're on my ignored list. Unfortunately I can not say the same for a couple of your clan friends who insult my mother (who unfortunatly left me a few ago) and sisters just because they are sunk. But I realize that you can not be responsible for the affirmations of others! If you can, maybe, avoid saying "lol" if I get insulted by someone from your clan! I reported many of the insults I received, I do not think any measures have ever been taken! I know @admin doesn t like me a lot (in fact he does not give me any answer when I quote him, but I can survive). What I regret is that unfortunately I must continue to read, during the battles, your comments, which i don t really like, but perhaps I will accept this considering that the devs do not intend to take into account my request to make invisible even in battle the comments of the players on the ignored list). At this point it has little importance, but I assure you that this is the last time I "dedicate" time to you, you're a lost cause, that's for sure. When, unfortunately, we are in battle I try to not write anything direct to you, but I see that you can not really do the same with me (including today when you wanted to discuss about @Lord Kasparov, which for your information played in my clan for at least 18 months before going to vixit, and that I know much better than you). Certainly he does not need your "brokerage" and if he still has something to tell me he knows how to contact me.
  8. Sorry, we were busy sinking Spaniards in the screening fleet, and you're right, some of us were sunk because, unlike some Spaniards, we did not run away from the battle at the begining of the battle. However I have to admit, some members of the vixit clan are very good at following "activities": 1. Defending each other in the forum (alone they feel misplaced poor). 2. Putting each other "likes" in their amazing posts in the forum. 3. Supporting impossible "theories" when their "interests" are involved. 4. Insulting "enemies" in battle and in global chat (even if they know they are in the ignored list). 5. Using "le broken" against newbies and traders at its best despite knowing that it is a broken ship. I'm sorry to have sank you in front of your capital, and next time you come to KPR I will gift you a new one. However, the same day, returning to Key West, we also sank a vixit Bellona, which did not do anything else than sailing downwing all the time (with the result of being sank in 5 minutes).
  9. Could be just because we do not sail " le broken" as you do throughout the all day and even in the PBS!
  10. Where were you @huliotkd in the meantime? You were busy with your friends sinking tlinx and tbrigs in your beautiful "le broken" in front of kpr! Come to screen next time and try to sail a proper ship (if you re able to do) 😂
  11. I will try to explain my idea better to the advantage of all players who prefer hostility generated by PvP rather than battles against AI: This is for the benefit of those who have a real life in the real world, and can not spend the whole day in the game waiting for I do not know what! Example: I log in control where there is ostility, and then I go to the "hot" areas sure to find action, outside and inside the naval blockade! maybe I forgot to add that if you leave the circle it happens exactly what happens in the patrol zone, you sink!. I do not find it right that the circle should tighten because there is no need for the battle to end within 90 min, considering that after 90 min I can decide whether to stay in the battle for another 90 min (if I have time and desire) or I can leave the space to new players (who have time and desire). Moreover the circle that tightens "forces" the players to play only with tanky ships, and I prefer mixed fleet compositions, tanky and fast! The time of 60 min can be reviewed obviously, it must be tested, but what I would like to obtain is a time that gives the attackers (organized for hostility) an initial advantage for having had the initiative, and the defenders have adequate time to dispose countermeasures. What I would like is a hostility that is not reduced only in a race to those who arrive before (today we use two fleets of first rate ships to generate hostility as soon as possible, to the detriment of fun and PvP). Someone has spoken of advantage for the defenders, but today is not it worse? Or do you think that joining a battle and fighting 20vs10 is fairer? I never thought interesting the positional join, I find it unfair, I'm still personally in favor of the tag with the two circles that had been tested and then abandoned (never understood why!) But obviusly that is my personal opinion. Someone is afraid of the alts! If you are afraid of the alts who are in a clan of your friends list then you would do well to change your own clan and your own nation! @Tiedemann i think that you didn t notice what i say about leaving battle and beeing towed to nearest friendly port If you sail out the circle you start sinking Here I can see only potentially balanced battles! Where is "countergank" mode?
  12. Dear @admin and players/testers. New proposal for hostility to activate port battles • In front of each port in OW a circle is drawn, the circle for the naval blockade of the port, with crossed swords at its center. We can use the same width of the circle used for patrol zones, no defensive forts must be in range to fire. • The enemy selects the swords and enters the battle phase by activating the naval blockade. This battle phase has no time limits, it remains always open. A ship that has spent 90 minutes in battle can choose to leave or continue for another 90 minutes. The ship that leaves is transported to the nearest friend port. • News is reported on reaching 10% hostilities in combat news. The defending nation has the ability to verify (a scout can join the battle and can report the extent of the threat) • The enemy who station in this circle begins to generate hostility, in proportion to their Br, every 60 min you generate points equal to your br. The friendly ships stationed in the circle generate negative hostility. • The battle remains open until there are ships in battle or until the PB is activated. When a ship is sunk, another can join up to the BR limit. • Battles have the same br limit of the PB expected for that port and remain limited to a maximum of 25 vs. 25. • Only one nation at a time can generate hostilities in a port (the first that triggers the battle). • If a ship is sunk it generates hostility equal to its BR (both offensively and defensively). • The circle can not be exceeded (as in the patrol zone) but it does not shrink. • You join the battle only from two points (one in attack and the other in defense). • The battle is open only for the attacking nation (clan who open the blockade and his friends) and for the defending nation (clan who own the port and his friends). • The port is assigned to the clan (attacking clan) that has generated the most points when the PB is activated. PRO Battles can last for hours and can involve many players. Variety of ships involved if the circle has adequate dimensions. PvP instead of PvE to activate the PBs Possibility for nations not involved to intercept the attacking ships in reinforcement. Battles that have a beginning and an end fixed and that therefore give the possibility also to players who have a pre-established time to participate in the RvR No need to take missions, I m in a group with friends and step in front of a port, the timer is activated and I decide to join to start the naval blockade, simple and immediate (remember the flags?) CONS Much PvP will take place in these areas, the OW will be even less populated
  13. You definitely need a break from this game, it would do you good!
  14. Are you the only one who can talk about historical topics?
  15. Historical Note: true xebecs have never been present in Caribbean seas!
  16. Just to clarify, I do not bother the players who joke or those who fall into the character (pirates who talk like pirates etc), what I can not stand are insults to the person, or even worse insults to mother and sisters! Dear @Ink and @admin I have repeatedly reported these behaviors, you have never taken any action! Once, exasperated by the insults received and reported to me by other players just because made by a person on my list of ignored, I reacted, wrong, calling a player "donkey". For this "insult" I received a warning (provision that I can also consider fair). What measures have been taken for those who have used me even less kind words to me? What measures have been taken against those who insulted my mother and / or my sister? Answer: nothing! Have at least the good taste of allowing a player to completely obscure the comments of players on his list of ignored! @admin all players/testers deserve your attention, even those who express opinions different from yours, perhaps even more, they can give you an unexpected contribution. Thank you for your attention (it would have sufficed a simple "we will provide as soon as possible" instead of the usual indifference).
  17. if you ask me kindly I could also cancel you from my ignored list 🤔
  18. Dear @Ink and @admin can I know why during the battles I have to read the comments and / or insults of players who are on my ignored list? Thank you.
  19. no mate, only it needs to be nerfed as long as it is not so OP! However yesterday I was in battle with my hercules (14.3 knots) against a Bellona and a le broken and I tried to run away with the wind in the stern, le broken behind me, I took 45 min to get away! So this story that just get the wind at 180 ans run is a huge crap! And my hercules was certainly among those we can consider fast! Try to imagine what can happen to a "normal" ship in terms of speed! So le broken decides to run away at 45 degrees with 50% sails and without bowsprit and it takes 1 minute to do that, a square rigged ship decides to run away and if it is fast it takes 45 min! Still convinced that it is not "le broquen"? And before any scientist can argue that even the hercules is OP I answer right away that it's true, but not as much as Ie broken is anyway!
  20. I wish you success and a lot of pvp! About martinm, or as he now prefers to be called, do not reserve too much attention to him, is one of many children with an ego too big to handle 😉. Fair wind!
  21. @Lovec1990 I'm just a player / tester in a pre-released game, the solution must be found by the developers not by me. I hope they have a clear idea of what they want from their game. I will be happy to buy any DLC that is not a PtW DLC, I will do it to support the game and development (currently I bought admiralty and hercules). I hope they will sell paints and flags and I will be happy to buy them both! To clarify, I think that even the hercules is OP even if not as the requin, should be fixed too! @Palatinose I just can not make myself understood, my fault certainly! My concern is not for me personally (never been sunk or boarded by a requin), what you should understand is that the new players and those who return to the game after a few months of absence and even those who will never learn, continually complain about how this requin is broken (and indeed it is)! They do not accept to be defeated with the methods that I said in previous posts (chain, push, board, kill) in a few minutes. There is no fun in this (apart from the pro @Licinio Chiavari that has fun always and only in the same way!). Why these captains never complained about your sinking when you came to KPR in pirate frigate or Bellona or Trinco? Have you ever asked it to yourself? You offered a "fulfilling" experience even to those who you defeated, there were people who would face you to learn from you (I remember three duels I lost with you). What's satisfying in the battles with the requin now? NOTHING! Here is the difference! I hope I have been more clear now.
  22. Only 3 things, from the historical point of view i can remember: 1. This type of ship was not able to absorb a single broadside from any frigate, if it happens it tooks the risk of going literally to pieces (this requin can instead absorb a full Bellona broadside, with the only indication of change course and escape, but I repeat it is almost impossible to hit, different is the hercules who has a hull profile high enough to be hit!). This requin can even bounce the shots if properly angled! Very historical indeed! 2. This type of ship could not absolutely put itself in T position in front of 5th rate or higher, otherwise it was broken in half! 3. This ship was designed for seas and winds other than those of the Caribbean. So perhaps it is better to focus on the aspects of playability rather than exclusively those "historical". Last but not least, does it seem right that the most powerful ship in the 6th rank is a paid ship? had the @admin always assured us that this game would never have been a PtW?
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