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Galt

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Everything posted by Galt

  1. So I would say that the color is kinda alright, more disparity in both the open world and out to sea would be nice. Something for more of a visual cue to determine how shallow the water actually is, and I would be ok if shallows played a more important role in battle instances close to shores (especially port battles.) Things like sand bars, tides, and currents would be amazing. I think that would be a good step in the right direction without getting into anything "too technical."
  2. I'm approaching this from a separate angle then; I am looking to the community to discuss this issue (between us) and figure out where we stand on the water mechanics. Love 'em? Hate 'em? Please elaborate on why you feel that the water could use some work or why it's fine the way it is. As I said in my last thread, I think it's important for the community to come to an agreement or at least properly understand the different viewpoints so that we can take our information to the devs and they can do with it what they wish. Previous post: Original Thread:
  3. Why I can empathize, I don't think this is entirely helpful in asking any sort of progress. There are things that need to be worked on, yes. We agree. But ad hominem attacks aren't going to earn you any favors.
  4. Well that is kinda one of my points, the original post was closed before we could have an actual discussion about this. And I think that there was a hasty generalization made that I was advocating we take the water from ATLAS and simply put it in this game; I, in no way, indicated that was something I want, because I don't. What I do want is for some changes to the current water model so it feels like more than slipping around on ice. Anything larger than a 5th rate doesn't really feel the water much and I think that's something that needs to be updated. And I don't think there was a explanation made. There were many reasons why ATLAS is a terrible game and a statement that water is hosted server side (as opposed to client side) which is the case for almost all things in the current game. I am curious why a rework of the water would be more or less an impossibility.
  5. So the last topic was closed before we could actually discuss with the devs. I think there was a miscommunication in the last discussion when it came to ATLAS. I think it's fair to say that people want a water rework (from the few comments that I could see) and the water mechanic from ATLAS was brought up because, all the other bs aside, the game does have beautiful water. I am worried becuase when ATLAS was brought up, the reason not to work on our system to make the water better was because of all the other technical failings ATLAS has (most of them were irrelevant to any water mechanics.) I can understand the difficulty of working with the base water kit that was used here, in the unreal engine. Surely there would be a way to either critically analyse the current system to come to an understanding of why it's not worth the effort, or find a way to implement a system we can all be proud of. (I am confident that even outsourcing the project, without any ensuing any more costs, would help us reach the latter goal.) ATLAS aside, look at Sea of Thieves which has recently undergone a revival, after some much needed content updates. Even at launch, the only thing that people could agree on was that the water was beautiful in every aspect; seamless interaction with the ships and players, incredible graphics, and the server side stability that some people were worried about in the previous post. (The water mechanics in SoT were also outsourced (I also understand that SoT was not developed on the Unity engine and was backed by a major publisher)) And even if this does turn out to be a technical impossibility, I am curious why that is. Since water isn't client side, as with most things already implements, I am curious if the hindrance here is a technical issue in that we don't have the ability to manipulate unity assets (like the water,) if there is a reluctance to do so at it would also require too much rework for ship mechanics and OW implementation, or if there if it's something else entirely. Some explanation here would be much appreciated. Original discussion:
  6. https://chrome.google.com/webstore/detail/instant-multilingual-pdfh/fcbnhmalionocfajdkpnlhmekghnmbii?hl=en https://chrome.google.com/webstore/detail/mate-translate-–-translat/ihmgiclibbndffejedjimfjmfoabpcke?hl=en https://chrome.google.com/webstore/detail/ddict-translate-translato/bpggmmljdiliancllaapiggllnkbjocb?hl=en-US Let me know how these do but these all look like they support multilingual sites (it takes a few clicks to get a translation but that's because this isn't the future)
  7. So chrome will automatically offer to translate if an entire page is in another language, other wise you will have to use a separate translator (не дай бог ты учишь другой язык) This site is not developed in house so the capabilities are a bit limited. Plus I am sure you can find a plugin for your browser that will translate any text it finds to English.
  8. I can understand the technical issues here as the weather conditions are tied to the server as a whole. You would have to have the case of storms everyone or nowhere in order to achieve the battle instance effects we want. I am guessing they don't have it set up to allow for variations in the instances; only visual things like the "storms" we have now. Taking that into account, I think maybe in addition to the light visual storms we have now, the devs could use this opportunity to add another type of event; "hurricanes." Storms like these would span the whole server for a few hours or maybe even a day, but in that time player ships would take attrition in the open world and battle instances would mean high swells, harsh winds that would damage sails if left exposed for so long, the implementation of actual seamanship that's more than just your position in relation to the enemy; I mean actually having to handle your ship with the waves. We see this especially after the battle of Trafalgar when a storm his the British fleet and sank most of the prizes and ships that were already damaged. This also opens up a myriad of possibilities when it comes to ship upgrades to negate the damage of inclement weather, actually give a reason to improve our leeway/list so that you can take a large swell better, and maybe even effect RvR battles wherein a nation would have one scheduled and a storm would hit meaning they either have to postpone, risk the ships, or revise their fleet. These are game mechanics I would support, even though I am sure there would be bitching for days.
  9. Storms should be in battles, if players decide to attack during a storm. I think that waves should be more difficult to handle in the battle instance and I think that your ship should take attrition if you spend too much time in a storm in the OW. To my knowledge, very few battles were fought during heavy storms so I think it would be nice to see that same behavior in game. If players want to attack others during inclement weather, then by all means; but it should be a very difficult task to secure the kill while trying to manage how your ship handles the waves. This would require a little rework of the water physics in battle instances, but I think that would be for the best. We see better water in games like Sea of Thieves and Atlas where it has an actual effect on your ship, aside from eating cannon balls if you are in a little vessel.
  10. Sure, but that's basically what the PvP server is turning into. I would also like to state that I think the definition of "ganking" has turning into "getting attacked when I didn't want to be" and ins't actually indicative of any apparent majority. I have little to no issues making my way around the PvP server, even when I do see other players. Players who quit after one or two kills aren't quitting because they didn't want to fight and so they are tired of being bothered. They quit because they lost and the price of entry for PvP is too high for the new players that only have one or two ships. The second you allow PvP on the server is when you invite in the predators. You will find trolls, people to mine that glorious salt that is a natural byproduct of PvErs. People that follow you around and spam that duel button until you enter a port or accept. People that join the duels to mine salt. People that join your battles to steal the kills/loot or just get in the way. I am surprised that I don't see more about the latter being an issue already. This is a slippery slope. You add the ability to kill players that don't want to be killed and people will find a way to abuse it. Now I am all fine with PvErs wanting a bit of PvP, but we have a whole server that is in need of players that would be happy to help you out until you can get the fight you want from time to time.
  11. I am surprised that the rats are considered a big nation since the Prussians have made a nice circle around MT. The people I encounter most are Brits and Prussians but until we are actually at war with anyone, we sleep. We are excited about this RvR patch though.
  12. This is the one thing I would protest. If you want PvP, there is a server for that. If there were to be a PvE server that allowed PvP only on your terms, that would kill the PvP server and really muddle the line between the two. (All this from an only PvP server player) All the other things sound great though!
  13. Sorry, you may have misunderstood me. When I say PM French, I mean the night crew. The ones you aren't dicking around with.
  14. As PM French, I was entirely unaware of this agreement. Seems like you have also failed to inform your own nations. Though, we go where the content is. I am literally begging you to flip a pm port. We haven't had much content in weeks, expect for sinking a few prussians off Cuba last weekend.
  15. There is a confirmation page that asks "are you sure?" so I feel like that is enough (Though there is not real reason not to have an "x" button.) Though, I would argue in this case, that the settings should default to "null" until something is selected to avoid this kind of issue. (disconnects)
  16. Because that's totally what I said. C'mon man. It's not uncommon to have alts in other clans. Plus, I don't even think we had three hurcs out last night. Two for sure, one with the vic that joined the rest of us. Most of the talk in the ts, when I got on, was "We can't finish this battle, let's drop and retag." None of this "we have (x) in battle, come help us kill it."
  17. @Banished Privateer. Can confirm, made it safely back to Nav with the bellona just now. (@admin, I do feel it's a bug that I was fully repaired though.) Also, you really want to play the "intentional griefing" card? Your alt (Clerk) kept 2 bellonas and a Christian in battle with a pfrig so you could get your russian buddies to come kill us. (which still didn't happen)
  18. I don't come to your house and scare away your food now do I?! They will learn, or they will die (maybe even quit. salt for salt's sake)
  19. I could get behind a perk that does this. @admin? I disagree, In engagements at range, where they actually sunk the vessel, I feel like the boats served more a of purpose to save the sailors abandoning ship. In boarding actions, these ships wouldn't be needed at all because a ship that was believed to have valuable cargo would have been captured instead of sunk. So just board and cap the ships if you want to loot. That's the conclusion I would come to with that.
  20. I am against this, be faster or position yourself better before securing the kill. Realistically, if the ship is sinking, you may not always get every last bit of loot.
  21. all 5 of them, sure. But I'd come back! I'm all for a wipe, I almost prefer that they wipe now and then the full wipe on release.
  22. Galt

    The Steam Awards 2018

    I voted Naval Action in the "Labor of Love" category for the fall sale. I love to play this game but damn if it isn't a part time job at times.
  23. This used to be the admin's photo, this is not oc!
  24. I think this was an attempt at an alt-right meme? I am not really sure. If so, there is some incredible irony there.
  25. Jesus man, you're making us 90s kids look bad. He's just especially repressed. Anyone worth their salt knows this movie.
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