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Found 8 results

  1. Bonjour à tous Petite question, On est un groupe de 6 pour rejoindre un raid de port et seulement 4 rentrent. Bon j'imagine que les IA sont des élites d'ou la raison qu'on soit tous au fond de l'eau mais ça c'est un détail C'est la deuxième fois que ça nous arrive... Peut-être que l'on fait faux, si c'est le cas j'aimerais bien savoir comment ça marche La Composition : Un Océan, un Buccentaure, un Saint-Pavel, 2 3rd rate et 1 wasa Merci de vos réponses
  2. I would love to suggest some Co-op options for the PvE server, as there are currently no port battles. These co-op activities would be optional, so the peaceful, relaxing nature of the PvE server would not be changed. Port raids. Essentially just port battles against an AI fleet, raids will allow players to group up and fight for a port. Once captured, doubloons will be handed out based on battle performance. Duals. Players are able to challenge each other in the OW, and with mutual agreement a PvP battle is started. NPC Blockades. A group of 5 - 10 NPC's will blockade a ran
  3. This is my suggestion for the implementation of treasure fleets: The treasure fleets would be AI trade ships with or without escort that spawn at random locations and make their way to a random national port. They are announced like the "lost fleet" event. The treasure would be a chest just like the deadman's chest but with currency instead and is also only usable in port. The clan of the player who opens it and all of their allied clans' members would get a fixed reward and bonus tax income for their ports for 1 day and the one who opened it a small bonus reward ( that he can still share
  4. DD Recruiting ! We need velonteer , recruites and officiers for expend our empire ! We raiding hostility order for get more cities, and some pvp events too ! We helping new players and small clans, we have alots allies clans and we can give ships and combat mark if you need ! We are a freindly clan so, why not joined us !! Your Welcome ! Richbeard , Cornilius , Grimm Reaper
  5. tl;dr: Putting a port into 100% contention causes problems for that team regardless of how the port battle turns out. Random thought of the day: If you build 100% contention on a port, this is a "raid" and lasts 48 hours. While in a raid state, the county generates no trade goods, will not buy trade goods (or only pays "1" for them) and player buildings produce labor hours at 50% rate. I was just thinking that while contention often generates PvP, a smart team that was confident in their port battle fleet could simply ignore contention grinds. Let the contention happen, sho
  6. OUTLINE Pirates should be unique I think everyone agrees on that. Basic vision of pirate nation is that pirates have no ships of the line, don’t conquer the land etc etc. However there are players who want to be pirates, but still experience SOL gameplay. For this to work Pirates needs to have such a mechanic that does not put them into disadvantage. Right now Pirates are a nation and must survive by nation means – expend their territories and protect their land and because of such must build SOLs and take part in conquest. Below is proposed detailed, simple to comprehend Pirate State
  7. Is there any relation between what AI traders are carrying and the ports they are near? If not, @admin, there should be. AI traders seem to mainly be making short hauls. It would make sense if they were carrying goods consumed or produced at the nearby ports. I apologize if this is already in game and I just haven't noticed it.
  8. I am not one to argue for the nerfing of pirates, nor to demand that they are made “no longer a nation”. I don’t argue against either of these positions either. I don’t have an opinion either way, and I’m not particularly invested in the outcome. I am sure that whatever the developers come up with for the pirates, with input and correctives from the testing community, will eventually serve its purpose. However, I have been contemplating a lot on the implementation and the implications of the regional conquest system, and I got to thinking about how the pirate faction will fit into this, bo
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