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Everything posted by oldcrankyman
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Well, I got ping numbers, was able to get to character/start screen, but it froze.
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I"m not showing any ping numbers for either server, no point in trying to log in if you don't see ping numbers.
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It's not just you, looks like at least the whole US.
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Yeah, I got booted as well, fortunately seconds after leaving a battle.
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Important: Server status announcement
oldcrankyman replied to admin's topic in News Announcements & Important discussions
I might have missed it, but will we be keeping our existing redeemables? -
I have a suggestion that I think would make the game politics work. If one could choose which nations had access to which port, then an infinity of deals becomes possible.
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Ship wipe - coming soon!
oldcrankyman replied to admin's topic in News Announcements & Important discussions
Well, I think we'll lose a bunch more players. This is just a huge time sink in a game that already takes too much time for the vast majority of people. -
Fine wood - proposal
oldcrankyman replied to Bart Smith's topic in Current Feature Improvement Suggestions
There really wasn't a lot of luck factor involved, other than which you got, fines or compass wood. If you produced in batches of 20, you would either get 2 fine woods (10%) or 1 compass wood (5%). I averaged about 6% on fines using that method. -
Happy birthday Pete. I'd read your post about leaving the game, and was fairly disappointed. In my time playing on PVP1, you always seemed to be the epitome of pirateness (I know, not a real word). I hope you're still playing and keeping people on their toes.
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Open world behavior and chat bans
oldcrankyman replied to admin's topic in Tribunal - Трибунал
Well, first off, a chat ban isn't really a big deal, and 2nd, if you got chat banned, you must have done something quite egregious. It seems to me that anybody who complains about being banned probably deserved it, simply because they're complainers. -
[BLOOD] extention clan of BLACK on pvp2
oldcrankyman replied to Koltes's topic in Guilds, Clans and Trading companies
Wow, I'm impressed that BLACK evidently has a need for an auxiliary clan. LMAO- 12 replies
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My 2-cents on port battles
oldcrankyman replied to kaneguy's topic in Current Feature Improvement Suggestions
I think you've overvalued your opinion at 2 cents. -
A story about ganking
oldcrankyman replied to Jerome's topic in Current Feature Improvement Suggestions
Another post by a player who thinks that his style of play is the only valid one, so therefore the game should be tailored to suit him. Jerome, there's no right way to play Naval Action. Your style of play is NOT the only valid way to play, nor is it the most popular way to play. -
The premise of the OP is wrong. The new system is making people build and use lower grades of ships, and the system hasn't been implemented long enough to have any sort of a clue of how it's going to affect gameplay. Testing is great and I like doing it, but we've barely started testing this system. Trashing it in favor of something else is a little premature.
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PVP 2 The battle of something for Morgons Bluff
oldcrankyman replied to JobaSet's topic in National news
Don't think so, I've seen PBs where the guy planting the flag drove on to plant more and the attackers joined quite a bit later. -
PVP 2 The battle of something for Morgons Bluff
oldcrankyman replied to JobaSet's topic in National news
No, it has not been that way. It used to be that once a flag was planted, we had 40 minutes to join the battle. It didn't end just because no attackers entered immediately. Your memory is not accurate. -
PVP 2 The battle of something for Morgons Bluff
oldcrankyman replied to JobaSet's topic in National news
If the mechanics have changed, it would be good to know about it. My understanding was that one would be able to enter a port battle for the duration of the battle. Where did you hear about this rule change? -
PVP 2 The battle of something for Morgons Bluff
oldcrankyman replied to JobaSet's topic in National news
I don't think we're hearing the whole story. Hard to imagine that the defenders could win a battle by leaving it. -
Then the devs need to get somebody that has a better handle on English. "A bit misleading" is like saying that having AIDS is being "a little sick". Who exactly is "we"?
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Port battles can't be scheduled during those times. Since a battle happens 46 hours after 100% is reached, that means that the cutoff time for reaching 100% is 04:47, NOT 02:47.
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No, we had/have one battle scheduled for later today. We reached 100% at about 03:30 or so, since PBs are 46 hours later, the cutoff time should be 04:47, not 02:47. .
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The US hit 100% hostility on PVP2 against the Pirate region Andros last night, but a port battle was not scheduled, and this morning the hostility level is back down to 78%, I thought I'd read that it reset 12% on server reset. We should have a port battle scheduled for about 00:20 on Thursday 10/27. How are we going to fix this?
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Important october patch information
oldcrankyman replied to admin's topic in News Announcements & Important discussions
From the Developer's post: "Flipping a port (reaching the maximum hostility level) will take approximately 1-2 days (the hostitily rates will be adjusted during testing)". That's a totally meaningless statement without some sort of context. One would assume that it would be a bit quicker with 30 players attacking everything in sight than it would be with one guy driving around attacking traders. When you're explaining things, it helps to explain all of what you're talking about. Don't forget that the rest of us aren't in on the planning, so a lot of your statements don't convey any real info. Also, I"ll ask yet again, will we as players be able to see what the hostility level is in a given region? Maybe the 3rd time will be the charm.