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Anolytic

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Everything posted by Anolytic

  1. Well, at least you've got to admire the British diplomacy for their deceptiveness and confidence games.
  2. Russian screeners at Belize:
  3. Hotkeys/shortcut to open fleet ship holds in harbour and at sea. Currently you can open your hold to see what's in it or unload it by clicking the 'H'-key on your keyboard. However if you want to open the hold of one of your fleet ships, you have to click 'N' for Navy and then click on each ship and then on the icon of a barrel representing hold. Or at sea you press the F-button and then scroll to the fleet ship in question and click on the picture of a barrel. This is a lot of clicks for a simple action, and notably quite a lot more elaborate to manage fleet holds in port than it used to be with the old UI, which had more overview as well as requiring fewer clicks for these actions. The new UI is of course a lot more beautiful, and all we really need for it to compete with the old one in practical usage is a hotkey for hold 2, 3 and 4 as in the respective fleet ships we can have. Simply put: New Hotkey 1: Opens the hold of your first fleet-ship New Hotkey 2: Opens the hold of your second fleet-ship New Hotkey 3: Opens the hold of your third fleet-ship Should work in port and at sea. Default hotkeys for opening holds could easily be H - J - K - L. Adjacent buttons on qwerty-keyboards.
  4. @Lars Kjaer #richestmanontheserver There are clans with more than 1 billion reals in their clan-warehouse. Heck, there are players alone with more than 500kk reals. 3500 CMs is not that much if you've upgraded a couple of crafting ports. And 140k doubloons is less than what I paid for 2 special flags. It's not worth half as much as the insane prices the bids have reached. It's not even the ship that's more worth, but the guns. I would buy the guns from that ship for 50kk (individually - no, but as a full set - yes), and I'd go to 65kk to get the ship too.
  5. This looks like a depiction of a similar, if not the same, (18th century) chinese pirate flag as you posted:
  6. Updated with the flags for the new Chinese nation. China
  7. Hello old friend (enemy)! Welcome back from retirement. I hope you can awaken again the sleeping lion that is SLRN. I miss our old battles at Port Morant and Aves.
  8. Anolytic

    Login queue

    The issue seemed to pass and I was able to enter, but multiple people in my clan and also other nations reported it happening to them at various times throughout the day.
  9. Anolytic

    Login queue

    Trying to get into the game, I get stuck in endless loops of login queues. The queue doesn't progress and my place in the queue increases gradually rather than decreasing. Sometimes my queueing gets interrupted by the steam ID not found message and I have to start over again. Others are reporting the same.
  10. The Pirate surprise was surrounded and dying when I joined. The snow fought long and bravely. The requin won the fight, finishing the demasted ships.
  11. I don't need to imagine this as a hypothetical scenario. This happened to REDS at Nassau after the bugged NPC-raids weekend (yeahyeah, they say they weren't bugged, but a week later they were fixed so). An alt-clan tried to take Nassau and do just that, something admin had said explicitly was just fine: So why should there be different rules when Sweden is the affected party 2 weeks later?
  12. There used to be a rule in the tribunal that only the accused, accusers or people with evidence was allowed to post, and no off topic. I guess that's out the window. If the port would have been A) handed back and fort between Sweden/Britain, or B ) The Swedish clan would not have shown up to the PB to complete the trade, then this comment would've been relevant. As it is, it's not and you're just spamming the tribunal with irrelevant accusations. For the case you refer to, the tribunal in question was closed and dismissed before I had the time to make a statement there. But REDS only showed up on the assurance that the flip was part of a legitimate port-trade, and neither A or B above would happen. We joined a hostility mission at the request of an ally, with the express purpose that the port would be both flipped and the attack was real. This is no different from the time that we joined British hostility missions for Mugeres and Conttoy to help finish this hostility while the British fleets were engaged by Swedes. Nor was the trading of the port any different from the trading of San Juan from Denmark to Sweden, or the 10+ ports in Bahamas and Florida that REDS has traded to the US, or all the ports that Sweden has traded to Spain. Sweden does port-trades. Spain does port-trades. How is it different only when REDS is involved? We didn't even get the port or give the port away. We were just there shooting AI. If you want to argue about the Truxillo incident, go to the tribunal about the Truxillo port-trade. Don't spam other tribunals with it. And Hostility stacking was deemed explicitly legal on several occasions, including when Sweden did it. Again, if you want to argue about it, do it in the appropriate topics. This is neither here nor there. It's like saying that alt-farming is fine, because none of the 1000 other players on the server beat you to sinking your alt. We were never even there or intending to be. That doesn't change the fact that the hostility was done with the intent solely to put the port on cooldown. Maybe Russia would have wanted to attack the port the next day. It's irrelevant to the intentional offense. First of all, this is completely irrelevant to the topic at hand. Secondly Russia did not attack Spain. Russia hasn't bullied Spain. Spain attacked Russia, and even then, REDS didn't retaliate and tried leaving Spain alone. Spain ramped up their griefing, and instead of retaliation we offered Spain almost all the ports that we conquered from Dutch in the Florida Keys. REDS has been absolutely as careful as possible not to do unnecessary destruction to our enemies. When we were at war with Britain and they cried that we were getting too close to their crafting area, we backed off and went to fight them somewhere else instead - to allow them to keep fighting us, rather than destroying the nation. When REDS was attacked by Denmark. We refused to take the easy route to end the war by attacking San Juan and destroying the nation. Instead we attacked only useless ports, even while our enemy was trying to attack our own crafting areas. When REDS was attacked by Dutch, and we were at the door to their crafting areas, we did not ask them to surrender, we backed off and stopped attacking. Only defending our gains from repeated attacks yet without retaliating. When REDS was attacked by Spain, we held back completely for months. And when, after weeks of griefing we took Remedios, we instantly gave it back, as soon as was possible. Contrast this with how other clans operate. And how they treat their enemies, or even their friends. You are in the wrong topic mate. And your accusation is pointless, all the time hostility stacking has been deemed legal every time, wether it was done by Russia or Sweden. Apples and oranges. Spanish are allowed to trade Remedios to pirates if you want. You are even allowed to trade it to one of the Spanish alt-clans in Russia if you wish. You are not allowed to simply make the port invulnerable by fake attacks to put it constantly on cooldown. Because we need devs to give an ultimate ruling on the legality of this "tactic". And because intentionally cheating should be addressed. Nobody is hurt directly by others alt-farming. But we still want it punished. This is irrelevant, but we weren't even trying. Well, their own declaration of intent helps like above. But it also comes down to what ports are involved. If Spain and Pirates simply wanted a training port-battle, they could've done so in Cayo Romano, which is a much less critical port. On no less than 4 occasions I've been approached by clans from 3 different nations offering us actual training battles in important frontline ports that we had just captured from Sweden. Each time I refused because holding the training fights in those particular ports would make no sense other than the obvious ulterior motive, and if it would've been about any other ports, we wouldn't have had time for training fights. But judging from the opinions of some Spanish and Swedish captains here I may have been too quick to dismiss these proposals. Maybe next time.
  13. 2 days ago Pirate clan MERCY flipped the spanish port of Remedios. Pirates and Spanish work together and operate as allies in this area. So the attack was out of character. We quickly learned that the attack was not real, and only a ploy. A way to put the port on cooldown for several days and prevent another nation, in this case Russia, from launching a real attack on the port and possibly take it. As anticipated, the PB arrived and passed, and this happened: As far as we know the pirates didn't even go to the PB, or they may have been there, but making no attempt to win it. Pirates have been open about the fact that this was simply an exploit to protect the Spanish port from attack: This is an abuse of the hostility and cooldown system. If it is allowed to pass unpunished it would allow nations to turn their ports permanently invulnerable from capture by another nation and completely halting the RvR-system. This is different from trading ports, as ports that have been traded still allows the taking of hostility missions for surrounding ports. While ports on cooldown are still fully usable for the nation that holds them and blocks off that entire frontline from attack. We expect that the players deemed to be involved are warned, and that the port of Remedios is turned neutral as a reaction (we will let the Spanish recapture the port afterwards as we have no more interest in holding this port than we did the last time). EDIT: In case Discord messages don't quite cut it, here's an admission from the forum, in this topic, that the port was flipped simply and entirely to put the port on cooldown.
  14. Afaik, these are the Admiralty Doubloon flags: Admiralty flags Commonwealth (Royal Ensign Flag) 50k doubloons flag Denmark-Norway (Admiralty Norge Marine Royale) 50k doubloons flag France (Merchant flag) 50k doubloons flag Great Britain (Customs Flag) 50k doubloons flag Pirate (Jean Dulaien flag) 50k doubloons flag Pirate (Kronstadt flag) 100k doubloons flag Prussia (Bavaria River Fleet) 50k doubloons flag Russia (Second Muscovy Flag) 50k doubloons flag Russia (Kronstadt Flag) 100k doubloons flag Spain (Burgundy Cross Yellow) 50k doubloons flag Sverige (Marine Royale) 50k doubloons flag United States (Betsy Ross) 50k doubloons flag Verenigede Provincien (VOC-flag) 50k Doubloons flag *Please let me know if I'm wrong about any of these, or if I'm missing one.
  15. I tried revising my old list of the flags of Naval Action, but it is easier to make a new topic. As my ability to upload attachments directly to the forum was revoked, organizing the list is now a rather more elaborate job, as it has to be done manually picture-by-picture, but here we go. The old guide, for reference, can be found here: ============================================================================================================================================= Below I have listed all of the flags found in Naval Action, organised by nation. They include default flags, DLC-flags, and flags bought in the admiralty store for 50k or 100k doubloons. Feel free to share in the comments what flag is your favourite, along with a picture of it flying at your stern. China Commonwealth of Poland-Lithuania Denmark-Norway France Great Britain Neutral Pirates Prussia Russia Spain Sweden United States Verenigede Provincien Port UI flags: Admiralty Flag Symbol Pendants and Signal Flags: Duel room flags: Alternative flags: Map Icons: Other flags: Notes: 1. I was unable to confirm for what nation the Courland flag was added, and placed it with the Commonwealth flags. Feedback or confirmation would be appreciated. 2. There are 2 (actually 3) Emanuel Wynne-flags in the game that are almost completely identical except for slight texture variations. I don't currently have access to a pirate alt with flag-dlc and was unable to check if both of the Emanuel Wynne flags can be selected in the flag UI. Information on this would be appreciated. 3. There are 2 Bavaria River flags in-game with a different Coat of Arms shown. For lack of information to say otherwise I placed both flags with the Prussian collection. Corrections would be appreciated. 4. Some of the newer flags that have been added after the initial DLC-release, as well as some of the Admiralty doubloon-flags may be mislabeled as well as differently ordered from how they appear in the UI. Feedback on the naming of flags would be appreciated. 5. At the time of writing this, no flag from the game should be missing, but if you do find that I have overlooked, misplaced or forgotten one, please let me know so that I can correct this.
  16. Look again please. They are not identical. The 2nd one is from before the addition of the St Patrick Saltire cross representing Ireland.
  17. This list is almost complete. Looks like I'm missing a couple of the doubloon flags at least. Great Britain: Danmark: Sverige: Russia: USA: France: Spain: Prussia: Poland: Verenigde Provincien: Pirates: Neutral/Free Towns: Btw, I made this in the beginning, but haven't updated it with the newer flags because I have to change the format.
  18. @Liq That comment clearly didn't age well. I was surprised about Saint John, but figured: It's a hard port layout, and swedes are not used to NPC raids. But after Nassau I inquired with Brits and even in Truxillo AI reached almost 800 points. Previously in our NPC raids if it wasn't bugged (Nassau) or we made some mistake, NPCs would not get any points. Now both the speed and pathfinding of NPC raiders have changed so that they are impossible to catch up to, impossible to intercept, impossible to block, and impossible to push out of their route. In Saint John and Truxillo there were clearly the same issues causing the difficulties as for us in Nassau. And since in Nassau the possible spawns are so far apart it makes it even more impossible than ports where all the NPC spawns are relatively closely grouped. There's no lack of knowledge on our part. We knew that NPCs get points not just from reaching the circle, but from being in it. We knew that it's not enough to sink the traders (even though it has been officially stated that it is enough), but there was just no way of winning the PB. There's no point in bothering with the NPC PBs if they're a default loss.
  19. NPCs in raids are now faster... In Nassau we had no chance to even intercept the LGVs coming from the north before they reached the circle. The NPC renos were faster now than before to reach the circle. From the exact same spawn as in the test raids we could not reach them in time before they all reached the circle. I think this mechanic needs some testing - or better yet - scrapping.
  20. We already did that. In Morgan's Bluff we killed a fort and would have won the PB if not for some accidents such as one ship getting beached and being kept out of the entire fight. Against a competent defender I might add. What really is needed, is increase the BR of all those shallow ports where forts are extremely well placed. With 3000 BR instead of 900, attackers can bring more mortar brigs, and the BR lost to mortar brigs will have less of an impact on a fleet that size. Also make mortar brigs stronger again so it takes a little less time to kill a fort.
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