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Gav

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About Gav

  • Rank
    Landsmen

Contact Methods

  • Website URL
    http://keepersoftheoath.info/

Profile Information

  • Gender
    Male
  • Location
    Dublin
  • Interests
    Piracy & Drinking.

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  1. Seems fair, but would love an @admin comment on it please. Crosbie
  2. The world is only too big with 700 players. With 2000+ it isn't. The game is not economically viable if it remains with only 700 concurrent players . And like i said i'm sure they're developing with more in mind. I took a look at the steam stats pages just now to see how it was fairing. I really do hope this is the start of another upwards trend. Anyway, i do agree with you, and i think my suggestions would still give you information per region opposed to giving you too accurate (port) information. I think it would also encourage community play a bit more, benefiting people joining up e
  3. Let me preamble this by firstly saying i think a lot of these suggestions take away any mystery and sense of adventure. I am of course assuming that the developers have designed their servers for 1000's of concurrent players are not just the 600-700 odd that are now currently playing. Hence, when i want action (like when the alpha launched and we had 2200 users) it was never hard to find, and you also never knew who was waiting around that headland or in the cove up the coast. I'm an old man and remember the halcyon days of puzzling over games and the frustration of being forced to solve the
  4. wind changes heel leeway (sideforce) and ship differences general turnrates (using rudder or yards or both) speed curves and ship difference tacking time downwind turning time 1, Variable wind speed and weather both in open world and in battles would be my wish. - As regards the wind changing in port battles i think it's a nice tactical addition. I would however suggest that it doesn't just rotate in direction but varies side to side with a 50% chance? So a northern wind can become either a westerly or easterly wind over a given time. 2, 3 5, - B
  5. Beautiful map. the pop-ups for each town only flick up for a second then disappear for me. Tried in both chrome and and older version of firefox. something i'm doing wrong? Gav
  6. If the Spanish really wish to tip the balance they could have words with some of their allies in the region, Gav
  7. Simply enough, Create forums for each Server. This way all the diplomacy and national news posts are as confusing. G
  8. why not use a vector map creation system like they have in a bunch of other games for personalisation, like Call of Duty and Battlefield. of course that would mean the inclusion of Dick-Butt flags... Gav
  9. Had a quick search for weather suggestions, came up blank (assume there are some though)... Thoroughly enjoying the game. I really like sim games and realism in my games, I'm especially fond of the Arma series, so map reading and navigation was a skill that could really turn the tide of a battle. I've a couple of suggestions for adding realism to the Open World. I would like to see areas of the Open World that have very different weather, including wave height, wind strength and tidal influences, some of these effects should be so strong as to actually damage, wreck or throw your s
  10. I'm not sure but i suspect that people might be confusing slow with unrealistic.... maybe not. I think the navigation, ship speed, turning etc etc is great, (i know nothing about ships) but i feel like the cannons do next to nothing in terms of damage. Surely 6-10 flying 9pd Cannonballs would rip a ship asunder and cause unrepairable damage, so why sometimes does it take 10 broadsides to sink something? I think increasing the damage of all weapons by 10-20% would make life of the sea a little scarier - and make mistakes harder to pay for. Gav
  11. this mechanic would also allow for some proper spies, opposed to players who are "in" the faction but just reporting the whereabouts of vessels back to their original faction. Gav
  12. I think reinforcements (especially on the PvP servers) should take time to turn up. This time should be dependant on the range from their local town. So if i catch someone just on the edge of the reinforcement zone then the ships should take 30 minutes to turn up, but if i'm right by the harbour when i attach someone then their reinforcements should turn up in 2 minutes. Crosbie
  13. Surprised you managed to have your articles printed Sir, what with us boarding and capturing your ship the other night. C.
  14. Any addition to in-character politics and organisational stuff would be a welcome addition in my view. Something that just came to mind would be the option to offer Pardons to pirates. Or indeed for that matter to renege your colours (of any faction) and join another. Surely such things must have happened in real life. Not that this pirate would take up the offer but it might be of some nice addition for some folks. Some ideas of how it could be implemented Anyone can craft a Letters of Pardon - or - Highest tier players could create (for free) them (maybe 1 per week/month) and giv
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