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Found 5 results

  1. I miss the stormy sea on this game that i used to have fun last year so, I suggest that devs reproducing the new PVE&PVP event at Stormy sea how does people think about this??
  2. Personally, I've never had more fun in battles than the ones that took place on storm maps. They disappeared in the transition from sea trial battle mechanics to the open world and the new damage model. It's unclear to me if it was simply a software porting issue, or if there were complaints about gameplay difficulty. Either way, I'd love to see them back in the game.
  3. Had a quick search for weather suggestions, came up blank (assume there are some though)... Thoroughly enjoying the game. I really like sim games and realism in my games, I'm especially fond of the Arma series, so map reading and navigation was a skill that could really turn the tide of a battle. I've a couple of suggestions for adding realism to the Open World. I would like to see areas of the Open World that have very different weather, including wave height, wind strength and tidal influences, some of these effects should be so strong as to actually damage, wreck or throw your s
  4. Hello, lets talk about wind and how it should effect the ship. I personally do not enjoy current ship reaction to the wind and sea. I know it is very early stage of development and some parts of this are simply absent atm. That is why I think we need to address these important features before they slip away. I would like to see some "wind force" levels in this game and would like to experience the true power of the ocean. Suggested chart: http://www.spc.noaa.gov/faq/tornado/beaufort.html Each level of wind force should be displayed inside a small icon on the screen.
  5. Situation: So we have an hour to play a PVE match, Its stormy weather, half your squadron chases ai ships 1 way, the other half the opposite direction. After 30 minutes you find you are the only ship left and the remaining ai ships were with the group who went the other way. You sail back on roughly an opposing course to 10 minutes but fail to see enemy ships. Can we have an option to either finish match earlier if we are out of visual range for say 10 minutes of last enemy ships, perhaps stating whether the 'withdrawel' would be a loss, win or draw depending on current score.
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