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Found 6 results

  1. I miss the stormy sea on this game that i used to have fun last year so, I suggest that devs reproducing the new PVE&PVP event at Stormy sea how does people think about this??
  2. Personally, I've never had more fun in battles than the ones that took place on storm maps. They disappeared in the transition from sea trial battle mechanics to the open world and the new damage model. It's unclear to me if it was simply a software porting issue, or if there were complaints about gameplay difficulty. Either way, I'd love to see them back in the game.
  3. Had a quick search for weather suggestions, came up blank (assume there are some though)... Thoroughly enjoying the game. I really like sim games and realism in my games, I'm especially fond of the Arma series, so map reading and navigation was a skill that could really turn the tide of a battle. I've a couple of suggestions for adding realism to the Open World. I would like to see areas of the Open World that have very different weather, including wave height, wind strength and tidal influences, some of these effects should be so strong as to actually damage, wreck or throw your ship off course. I also think shallows should be dangerous. wrecks should be seen on coasts or driftwood floating in the seas. Variable Winds would be really interesting in Battles, cutting winds entirely or making the area so dangerous for your Vessel than retreating would be more sensible than fighting. Masts and sails could be damaged unless you tacked? back on your sails. Tidal Influences would make for tougher time navigating, especially over larger differences. River mouths could influence the flow of water near their outlet. Shallows could damage your ship and you could be able to run aground. It might take some time to pull your ship back from shallows and initiate a repair. I think the addition of options likes these would make the Open World more realistic. I think it might lend some weight to navigation, make it more enjoyable to master and to make it feel like navigating an Ocean opposed to moving a ship icon around a map. Crosbie
  4. Hello, lets talk about wind and how it should effect the ship. I personally do not enjoy current ship reaction to the wind and sea. I know it is very early stage of development and some parts of this are simply absent atm. That is why I think we need to address these important features before they slip away. I would like to see some "wind force" levels in this game and would like to experience the true power of the ocean. Suggested chart: http://www.spc.noaa.gov/faq/tornado/beaufort.html Each level of wind force should be displayed inside a small icon on the screen. This can warn players of what to possibly expect and plan sailing routes ahead to avoid heavy storms. Following a scale we can now place a ship movement system in place. (Picture is just an example) Wind force 1-6 1. Current ship movement (light left, right, up, down movement) 2-4 Increased left, right, up, down movement, ship's bow sinking deeper and rising higher. 5-6 More violent left, right, up, down movement, ship's bow sinking deeper and rising higher. Wind force 7-12 ...at this point you should know what happens when ship is in rough seas. Adjust ship movement by increasing tilting with each wind force level. Your ideas are welcome!
  5. Hello all, Does anyone know if the devs have implemented, or intend to implement storm damage in both the open world and battles. If not, here are my suggestions on how it could be implemented: - Using too much sail in storms can result in damage to the sails (e.g tears and rips) and damage to the rigging (e.g de-masting). This would encourage more careful use of sails and manoeuvres in battles and, perhaps, bring more in-depth sail control to the open world. - When vessels are healing over intensely, due to using too much sail, or when you face larger waves at a dodgy angle (e.g side on) they could be flooded, using a mechanic similar to how leaks work in game. - Reckless sailing in storms should, perhaps, result in you losing crew. - All this would be more relevant if the weather, sea conditions; time and setting in the battle instances match the conditions in the area of the OW where you have joined the battle. -Some kind of damage should be implemented in the OW too, because it would mean having more detailed sailing control and, perhaps, having to stay in port until a storm passes if you feel nervous about entering one. What are everyone's views, opinions and ideas on storms and storm damage?
  6. Situation: So we have an hour to play a PVE match, Its stormy weather, half your squadron chases ai ships 1 way, the other half the opposite direction. After 30 minutes you find you are the only ship left and the remaining ai ships were with the group who went the other way. You sail back on roughly an opposing course to 10 minutes but fail to see enemy ships. Can we have an option to either finish match earlier if we are out of visual range for say 10 minutes of last enemy ships, perhaps stating whether the 'withdrawel' would be a loss, win or draw depending on current score. Or possibly a trigger once every 5 minutes or so where you can force an ai ship to set off a signal rocket (Yes these were used historically) so that we can see a flickering light on a horizon for say 15 seconds which will give us a rough heading toward them. i know I state PVE in the topic title but this could also be a voluntary action by pvp captains in the same situations.
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