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Baron Quertier

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Everything posted by Baron Quertier

  1. I totally agree, but until that mechanic comes, no one should be dictating anything to other players. They can ask players to toe he line sure, or make it a pre condition of joining their guild that they follow the guilds orders or leave. But demanding that the 'opposition party' players as I think of them should be made pirate for disagreeing with the rest is complete................. As I said in the counterpart thread to this one, whose to say that it's not the minority that are the 'kings men' and the majority are the 'bad guys'
  2. Yeah, but who says they're rogue? At the moment there is no way of the game knowing that it is that group who are the 'bad guys' as far as they're concerned the majority could be the rebels. Sound mental I know. But it's simply people wanting to do something different from the main group.
  3. Yes but I don't think that there is a nation on earth that is 100% tight and together. There will always be elements that disagree the difference being with this is that players can act upon it.
  4. So they're a rebel faction, doesn't mean they should automatically be branded as pirates and have a tribunal thread started against them.
  5. No they shouldn't, no player or players should be able to dictate how another player or group of players play the game. As long as it's within the rules set by the devs. I know they are acting against the majority within their game nation but still, they all paid the same amount of money for the game.
  6. Until the mechanic is in place you've got to let individuals and guilds do their own thing, you can't punish someone for going against the wishes of others who paid exactly the same amount of money for the game. It's up to the 'council' of the nation to try to bring them into the fold, but you can't force them.
  7. Hethwill and shrouded have good ideas in my opinion, my idea is for the timer to be completely random and for it to change to another random time with each day's maintenance. This could help to simulate the 'correct' conditions for attack such as weather and sea swell etc. Plus with random timers who can use it in their favour or moan if they lose due to prime time and all that pony.
  8. And here comes the bickering and arguing. So few people can simply say 'good game', 'we'll have you next time' etc. I dont trouble myself too much with port battles and concentrate more on good old fashioned OW battles, a lot less for people to munk about
  9. I dot know, at one point jack Aubrey does say 'they are twice our number' so it must've had over 300 guys
  10. You are very welcome sir, it's a pleasure to have you with us.
  11. I was thinking of the 'training hours' being a separate entity to crafting hours, obvious you wouldn't have as much, a quarter the amount would suffice (in my head). For the degrading thing the length of time I specified was just an example. But skill fade is a real human habit and it would happen. With out practise the crew would become slovenly.
  12. Captain Aubrey has some kind of psychic mod, he knew the enemy would sail up his larboard side and ordered the gun carriages rear wheels 'unshipped'. Imagine his face if the privateer had gone right instead of left.
  13. I had an idea for the modules you mentioned. It works similarly to crafting. I know many players have asked for crew provisions to be included into the game. My idea is that using 'provisions' (resources) of various sorts and 'training hours' the same way you use resources and crafting hours you can create the 'human' modules. So you can put your crew at gunnery training which cost certain amounts of provision A and B and takes x amount of training hours but will give you common powder monkeys. On the other hand resource C and D plus y amount of training hours at musketry training will give basic marines. I also had the thought of having to keep up with the training to stop human mods degrading. So if you had fine powder monkeys but did no gunnery training for say 48 (real world) hours then they degrade to common type monkeys. I'm sure you get my drift. I know that in real life crews would be put to gunnery training, putting up sails and de powering etc. Captains would make the watches compete and time them. Just a thought, maybe it's too intricate, due to my complete mongness at anything technical I haven't any idea exactly what our brilliant devs are capable of doing.
  14. You sir, are a gentleman and fine sportsman. o7
  15. I still disagree kuro, A stand up yard arm to yard arm battle is nice, in the right circumstances, but when you have objectives to achieve and won't be achieved using conventional tactics, why would you use it. I wouldn't take a frigate in a test of strength against a third rate.
  16. Well, that's all your opinion, you're welcome to it and I respect it, as I'm sure the drunk lads do also. I've played with them and spent hours on their teamspeak. They're a joy to play with, so I do disagree with referring to their tactics as 'douchebag' tactics and that they have no honour. As for what is posted on the forums, I think they don't do a lot different than others, by reporting their successes every now and then, but their agenda is different to the mainstream so their going against the grain, and some obviously don't like it.
  17. Personally I can't see how someone can be called a troll for using the basic strategy of outnumbering the enemy, you trying to say that in a real war, a force that had a 5 ships would decline attacking just because the enemy only had 1 ship, I doubt it. The simple counter would simply be to avoid sailing alone. P.S I know this is a game and not a real war, but still very basic strategy
  18. I see your point, but then I think. So bit it... If we have to do 1000 times we should still do it, out of respect to every one ever effected by such acts. A truce for atleast 24 hours sounds like a great idea.
  19. For any one who might be interested but feel put off by politics or submitting to a forum then fear not. You needn't worry about such things, we are privateers and make our plans to best enjoy the game together without any real hierarchy or strict chain of command. The stories above are my own way of enjoying the game via roleplay on the forums and don't reflect our real attitude towards the events in game. Every player will be in charge of their own gaming experience, because all we wish to do is play the game and get the most out of it. Kind regards.
  20. Was a good game, what I saw of it ( was in the pub) France did really well. England has something to redeem their World Cup failure.
  21. Another thought would be for a nation who captures a port to set their timer, but it only lasts for say 5 days. Then the timer goes and it's open for all to take. I like to think of this game as realistic and having 'Windows' to attack ports is unrealistic in my opinion. That being said, I don't understand that it's a fix for now, and I appreciate all the hard work the devs are doing. I myself can't really think of many alternatives to port timers as a way of stopping instant flipping the moment maintenance is done other than making it extremely difficult to capture a port or for it to be extremely expensive just as a way to make attacking ports a big gamble and a little less frequent.
  22. It's a great suggestion, I like it. Another option in my opinion is to make the port timer completely random and perhaps even to scramble and change after server maintenance, or maybe every 3 days or something like that. at least it's fair and nobody can complain about timers, I think flags need to be a lot more expensive too so that there are more open sea battles rather than everyone fighting for ports. Still though Mr Hethwill has a good suggestion here.
  23. I treat each clan within a nation similar to political parties of nations obviously the main difference being that political parties don't own naval squadrons. Still though players can join whatever nation they please. It's up nation they belong to to get along with them and ring them in line, if they don't like them doing their own thing they need to talk and find a way to work together. +1 in support of DRUNK As for the group I belong, we have had very little contact with the French nation but we're always open to friendly chat, or formal talks whatever is forthcoming
  24. It's good to read that everyone is happy and enjoying themselves whatever the result to their side. Was starting to despair at reading nothing but snidey comments for the last week. Looking forward to reading up more battle reports. Good luck all Edit: it's like a breath of fresh air makes the game tens times more enjoyable.
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