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Conde

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  1. Definitivamente creo que a ese tipo le faltaba tiempo de gestación en el útero por como jugaba.
  2. Nada nuevo bajo el sol, hoy mismo me he enfrentado a un brit teniendo yo un barco inferior y le he dado una paliza que se acordará un mes. Es lo que tiene ser una nación-isla, no hay suficientes genes para todos. A ver si con el Brexit les abren un servidor aparte. edit: http://images.akamai.steamusercontent.com/ugc/268346059246685199/74BCAF788657D7C49EFAC41BABB25CBDED09A224/
  3. What are "British ports"? I've never seen any of those, Yet I've taken plenty of Australian ports. /s Brit ports have been, are and will allways be 4-6 and 10-12, their faction won't do anything about it, neither will the devs sadly. Stick to your prime times lads.
  4. Not the best of examples really, I don't know why would you tag a cutter in the first place and the Reno can outrun anything unless the wind is moving towards the coast. I never had any problem chasing other frigates in my trinc.
  5. MATA INGLESES Ahora seriamente, Con ese modo de jugar que tienes estarás como en casa haciendo romerías, Casi todos los días se organizan para cazar al enemigo en sus aguas. Si quisieras entrar a un clan algo pequeño y con mucha actividad en horarios americanos mandame un mensaje por el juego y te meto a la COSA. Personalmente te echaré una mano en lo que necesites si lo deseas, siempre que me sea posible, tampoco es un problema que no estés todo el rato en el TS. Hasta el barco más pequeño puede hacer una gran diferencia, ya sea cazando mercantes (O barcos de guerra) o interceptando banderas así que cualquiera de estas dos actividades nos benefician a todos.
  6. I'm starting to like the concept of players gaining political power by doing certain activities and reaching certain rank/crafting level. One could use political power (PP) to gain access to the parliament (Being in the top number of 100 players by PP maybe?) Then every time you vote or propose something in the parliament you'd use your political power. Higher ranked players and crafters regenerate PP based on rank. You'd also regenerate PP by being lord protector and having buildings. Participating in PVP actions would also reward PP (Including PBs) There should be a cap in the ammount of PP that one can keep in reserve by certain activities (So people don't just sit back waiting for their PP to regenerate) I.E lord protector can save up 5x as much PP than someone who just has some production buildings. There would be no limit to how much PP a player can earn by doing PVP however. Crafters/traders would also gain PP by trading with other players from their own nation or allies. Maybe selling a SoL nets you some PP or buying/selling resources by contract. Here's an example for the whole concept. A player is rear admiral. He regenerates up to 100 PP by rank. On top of that he's crafting lvl 35 so he gets up to 70 PP for it. He has all production buildings and a shipyard maxed so he gets 20 PP at most. He's lord protector of one port and he gains up to 250 PP. So this player would have a PP pool of 440 PP max that would regenerate (Rate of regeneration would be balanced for each activity) Let's say each week. This player also did some PVP and earned 10 PP plus another 10 for selling various ships and resources. Having 460 PP available to vote in the parliament. I'm not gonna propose a way to balance this because I'd have to develop the idea further. I think it's a great way to keep things in motion politically for the nations. That'd be all. Edit: Maybe transferring PP between players could be possible. *Este post no ha sido financiado con dinero negro*
  7. Will there be a number of uncapturable ports for each nation so everyone has enough resources to build ships in case they get rolled back to the capital in a streak of bad luck? Will there be a system in place so that allied/neutral nations can swap/trade ports? What will be done to avoid the setting the ports to timezones when there are barely 400 people online? Edit: Some have suggested letting the attacker chose the time of attack, You don't have to be very brilliant to understand that this is a really bad idea. I still support my concept of limiting the port timers to something like 18-24 GMT for obvious reasons. Edit2: Galbatorix's idea is really good, some sort of picks and bans with timezones (Sort of like captain's mode from Dota) would be awesome. I don't know how would you implement this though.
  8. I think OP's idea, while historically accurate wouldn't please most of the playerbase. There should be a more democratic system in place or else those people who don't really matter will have too much power in their hands. players who have reached a certain rank should be able to participate in the diplomatic system via voting, either by electing representatives or by voting on matters of diplomacy directly. The players should be able to depose lord protectors and representatives by vote, The lord protector(s)/representatives would have a chance to protest and maybe even fight against this, sprakling the mentioned civil wars. Historically accurate is nice, but we can probably hold back a bit on that on a sandbox environment.
  9. So what's the ETA for next "big" update and map wipe? Since the last one didn't really make much of a difference in terms of gameplay I'm kind of scratching my head wondering which direction the game is headed right now, some gameplay changes seem kind of urgent like some proper port battle mechanics and most important the diplomacy changes so this ship can keep sailing.
  10. ¿Es que nadie piensa en los macropodinos?
  11. As some say in my land; Sa matao paco Looking forward to what the French are gonna do now.
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