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Capt Bubbles

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Everything posted by Capt Bubbles

  1. LOL, like most threads werent confusing enough already... Grtzzz Bubbles
  2. The box in the top right is some generic storage, all modules in it can be moved on the ship in whatever port you're in. Stored modules in port will only be available in that port. How I use it in game: In the module box I store modules like speed upgrades and fight upgrades. When I'm taking a boat out for a long trip, I fit the speed upgrades on it. Once I arrive at my destination, I change those modules by fighting modules, go out and start looking for trouble. Grtzzz Bubbles
  3. Hi, Another and less gamey solutiuon would be increasing the hitbox for hailing, just include the sails into it. I recognise the problem, but do like the fog of war as well. Using tab would make it quite easy, to easy imho. Grtzzz Bubbles
  4. Hi, If crafting gets introduced this would be interesting way to customize your ship, although it could be implemented sooner. Way beter than sailing all across the caribean looking for that fine ship with the perfect combinations on it. Stacking modules should be forbidden tho, otherwise a lot of ships will be customized in the same way. For example: trincs and connies with speed mods. Bellonas with loads of extra hammocks, so a flag captain can sail it with almost full crew. Grtzzz Bubbles
  5. Hi, I think it should be a player that initiates the firefighting. It gives some tactical options aswell: If your ship is going down anyway, its more effectieve to have it explode between a bunch of enemy ships than to have the fire put down automatically before sleeping with the fishes.... Grtzzz Bubbles
  6. Hi, It will surely reduce the arms race between nations and ganking, but will also reduce the current freedom for a player. I love my Bellona, but still want to have a trading or exploring run when I feel like it. By forcing me to choose between civy or military career this freedom is taken away, that price is to high for my liking. So I'm not in favour of your proposal, although I fully support the reasons why you post it. Ganking is excessive right now, but there are still some ways to counter it: - gang up with likeminded friends (not perse of the same nation) to chase those "brave" gankers away (pretty easy as they always shy away from equal or uneven odds when presented with it) - find a quiet spot in the map for your own In the long term I would suggest a XP and gold penalty in case of ganking. For example: after having won a ganking battle of BR 800 vs 200, you only receive 10% of the earned XP and gold based on your great achievements as a ganker. Another solution would be a reputation value per player, based on the BR of every won or initiated battle. I'm pretty sure a commodore in a Vic with the status "sealclubber" is not so proud of his high rank, just because its visible for everyone how he obtained it. He or she should be the doormat of his nation, very few will actively pursue that position. Interesting suggestion, but a ganker can easily achieve that by 1 battle while ganking in all the others he initiates. I think a reputation-value would be more effective as it is based on all your exploits, not on 1. I really dig the enourmous freedom this sandbox gives me and accept the fact that not all ppl have the proper attitude to handle that freedom, just like IRL. Lets find a way to discourage unwanted behaviour without reducing everyones freedom. Grtzzz Bubbles.
  7. wow, that actually was a fair fight... Never saw it happen tho, only experienced your glorious and brave navy entering combat with a 4:1 up to 20:1 numerical advantage. So you must be an exception to the rule, I salute you for it. Grtzz Bubbles. PS: what wrath should I fear after facing those abovementioned odds? Cant get any worse, so I'll face destiny as it comes, but wont show any mercy if I get the chance...
  8. Even more lol ever heard the story of animal farm? https://en.wikipedia.org/wiki/Animal_Farm If you cant harvest the storm, better not sow the wind next time... Grtzzz Bubbles
  9. If so, lets meet up. I'm living close to Amsterdam, might even be able to arrange a boat trip... Grtzzz Bubbles
  10. Hi, AI will only join if the battle rating is in favour of the opponent, pick your battles with care and suffer less. I'm fine with that Although the spawning gives some sweet tactical options, it's totally unrealistic. I rly like Capt-Pugwash suggestion of spawning at a set distance. Grtzzz Bubbles
  11. Hi, good, longer lasting ships make battles last longer as well. NPC dont seem to be using survivability mode, that results in ships sinking with 80% armour, because leaks dont get plugged. If NPC would plug the leaks , the battles will be more realistic on that part. Just wondering if NPC arent going to be too strong for a completely new player, but thats off topic. Grtzzz Bubbles
  12. I see that the doubletap function for the sails is now implemented in open world! I'm really pleased with it, since it eases use of manual sails while turning and tacking. keep up the good work! Grtzz Bubbles
  13. Fair enough, pls send me any links to the forum discussions currently active 'bout that, so I can keep track and give my 2 cents about it. see ya on the ocean! Grtzz Bubbles
  14. Hi, maybe this subject is already been discussed, but lazy as I am, I didnt look back more than 2 pages When using rudder, a quick double tap on one of the rudder-keys will automatically steer the rudder to the far right/left accordingly. When using manual sails this function doesnt work, shouldnt double tapping be a nice function to give sail commands more efficiently? Like with the rudder, it can be used in a mix of the other ways to steer them. Like I said: I'm lazy, and efficiency is the socially acceptable form of laziness But also in those tense situations it can ease the workload and give you more time to focus on the fight. soo, let me hear your thoughts 'bout this tweak... THX for the great game sofar, keep it up lads! Grtzz Bubbles
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