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Showing results for tags 'escape'.
So just had a battle that a LOKI popped in. After he disengaged from boarding while I was dealing with the other AI he ran and escaped. I heard that they been doing this a lot along with surrendering to deny a fight. Should this be allowed?
Ahoy there! After much studying of the ships' various speed profiles, I realised that I could use these, together with their default speed values, to calculate how best to escape enemy ships attempting to pursue you. It turns out that almost all ships can escape almost all others, or at least outrun them rather competently on at least one point of sail. Here is a link to the Escapomatrix; my attempt at illustrating these points, unfortunately only going so far as to include the ships available at Master and Commander. I will add more as I progress.
I have seen a couple of times people using the log off when being chased or searched as an easy get away: they vanish from open seas and can log in anytime later for continuing. I regard that as an exploit of a game mechanic which should be made impossible to some extent, or be punished. You can get disconnected because of a terrible lag or when your internet connection fails, or a computer related problem (lately I sometimes get a frozen picture when in OW and only restart helps), so the game needs to be able to differ between technical issue and player decision to exploit the exit possi