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Showing results for tags 'capture'.
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video [YT demo] New players: Capturing a big trader
jodgi posted a topic in Guides - development forum
This guide is aimed at new players who are done with the small ships missions. When you get good at capturing bot Le Gros Ventres it is one of the most time-efficient ways of getting xp, money and combat marks. Ventres are everywhere and you don't need expensive ships, friends, fleet ships or other elaborate schemes to get going. Buy the cheapest square rigger in port, medium guns, crew and nothing else to start. -
Hello, in the pvp battle shown below that took place today i captured a Wappen von Hamburg by boarding it. After i put crew on it and told it to sail away, my clanmate told me that he wanted to switch to it in the ongoing battle, so i told it to stop, sailed to it, took the crew away again and sailed away. My clanmate then told me he couldnt access the ship, i tried to make it available for all, but couldnt do that. I then sailed to the wappen again and tried to take it back myself, but couldnt access it either. I then reported this as a bug. During the battle, none other got ne
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What do you do with prisoners? There does not appear to be a way to send them off map. I would not like to have a situation where they reactivate (armed no less) while in captivity, thus posing a huge problem for me.
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About 10 times now I can not Board/Cap a ship. I Prep, Sails, Armor, Grape and then attain speed. I have even come to a complete Stop and still I cant get the "G" command to board. My last battle I was in an Indefatigable trying to cap a Traders Big. Any help please...I'm getting really sick of this. Also it happens to me in PVE and in PVP.
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hey guys... i finished my second campain. After last patch, i can capture all weapons from my enemies! Can anybody tell me, when will i capture weapons from enemy units? After a melee attack, after a charge with cav., if the enemies are routet, if they surrender? what should i do for capture weapons? Sorry for my bad english! Sepp Stuart
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Here are some suggestions that in my opinion could improve game play in some areas. At least, if technically possible some of these should be tested/assessed. SHIP NON-PERMANENT UPGRADES _______________________________ The easy way to address the non permanent upgrades would be to look at reality. If I have 2 ships, I most likely will have a set a amenities in each and they will not appear at the docks magically for availability in an upgrade window before I set sail. It's a convenience that is not possible in the real world unless the ships are moored next to each other. You can't j
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Dear Devs, while I'm at it right now, this is just an not necessary suggestion: I would like to ask you one thing: "Permanent Upgrade" are permanent right? So, if we take that as given, shoudn't any ship that you "capture" by another player still have the permanent upgrades installed? Shoudn't this be true especially by first rate ships? Where you only have one durability? E.g: if a ship gets boarded, the crew shoud be able to "throw away" the normal upgrades sothat the enemy can not achieve them. But permanent upgrades are solid, not easy to be removed from the crew. It w
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It is becoming very apparent with the current Development Poll that diplomacy and (more importantly) piracy war by far the mot popular aspect of the game that the community at large feels needs to be addressed. While on somewhat of a tangent, I believe that the current "Surrender" and "Capture" mechanics are somewhat lacking, and proper implementation could very well assist in starting to separate pirates and nationals in gameplay- both long and short-term. The Surrender Mechanic Now I've only ever resorted to using the Surrender button once (When it comes down to it, I prefer to go ou
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Hi all i was just wondering what the port capture records are for each of the servers. Currently i only know the US PVP 2 server which has resently been set at 8 ports in 1 day by the french. but i do wonder what records the other servers hold and what country holds them and if the PVP 2 server currently holds the Naval action record or if we are in 2nd or 3rd place. call it a nice way to have a Raivaly between servers & nations on each server.
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So I have run into a possible bug. I have made about 6-8 ships (trader vessals to be exact) surrender and about of those 6-8, two of them were available for me in the post-battle menu (after I choose "Leave Battle") to right click and send to port. Then other 6 or so were not available in the same context. I don't know if this is a bug or what, but after the two that I could send to port I kept trying the same thing. Yet it didn't happen after them. Does anyone else know what's going on? I have dropped the crew count for all off the ships in this situation to 2 or fewer and then I can
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I have already submitted a ticket on this issue but was curious if anyone else has had the same issue recently. So me and a fellow friend took on a single Privateer. We got him to surrender and I went up and took the capture of the ship (slowed enemy ship down as I did, hit X i think it was to capture ect). (The circle went all the way around and finished capturing.) Once Captured, I left the battle only to see the after action report without any loot nor Vessel captured. It was too bad cause we spent a good amount of time on that and I was going to take control and have it be my new flag
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I would like to see more battle options for when ships are successfully boarded. All dependant on a suitable amount of crew available to carry out the task, condition of the ship captured and physically reducing your current battle crew appropriately. Scuttle You remove boarding party and prisoners and sink the enemy ship with a ball through the hull. Full damage xp as if sunk with cannon fire and possible future gain from prisoners. Head bounty etc. Secure Prize An absolute minimum number of your crew on the prize to guard the subdued crew. No crew available for fighting or