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jodgi

Tester
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Everything posted by jodgi

  1. jodgi

    No sound

    The first thing I try when in trouble is a complete reinstall of the problematic application. You could consider a full Steam/NA delete/install. If my computer does odd things and I can't seem to fix it I start planning a complete reformat/reinstall of everything. I know it's extreme, but I can not stand funky computers.
  2. jodgi

    TDA connie

    We have plans for the RAS (Rocket Assisted Sailing) modules when they're ripped off the santi. We're prototyping at Fort Baai, but we're bad with knots so they keep separating from the hull of my trinco: We're calling her the Raker RASinco, or RA-RA for short. Someone has to stop TDA's Bermuda shenanigans.
  3. jodgi

    TDA connie

    Not quite yet.
  4. jodgi

    TDA connie

    Stop browsing at work! ???? The joke is spent now, so: connie stats, speed "1337"
  5. jodgi

    TDA connie

    I hadn't cashed in the redeemables yet, so oak with golden speed. I assumed everyone got the same?
  6. Fire from the sky, flamethrowers, and monsters... Must be porn for someone, but who?
  7. jodgi

    TDA connie

    I just noticed the TDA special edition connie:
  8. Well, maybe not. But it has a clear and crisp look, I like that.
  9. I don't have time for battle sails shenanigans, I want to be ready for ball deflection turning or jibbing within a second. I'm pretty open about not playing the immersion game or role play. No bulli, pls maturin
  10. Connie "feels" more accurate than a 3rd, but even a 3rd can hit ok. Gold pellews, long guns single shot, unlocked:
  11. Maybe they repair all leaks simultaneously, but the one below was bigger and took longer?
  12. Naderenom is a bit derpy, tho. Gotta let it snap "on target" before shooting.
  13. You should play with locked/unlocked sector heavily until you get a feel for how it works. Simplified: Locked sector for targets that are stationary-ish relative to you and unlocked sector for targets that move with you. It's not that simple, though, and you need to play with it to know when to switch. When I shoot at long range Pellews make a big difference:
  14. Limited ammo would be great for immersion, good for the economy, realistic and historical... ... But terrible for action gameplay.
  15. jodgi

    Such decadence!

    The peeps in Tulum are burning their candle in both ends:
  16. pfft! Easy... Just introduce them to booze, that should pacify them.
  17. I feel ya. I use planes to understand where you're coming from, I would be you if this was planes. A bit backwards, because Aces High still exist and I have all but left it. Mainly because it's a ghost town at EU hours and I'm not interested in drilling holes in the virtual air looking proper fights I remember from the pre free-to-play blessing/curse time. I'm here because Naval Action is a glorious game that looks like it'll end up fairly skill based even if the triangle of firepower/protection/speed makes it kinda grind to win. We don't shoot you down because we want to shit on your historical dedication and motivation. But I suspect you can't, or choose not to, see how bad a super connie would affect the current general balance and gameplay. Let's say the super connie was practically only available to the US faction because of live oak availability. The Rakers, and others in short order, would reroll to US leaving the faction balance in a mess. Doran made a comment to this effect ages ago, when it was suggested the connie should be US exclusive. Right now the ship line-up can't handle a super connie and no amount of eco balancing can fix it. The long term hope, for you guys, is that when other crazy OP fast ships (razee) are added and Naval Action flips that particular page, your connie may very well work as a meh ship like the trinco is now. I've seen it happen in both Aces High (Spit16) and World of Tanks (Tier 10 medium tanks). No big deal; the old best pixels (Maus/Spit9) take a step back for the new pixels, and the game changes. I've seen posts where the Rakers are accused of wanting the old trinco back, the disappointing truth is that we don't care what the FOTM ship is, we don't care which particular pixels we sail. Most of us want to stay in fast-ish ships and I personally will only sail the big ones if being forced or grinding for rank. But if SOL's is all that matters, so be it. Heck, I'd like to derp around in a Surp for my own entertainment, but the game tells me it's not worth it. Since I'm pixel agnostic I do something else for my rank grinding/competitive needs. The Rakers want your super connie every bit as much as you do, I hope the above helps in explaining why we fight the very idea. --- Being pirates. We loved being pirates, we practiced and had fun fighting each other. Most were happy with us being busy playing with ourselves (heh), I only saw one single person commenting that he missed our disruptive presence (bless his heart). After the eco/crafting patch rats were out of the question. Balance is a delicate matter.
  18. Pirate balance, connie balance, eco balance... It's all connected in the end and serves to make this game playable for all participants. It's easy for me because whatever bubblegum stuff this game ends up having, I won't mind because I have no feelings invested in anything historical. Historical stuff really matters to some of you and you contribute invaluably to various discussions. I can tell you are passionate about this, it is easily observed by the way some of you lash out at me, and others, when we counter-weigh certain issues. You can have a go at me whenever you feel like it, I'll be a container. We are better off having such personal resources hanging around here, It's good you're emotional about it; It just means you care. --- About limiting the pirate role and making pirate gameplay hard: Consider the recruitment potential the pirate role has, we've already seen it. Most people won't mind a bit of hard-mode, but if we start to put too many limitations on the pirate players they might get frustrated. Sure we can carefully guide some Jack Sparrow romantics into a more historical understanding of the pirate, but I'm worried about locking them out of the Naval Action end-game content.
  19. Play the martyr card all you like. It is as true as the effectiveness of eco balancing. Forgive me for trying to contribute to the balancing discussion detached from wood types, history, Nelson or Jack Aubrey.
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