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Everything posted by jodgi
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Wind direction in port
jodgi replied to The last of the Philippine's topic in Current Feature Improvement Suggestions
Felix' map has this feature. -
acceleration Fat bottomed girls and Napoleonic box ships
jodgi replied to jodgi's topic in Current Feature Improvement Suggestions
Thanks for the numbers and interesting input, @Fluffy Fishy I do notice that of those ships it's the connie that more closely resembles the modern "Deep V" hull form that helps with reducing resistance. I'll give you the same game balance rooted challenge: What about ship diversity and spice in gameplay? How to do without making a mockery of it? -
acceleration Fat bottomed girls and Napoleonic box ships
jodgi replied to jodgi's topic in Current Feature Improvement Suggestions
Ye, fat ladies being strong enough to pack on enough sail to simply brute force their way past the pretty competition... You could've laid on with open ocean waves and the nose push and whatever other factors they had to deal with at the time. I bet there aren't a whole lot of recorded data on acceleration alone? In any case, it doesn't matter. What would you suggest about acceleration and game balance? Bellona and connie are currently placed in the same class. They have clearly different L/B ratios sailing in one single sea state and one single wind state and are both able to set all sails at any point of the wind. Should connie be allowed to accelerate faster than Bellona or not? What would our gameplay and ship viability choices be? This isn't all about connie (I have no hope in the permit grind, anyway), can we differentiate between ships and spice up gameplay without completely violating historical records? What is this ship you speak of, btw, it doesn't sound like the Endy (based on gun deck length)? -
acceleration Fat bottomed girls and Napoleonic box ships
jodgi replied to jodgi's topic in Current Feature Improvement Suggestions
You're not alone, let me tell ya. -
Я написал вещь ...
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“Make a quick write-up”, I thought. Yeah, well… TL;DR at the bottom. We’ll get to play with new-old acceleration soon that some of you whippersnappers might not have tried. The idea is to (hopefully) drastically reduce acceleration globally. I hope we also get acceleration based on hull size and shape. There have been differences in acceleration all along, but now with speed-Bellonas, Aggies and Rättvisans having much more firepower than the superfrigates, the game could use some help with viability between those “classes” in particular: The old school fat-bodies and the Napoleonic box ships. Here’s a reference of how much acceleration has increased since it was originally balanced. To my knowledge the increase hasn’t been deliberate and intentional but rather a by-product of various other changes and increased fidelity of the sailing simulation. We now have Endys that that can broad reach from 0 to 10 knots in 10 seconds or Connies that can do the same at beam reach in 22 seconds where it took about 80 seconds before. Even with the partly accelerated instance dynamic, it is clearly way, WAY too much to represent these ships in the best possible manner. “What’s it to me, jodgi?” Two things mainly. You may experience a loss of comfort when your ship accelerates slower than what you’ve grown used to. Feel free to use your cognitive abilities to keep the inevitable emotions in check when it hits you. Slower acceleration will also tax your planning and ship handling abilities. I suppose some of you have experience with driving large vehicles and can attest to the added mindfulness and planning that is required for the safe operation of humongous kinetic energy vehicles. I’ve had to read up to get learnt about ships, speed and acceleration. I currently know enough to make a complete fool of myself by boldly speaking of things I now should know I know too little about [breathing and contemplation pause]. “Principles of Naval Architecture, Vol II” has a section concerning the resistance a body is subjected to when moving through a fluid. Since you’re all a bunch of monkeys I’ll just point out some highlights. The total resistance is broken up in parts. A ship has to push away water according to its displacement (The old guy in the bathtub, remember?) waves and eddies form and that makes up 15-20% of the resistance. 80-85% of the resistance is friction. Some old English dude (duh) called Froude did some pretty nifty studies on planks he towed around in water. (Oh, look! another old guy in a bathtub!). Up until then shipbuilders relied on true and tested ideas with some rough rule-of-thumb math like “hull speed” (Vhull = 1.34 ∙ √Waterline length). Froude found that short planks had higher friction per unit area than long planks, he attributed this to water being accelerated along the length of the plank thus lowering relative speed which in turn result in less friction. The takeaway is this: Canoes suffer less friction moving through water than stunted prams. There is, of course, more to this story but if I drone on this particular subject I’m afraid you’ll start eating your crayons. Let’s look at our ships. Let’s assume the surface areas exposed to water on Constitution and Rättvisan are the same, they prolly aren’t but play along, please. The ship with the highest length/girth ratio would have the lower resistance and thus the highest potential for both top speed and acceleration. Yes, simplified, specifically for you, dear. Wouldn’t that be neat as a balance parameter? The simplest way is to make acceleration a function of speed. But we can mix it up with our ships that sometimes have very similar speeds but clearly different length/width ratios. If we use the simplest ratio almost ignoring the area of the wetted surface a Connie could accelerate 12% better than a Bellona, I suspect this would make negligible difference in the game so we could bump it to 25% and balance shit from there. Froude even towed a whole ship around and measured total resistance. It catches my interest because then we can clearly make out how much force (component vector along the line of travel) the sails would have to produce to propel the ship to a given speed. Just look! That's eight and a half metric tonnes of wind thrust to maintain almost 12 knots for the Greyhound! You can see that the increase in resistance with speed pretty much matches our in-game acceleration curves. Neato. I wonder if our deceleration curves also reflect this? I should do a test… Buckle up, Busters! NA is about to get more real! TL;DR Hell, no! If you can’t read it all and frikkin’ enjoy yourself in the process you have no business playing this game!
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Могу ли я предложить использовать форму корпуса как фактор ускорения? Вообще говоря, у длинных и узких кораблей общее сопротивление меньше, чем у коротких и широких кораблей (Froude). Я напишу рационализации и предложения на английском форуме, как только это будет удобно.
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On the same note:
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Happened to me too, @firebool . I got in after a while. Server is fine, might be some slight hiccup with Steam login?
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Idea: The Big Wipe Equalizer
jodgi replied to Norfolk nChance's topic in Current Feature Improvement Suggestions
Can confirm. I used to argue stuff with opinions only to have people counter that with opposing opinions. Very irritating. With alts I don't have to deal with opinions, I can just point and tell. -
In public, yes. There are other options for those who wish to resolve misunderstandings.
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Not ever was a 'nay-sayer' banned, it takes A LOT more than disagreeing to finally get a forum ban. That only depends on what they're trying to post. If you do a search for 'deleted' you'll find many fully visible posts that contain that weird statement.
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That's fine and not the reason behind this topic.
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That's a challenge, SeaBot! @SeaWolf_, @TommyShelby, @Ellis et al.
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Ye, it's a reminder of how long it's been since I built mine and have had it running without even a single OS clean re-install. Yay, win10, I used to do it at least once a year with the older versions out of desperate necessity.
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Changing nation at relese?
jodgi replied to Vinez's question in Feature proposals and Gameplay Help Q&A
Yes. Remember you can always completely wipe your character and change nation or keep your character and change nation with DLC.