Jump to content
Game-Labs Forum

Eyesore

Members
  • Content count

    202
  • Joined

  • Last visited

Community Reputation

100 Excellent

About Eyesore

  • Rank
    Midshipman

Recent Profile Visitors

620 profile views
  1. Eyesore

    Patch 25: Preliminary Patch Notes.

    I suppose those ships are still being balanced?
  2. Eyesore

    Patch 25: Preliminary Patch Notes.

    We get storms and gales in game? 🙂 That's a nice tease 😉 (sorry, can't help myself)
  3. Eyesore

    RvR - Bringing back a better Flag

    How about a flag is used ... it has to be planted in front of the targetted port, if planting is succesfull a PB happens the next day. You could call it a 'raid', perhaps even an instance in which you get the opportunity to destroy forts and towers (if no defenders show up) in preparation for the PB the next day? The flag could be announced (as it was before) and therefore the defenders can try to intercept. Maybe the flag has to survive a certain amount of time in that 'raid'-instance. The planting could happen in a farther/random distance than it was before. Maybe the attackers can see the swords, where they have to plant the flag, while the defenders can only see it if attackers have entered the instance? Sure, you can buy a fake flag, simply activate it to mess with the defenders, but can't you do that now aswell (by only raising hostility to 25% and then doing something else)? As for low population : I feel like it is a symptom, not the cause (or atleast not entirely, it doesn't help to try and test things that's for sure). There are numerous reasons for low playercount, which are all being discussed in several threads.
  4. Eyesore

    Chain shot feedback

    Damage from up-close is way to high, it is easier to do than a decent rake and there is no defense against it. When they camp your stern, you're just dead in the water in no time, no matter how you manouver around (either sternchasers get you or the broadside does). It takes people out of the fight way too quickly (like the insta-demastperiod we had). The limit only helps the groups, the sologuy gets crippled instantly and can now just give up and surrender (repairing sails is simply futile), there is absolutely no point in trying, and the 'gank'-side doesn't even need any skill to speak of to do high damage.
  5. I think the clan-joining-order in tutorial is only to tell the new players that it is wise to group up, not everybody is a masochist 🙂 I think clans have enough advantages already, if there is something interesting in some port, wouldn't their ts or discord or whatever means of communication suffice to distribute the information to their clanmembers?
  6. I'm not opposed to some information, it just has to have a delay (like you said), there is no 100% certainty that the deal will still be available when your ship actually gets there (the information may be outdated already, while you were at sea). Ofcourse there was some kind of network to share prices and things related to trade, there was still some chance involved (especially in ports less frequented) where things have changed and that may not have been included in your financial reports. The actual/agreed price or availability could still have changed due to some local circumstances (natural or pirateraids or war) or be very volatile I think the update at maintenance is enough. You can already see on the map which ports produce most tax, so you can geuss where most of the contracts will be. With as little an amount of players we have, it is ofcourse obvious that there will be less or even no contracts in backwater ports.
  7. It sure would be convenient to see contracts and markets, but as z4ys said, the unknown is part of the era. Part of the tradersjob is to find the markets first, then gather the necessairy intel (prices, availability, etc.). So, one would have to send envoys to different ports and see how he thinks he can make his profit. Sure, this takes time, somebody who's better in touch with the market (because they put in the work of finding out) has some kind of advantage. If information is freely available, we'd lose this kind of gameplay. It is a bit like exploring, do you want to know in advance where all the treasure will be? It would be good if tradinggoods spawned randomly in different ports (as elsewhere suggested already), so the trader that does his work can find opportunities in unexpected places (which would make people move more around, perhaps even more out of the safezones).
  8. 🙂 Me too at first, then i read the conversion-part on resources and got confused i geuss 😛
  9. By 'conversion', do you mean, resources and stuff like that will be turned into the new currency? Meaning that we have to gather them all again?
  10. Eyesore

    Identities in the OW: A more realistic approach

    Why not stay incognito in battle aswell then? No names, anywhere ingame? Also, no names in the market, we don't need to know who we are bidding against? We'll only fight nameless pixels ... only ships and br are visible, only npc's get a nametag. Because, if it doesn't make a difference in OW, then we don't need to know in batlle either?
  11. I'm not saying it's a smart thing to do :-p But eventually they will learn? I find that video a bad example, it's extreme chaining yes, it makes no sense to me either, i was hoping to see a nice fight, perhaps even a close one for Rediii ... it was just painfull to watch these guys. There are videos were people don't protect their flanks, maybe we should limit broadsides, because new guys don't understand how things work yet? I'm not questioning your quality as a player here (or anyone elses for that matter). I don't mind testing, or end up playing with limited chain or even general ammo. Admin already stated (don't know how many pages ago) that there will be balancing and repairtests to go along with it. Nothing more to say about it. It may be an opening to bring back limited repairs, atleast for rigging. Or make ammo have weight. Or make it possible to decide on your own personal preferencial loadout? Etc.
  12. Yes, and they lost the fight because of it?
  13. Eyesore

    DLC - Outposts and Buildings

    More unbalanced crap, if you want more production and want to throw more money at the devs, buy another account and profit more. Why are people talking about dlc's when their is no game yet???
  14. Eyesore

    Death of Shallow area patrol missions?

    I don't mind the sinking (I'm well accustomed to that :-p ), or being outnumbered (I join the low br-side every time). It's the kind of gameplay some bring.
  15. Eyesore

    Death of Shallow area patrol missions?

    All the events are doing is giving some douchebags (enough battleresults to know who they are) the opportunity to troll everyone. They only join the high br-side and then just ram into people ... they are not there to play the game, only to grief. You end up on your own against 5-6 or more people and they complain because you don't drop sails and sit still. Yes, that's right, when you are outnumbered they complain because it takes them half an hour until they can sink you. Then some more groups join ... They don't want to play, they only want to farm and ruin gameplay. They also have advice when you're outnumbered: if you fight and die fast you get more damage done ... lol. Expect me to be upwind and sailing away the next times players like that join the battle. I have 1.5h to stay alive, you all can wait until you can catch me. I don't care that you feel like i'm wasting your time, your wasting mine with your shitgameplay (playing bumpercars and calling it skill?) The event-zone is just a farce, just like many who call themselves pvp-players. Go play Day-Z and stay there? Keep allowing shitlords to hello kitty everything up and keep wondering why the game doesn't retain players :-)
×