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Found 11 results

  1. It would be nice if "recently killed" players would yield PvP marks IF they are part of an attacking party. Whether revenge fleet or random encounter, I run into "recently killed" players attacking me all the time. It sucks because I have to fight a battle and receive no reward, its just a waste of time. I understand the "recently killed" mechanic was introduced into the game to protect players from being farmed, but if the recently killed player is the one starting the battle, they do not need protection IMO.
  2. I would like to see pvp rewards given for capturing player ships just as gor sinking them. It sucks when the disscussion has to be had on whether or not to capture a ship for re sale/use under a new flag, or sink for pvp marks. admitedly the minigame for boarding isnt fabulous but there seems to definetly be alot to it, and it seems all the books and boarding upgrades go to waste when capturing player ships is at the cost of pvp marks esspecially when it can be just as challenging as out right sinking them.
  3. Clarification: this post is about adjusting PvP marks distribution between two or more players who sank a ship. I would suggest to increase damage to 25 damage per crew (as opposed to current 15), as well as drastically increase damage for sails. Reason - killing 500 crew in Santi is harder than lowering just one side to 40% and gives a more significant advantage in battle. Killing sails is now also critical and requires more skill with limited chain. During battles usually everyone tries to kill sides, while people who are asked to chain and rake feel they are missing out on rewards. It would be great to have proper rewards for leaks which kill enemy as well, however I understand it's harder to code.
  4. Greetings! Recently I was involved in a small battle with some 1 st rates and smaller ships. At the end we (The group nearest to the fleeing ships as the rest left to pursue another battle) was chasing a L'Ocean that managed to board one of our Victory's that sailed to close and to slow to avoid being grappled. This L'Ocean was fitted for boarding actions with plenty of Marines to aid in the capture of our Victory. Despite the rest of us being close we did not manage to separate or in any other way interfere to avoid the outcome. Now the L'Ocean player loots what he/she/it can and then sinks the Victory. I see 2 problems with this scenario. The first being that you need to sink enemy ships to gain the Kill and the PvP marks. The second is that the entire sinking of a ship is instant and despite having several allies close by that could potentially try to save it, once you select sink ship it is irreversible. Now, First off I can only congratulate the L'Ocean player for some smart thinking and strategy and he/she/it should get good rewards for that great move while outnumbered without the need to sink the ship. But, Perhaps have a short timer on ships that are not sinking by itself to allow for players to try to rescue it. To avoid farming for upgrades and PvP marks, Once a Player selects sink, the upgrade is there for looting in hold and the ship is placed in a semi usable state meaning to save it you need to transfer enough crew to repair any damage done in battle that would otherwise allow water to overfill the ship and a min crew to keep it afloat. Several ships could ofc send crew to do this task. It would be unusable in that battle and after a lengthy timer try to sail away to safety or just man the pumps depending on the amount of crew... This could also be used for surrendering ships to give a reason to surrender and to accept surrender. If no one is close enough to try to save it or just don't care to save it then the ship would take in water and sink after a period of time? Any timer should ofc be based on structural damage + set minimum. A undamaged ship that was just boarded should take longer to sink then one with loads of holes in it. Perhaps the enemy lights a fuse and tries to ignite the powder room to get a fireball... and damage any surrounding ships in the process. Or leave ships to lure players to try to save them to divide the enemy forces
  5. I have a two simply suggestions to promote PVP over AI grinding. 1. We allow PVP marks to be converted to combat marks at a rate of 50:1 ratio or something similar. *retracted* 2. Allow PVP marks to be used to by a "blank skill book" that when it is used will great a drop down list of all owned skill books allowing you to create a copy of any book you have learned. This will promote people to go out and earn PVP marks to either pay someone to convert a book to convert a book they already own instead of grinding AI fleets in hopes the book drops. I have suggestion on how much to make this item cost but it would be a great incentive for PVP besides the few upgrades and ship notes currently offered. People spend for too many hours grinding AI fleets and missions trying to find rare books that could be copied and sold.
  6. On the PVE server i had PVP marks when the game updated. There is a converter under Pirate Den: Materials and Resources. This converter converts PVP marks to Combat Marks. It will say "crafting" then gives a blank screen and nothing happens. So I am stuck with all my now useless PVP marks. Any workaround?
  7. Conquest Marks, PVP marks, PVE Marks, Gold... There are so many currencies in this game that it is impossible to balance them all. Get rid of them all except Gold. Combat earns XP and Gold. Crafting earns XP (and profits in gold if you sell your wares). All items in admiralty are priced in gold. Adjust the amount of rewards and prices as you will based on difficulty and desired scarcity. It seems to me that a) this system would be easier to get the economy right and b)would allow players to pursue their own paths to "success".
  8. I dont know how the pvp mark is calculated! But i have a suggestion: Every pvp battle start by giving each player 1 pvp mark, while (the battle is on(every player in the battle gets 1 pvp mark for 500 enemy damage)); if (1 of the player escape from the battle: he, the player who escaped does Not get a pvp mark(but he get to keep his ship, cargo and all) the player who stayed in battle gets 1 pvp mark); if(1 player surrenders: loss of ship, cargo and no pvp mark); if (1 player looses the battle: loss of ship, cargo and receive pvp marks according to the damage done); Allso if for example two players are in a battle instance, and no damage was done in, lets say 5 min, to none of them: assume they are wating eachother to escape, so, end battle instance with no pvp marks, unless players allready managed to make 500 damage! I understand that you want to make the player made ships hard to come by, but the current sollution this just gives no chance to the casual player. This in turn makes player not engage other players in pvp unless they are sure to win! We all want pvp, its just that is a lot of running in pvp battles at the moment. I relly think that this will boost players to participate more in pvp battles and be more aggresive and not run away if the battle in is not easy win. @admin Please take this in to consideration!
  9. @admin The current marks system is being abused, the current second job I have playing this grind feast you call a game is being exploited. The requirements for these marks is nearly impossible for smaller nation like Sweden, Danes, Dutch. Spain. I can speak from personal experience and different clans from Britain and other nations listed above. We have played the game without alts and engaging the enemy but funny we're 2 rated behind the pirate nation who works and confessed in global chat last night they have been agreeing and working with the French. I have spent many hours on this game since the update released and members of my clan have barely slept also to try and get the fleets required for PBs but last night we learnt that the Black clan have second rates the Bucs.... how the deck did they get all the conquest marks from 1 port battle defense 24 hours previous??? Thry must have alts in France/Britain farming conquest marks to benefit them not the nation the alts are in! To prevent this alt farming unfair and biased MARK bs situation I suggest we scrap the mark system.
  10. If I tag a player in OW, than there is a battle where he surrenders and i shot only couple of shots on him, how do i acquire PvP marks?
  11. Думаю , тут будет заметнее.
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