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Here is a question for the devs. If a player get abusive and steels from there clan and we report it how are you guys going to deal with that?

My answer would be, clan hunts him down and sinks him?

 

Question: if the game becomes faction based. How would you deal with one of the big problems Potbs had, Crossteaming?

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I have an question about the ships we need to build them yes? And will there be pirates it is well known that they never build any ships and only took command by mutiny and other things. As for the ship diffrence part that i saw at the top i would say choose an time perriod like max 50 years below and 50 above youre main timeframe.

Lol Yeah I mean I hate the crossteamers. But there would have to be some punishment from the GM"s.

Yeah crossteamign should not be allowed at the same account nore at another you should be able to switch after an perriod or something but not beeying able to trade whit an player from other nation only treu market. Crosteaming kills an game big time..... :-(

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We definitely stop at 1820 mark yes. +-5 years. 

Initial model line up range from 1680 till 1820. 

 

Going earlier than that might make line battles look strange (with old galleons alongside modern 2nd rates)

 

 

[...]

 

On the flag change the idea is this

  • Player will only be able to change the flag if he has acquired the necessary flags in port and maybe learned the language.
  • Player can only change the flag if their nations or guilds are at war
  • If they are not at war changing the flag and attacking the friendly or neutral ship will constitute the act of Piracy. The merchant attacked will be able to file the complaint to the admiralty and the player will be court martialed on entry into the national port (or ally port).
  • Multiple attacks on neutral or friendly shipping will cause the player to become a pirate. In this case he will only be able to enter pirate ports.
  • Merchants can place a bounty on pirates. But unlike other games pirates wont be able to wash bounty away through alts. Because sinking a pirate (capturing) will make the pirate go to jail - meaning pirate will have to serve it real time. 

So flag changing is a serious business - do so only if you are really sure you want to become a pirate.

that should help on the crossteaming business. Flag changing will be able anytime you have enough rep. with a nation or whatever the requirements are.

 

about the econ part:

nothing is cetain right now.

But I think we will have a econ system like in other games. eve, potbs etc..

 

 

BTW:

http://forum.game-labs.net/index.php?/topic/616-wheres-the-topic-im-looking-for/

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  • 3 weeks later...

May I kindly inquire when we could expect a new update in the dev blog? The last one, on USS Constitution, is from January.

 

Is the HMS Ontario currently being modeled? I am sure many of us would love to see a preview...

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Lol Yeah I mean I hate the crossteamers. But there would have to be some punishment from the GM"s.

 

Can you elaborate in detail what are the major things cross-reamers do to ruin your gameplay? It will be easier for us to answer on how we will counter this.

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Can you elaborate in detail what are the major things cross-reamers do to ruin your gameplay? It will be easier for us to answer on how we will counter this.

Main impact of cross-teaming is to undermine trust.

 

Actual betrayal is rare, a few instances of deliberately blocking friendly ships in port battles. Remember one incident though where a pirate soc was using low level national alts to join fleeting groups, these alts would then attack a PvP flagged pirate, which made the fleeting group aggression PvP flagged and let the pirates attack them.

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Can you elaborate in detail what are the major things cross-reamers do to ruin your gameplay? It will be easier for us to answer on how we will counter this. com

Here is a run down on cross-teaming and its negative effects but many of the negatives are due to a dynamic found in Potbs where nations win "the map."

Also, the definition of crossteaming I use is when one player plays more than one nation on a given map. So, for those not familiar, in Pirates of the Burning Sea the "map" begins with all nations on an even playing fields with default ports that they own. As the "map" progresses players attack and take over ports that other nations own. Each port they control gives that nation points toward a win of the "map". If at the end of a week a nation has control of enough ports to earn 300 points than the map is won. The map then resets after a couple of days and it starts all over.

 

Crossteaming could include, playing two nations at once on the same map, playing both sides in a Port Battle, sabatoge(Alex's example), farming your Brit on your Pirate to get the rewards, doing econ on your pirate that goes to help your Brit.

 

Like Alex said trust is a large part of the equation with cross teamers. When working in a group with someone, knowing you can trust them to fight their hardest for you is paramont. I've seen our group of four get tagged by a pirate group of 4 to watch one of our members sail off because those pirates were his friends.i

 

The worst part about it is how it has the potential to effect the outcome of the map. The most common example is a national jumps on their pirate and helps them flip a port just so that they can show up on their national in the port battle to sink all the pirates. Every maneuver on the map effects a nations ability to win that map. If a Brit switches to his Pirate and ganks Brits then he takes Brit ships out of the fight to win the map or causes them to spend resources to replace the ship which will effect the ships he buys in the future. This weakens the Brits and affects their chances to win maps. If a player goes to Port Battles on his Brit and his Don to fight the French then he is unrealistically changing the population dynamics in favor of one of his nations. Usually one will be weak and one stronger and by playing say, his Don, it actually helps his Brit succeed against the French.

 

I'm sure Portalus would object and tell me that it is up to me to verify the trustworthiness of a player before choosing to play with them but this is absurd. We are very limited on how well you can get to know another player on a game in which you often are only communicating through a chat window. A mischievous player can play good and then turn on you with impunity because they are half way across the world behind a computer screen and you can't do nothing about it. These games often require pugs to get things done and you could never verify their trustworthiness.

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Eco cross-team was the most often and easiest thing (not at first releases, after the game went f2p).

Every player could use a whole army of different nation toons since he could launch as many accounts as he wanted (free) and play.

 

I've seen hundreds times the "farming" Johny described. A player controls 2 toons, different nations, he hops in batte and he farms rewards with one of them by sinking the other one repeatedly.

 

Seen also ppl playing 2 toons in port battles. Different nations, he is mainly playing the one he wants to win and he kinda sabotage the enemy fleet with the other.

 

In addition to what Johny wrote, i think cross-teaming in PotBS was mainly occured for 3 reasons (i repeat, after the game went f2p):

- No limit on the accounts you could launch at the same time. Depended only by the pc you use. A good machine could have 5 and even more accounts running same time without problems and lags.

- The easiness you could level a toon (max lvl was 50). A bit experienced player could lvl a toon to max in couple of days. Then had no restrictions to use whatever he wanted to do (like reputation to get or gain

access to gear (ships for example) etc). Was rdy for battles and so long. I don't support games who need months of grinding to lvl up toons, but that was ridiculous.

- (for eco) To setup an alt toon just for eco you only needed 5 mins. Create toon->move to port->start building. And that was cuz any toon from lvl 1 could do economy (some constructs needed lvl 5 but it was like 5 mins more).

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My apologies if this has been asked as I just skimmed the last few pages but my question is this:

 

Will there be realistic numbers of crew on the deck of the ship? Or at least will there be an option to scale how many men are rendered on your ship?

I know with so many particles and such going on having a full compliment shown on your ship can be quite taxing on both the server and the computer that you are playing on but would it at least be an option for people to have the realistic amount of crew shown?

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  • 2 weeks later...

Hi 

 

I just found this great looking game on Steam greenlight this morning, and have been reading the forum for a few hours now.

 

I am a long time Potbs player but must say that this might look like the game to replace it.

 

I do have a few qustions about the pvp part.

 

If you get sunk will there bee a lose, or will you just respaw somewhere and be ready again ?

 

If  you dont get sunk, you win the battel or get away from attacker but have huge damage on your ship will you have to get to port to repair it or will you bee ready for a new battel just as soon as you get out. 

 

In battel how do you c the diff on friend and enemy  and is it possible to do friendly fire. 

 

I can understand that damage and sinking is about taking water in, like  getting hit under water, will it bee possible to see if you have made a critical hit, will turn rate and speed drop if you get one ?

 

Will it bee possible to make repairs under a fight, prob a good idear to stop a hole under water ? 

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Welcome here to the NA community ;)

 

All the questions about win/loss mechanics are not done yet. By any means :P

 

I can see the devs keeping your damage up to the point on how much you can repair on sea. Means you will most likely have to dock for a full repair.

 

About damage while fighting:

http://forum.game-labs.net/index.php?/topic/842-damage-model-30-discussion/

Means:

Right now you see "health bars" more or less. I hope this gets removed later. We also have an indicator about underwater hits.

 

We can visually see the enemy sinking. I can tell from the looks at the enemy if I am winning or not.

When you sink/ take water your overall sailing characteristics, meaning speed, turning and such will get worse.

 

Right now we also have repairs. We have to decide if we repair modules like rudder, pumps, masts or overall side armor.

Crew is resolute. We can not ressuract any crewmembers ;)

Altho the possible implementation of a surgery was talked over in this forum, too. But devs dont say any final things in many aspects ;)

 

Keep following the Forum and you will see where this game is going to =)

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Hey everyone. I am new to this forum. And of course I have a few questions.

 

1) Is it possible to open/close the gunport lids?

 

2) Could you make the muzzle flash of cannons more realistic please? More smoke, less muzzleflash and the smoke needs to be shot further and has to stay longer.

 

3) Can I marry you guys?

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Will we able to "Capture" Player Ships? Which mean, I can give the Ship to my Guild? Or some like that?

Would also be nice, to see some "Boss" Ships. Like Assasins Creed, Black Flag :)

 

I think Game Labs plan on adding boarding at a later date which is something a lot of us are looking forward to. As for boss fights, allow me to introduce you to one HMS Victory and her escorts. :P

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  • 2 weeks later...

Hey, I'm a big fan of "Naval Games" been playing navy field for 4 years, but this time of era is the best in the naval, so I really looking forward to play the game, I have a bunch of questions about this upcoming exciting game, but these are the most important:

 

Question: What is going to be the PC requirements? I have a laptop, : Nvidia Geforce gt 720m, 4gb of ram ( can increase the ram if needed), and Intel Core i5 3337u 1.8ghz

 

Will I able to run on my laptop on like high settings with like 50 fps? I mean will I able to run it on good graphics and be able to have a decent amount of fps to be smoothly playable?

 

My other question: Is the game going to have like a leveling system? And about the nations, Will we able to choose what nation naval officer do we want to be from the start? And so on to bring the nation's flag on to our ship.

 

Thanks!

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Question: What is going to be the PC requirements? I have a laptop, : Nvidia Geforce gt 720m, 4gb of ram ( can increase the ram if needed), and Intel Core i5 3337u 1.8ghz

 

Will I able to run on my laptop on like high settings with like 50 fps? I mean will I able to run it on good graphics and be able to have a decent amount of fps to be smoothly playable?

 

My other question: Is the game going to have like a leveling system? And about the nations, Will we able to choose what nation naval officer do we want to be from the start? And so on to bring the nation's flag on to our ship.

 

Thanks!

 

 

i'm no mod or admin but i'm sparing you from the fate of reading all the forum threads and post so i answere what is know up today.

 

 

fps and other requirments are not yet puplished and its way to early in development to make a statement about it

 

flags and nation in the admin post on steam or facebook https://www.facebook.com/NavalAction ,, you can be a german born captain servering in the spanish navy i.e,, so it can be customised.

 

leveling system is hard... to tell there will be no magical skills thats for sure so only your personal helmskills is what matters the most. unlocking of ships and stuff will come by achievments or titles that you can gain.

but not this old version of 863XP poping up above a sinking ship

 

hope i could aswered all your questions now feel free to explore the forums ;)

Edited by Mirones
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i'm no mod or admin but i'm sparing you from the fate of reading all the forum threads and post so i answere what is know up today.

 

 

fps and other requirments are not yet puplished and its way to early in development to make a statement about it

 

flags and nation in the admin post on steam or facebook https://www.facebook.com/NavalAction ,, you can be a german born captain servering in the spanish navy i.e,, so it can be customised.

 

leveling system is hard... to tell there will be no magical skills thats for sure so only your personal helmskills is what matters the most. unlocking of ships and stuff will come by achievments or titles that you can gain.

but not this old version of 863XP poping up above a sinking ship

 

hope i could aswered all your questions now feel free to explore the forums ;)

Thanks, well I have read that article, I was thinking if you would be able to choose what nationality born captain are you going to be like American, german etc

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