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Killick

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Everything posted by Killick

  1. Just found out about Sea Legends and I'm super excited! To me, this sounds like exactly the game I always hoped NA would become. Can't wait to see the first screens or video's. Good luck developers!
  2. It seems like there is a solid basis of people who would like to have this – minor – modification of the camera positioning so that ships can be controlled from deck both in battle instance and OW. Would it be possible for @admin to briefly comment on this? Thanks in advance!
  3. I'm not sure if I can add anything useful to this discussion, but perhaps it's interesting to hear the opinion of someone from a different category. I do not belong to the group of players who has dropped this game and neither to the group of players who is still playing it. I belong to the vast group of people who has never bought the game and never played it. I only know it from YouTube movies and forum discussions like this one. In short, I'm one of the many customers that GL never had. I have been following the development of NA for years and I have been hoping for it to become the ga
  4. I am very glad to read this. In fact, the inability to control the ship from the deck is one of the things that is currently keeping me from buying this beautiful game. I look at all the YouTube videos and I just get tired of all the jumping in and out of the ship. Watching the ships from above makes them look like small digital toy boats, which in my opinion is a shame because they are so carefully and beautifully modeled in great detail from nearby. Perhaps I'm just getting old, I don't know. Anyhow, reading this thread gives me the impression that I'm not the only one who would find this im
  5. Yeah, I saw that, thanks. But isn't the guy in the movie just using freecam to float across the decks and along the rigging? Or is your motion actually limited to the decks here? Anyhow, the point is of course that the ship should be controllable from this viewpoint. Is there any progress on getting that implemented?
  6. Why are the devs not responding to this request? It would be so simple to implement and there is clearly a high demand for it. Rather than continuing to add more content to the game, they should spend a little time on these immersive issues. Personally, I haven't bought this game yet and I do not plan to do so until it seems like I can enjoy it from a first-person perspective on deck (and not in helicopter view or at best ten feet above deck). Every time I see the YouTube movies, I am disappointed of the viewpoints.
  7. I'm so glad someone is bringing this up. The view from the deck is hugely more immersive than all those helicopter views I see on the YouTube movies all the time. I really don't understand why deck view isn't just the default. You get a much better sense of scale and perspective, and the ships are made with such care for detail. But with those ultrafast drone camera's flying circles around the ship, even the Victory looks like a toy boat. And sure, you get a little less strategic overview when looking from deck, but isn't that just realism? I have the feeling that this game has enormous po
  8. I visited the Bataviawerf recently, and they told me construction of the Zeven Provinciën has stopped indefinitely. They need all the funding they get to keep the Batavia afloat. The Zeven Provinciën will most likely never be completed, but its frame will be kept to show visitors how ships were built.
  9. Well, I've said it before but I'm happy to repeat it here again: for those who really like realism and immersion (like myself) it would be fantastic to make the camera moveable across the deck. As if you are walking the ship. Yes, it would take you a few seconds to be able to look forward when you happen to be standing aft, but so it was in real life. In addition I vote for limiting external view to non-combat situations only (on dedicated realism servers). Please note that all this does NOT require avatars to be made. I don't need to see myself nor any other captain, I'm just talking abou
  10. I agree with the notion that creating avatars is a waste of resources, and that adding avatar combat would destroy the game. The only thing that I would really, really like - I've said this before elsewhere - is the possibility to walk around my ship in first person. Perhaps not inside the ship, but at least on the decks. This does NOT require any avatar to be made, because I won't be seeing myself. But I think it would add a lot to the immersion at hardly any additional costs in terms of resources (seeing that the ships are already modeled beautifully). EDIT: Let me clarify this a lit
  11. This is just brilliant: you guys have a lot of great ideas. I hope ships will also be known by their name, not just their owner's name, so that even when it changes owner it can still be feared for its qualities. (Edit: still haven't figures out how to properly quote on this forum, but I meant this post in reply to the unique stats post of admin.)
  12. But the ability to close the gun ports is currently not implemented, right? So now you would be forced to reduce sail, preventing you from outrunning the enemy and escaping battle, whereas in real life they could just have closed the ports.
  13. Sorry, but these are ridiculous reasons for not making the ships walkable. Of course not every closet needs to be walkable and I also don't foresee having to use the in-game privy much, but at least the upper decks can be made walkable, right? Just the big flat parts: not every corner inch has to be defined. How hard can it be? I also really don't see how performance will be affected by players moving their camera along the deck of their ship. Whether or not there will be an actual captain-avatar moving along with the camera is up for debate, but personally I wouldn't even care about that.
  14. Do I understand correctly that the game will not in any way tell me where I am? So I have to completely figure it out based on visual sightings and dead reckoning: that is really great! Will the ships experience leeway? In that case you could end up quite off from your destination after crossing a large body of water. I have to get used a bit to the fact that there will be instanced battles, but I suppose it has to be like that in this type of multiplayer game. Hopefully the battle map will be a good representation of the location on the real map (no random islands like in POTBS). The tran
  15. My apologies, it wasn't intended as advertising at all. Just a suggestion for the UI. I won't be offended if the devs choose to remove my post.
  16. I really like the concept made by Haereticus for Hearts of Oak. It shows an old-style map (old fonts, off-white background), but as part of an otherwise modern design UI. No crumbled edges or signs of ageing: the map could have been printed yesterday, except that 'yesterday' was sometime in the 1800s. I don't particularly like the clock though.
  17. Just to respond to the Admin's argument that people will hate wind scale because you can only log off when in port: is that necessarily true? Why can't there be a system where people can log off in open sea, provided that they haven't been in visual contact with an enemy ship for a certain number of minutes? Of course people could 'misuse' this feature by temporarily logging off to evade enemies or bad weather conditions, but in practice, when you are mid-game, nobody wants to step out and do nothing for 30 minutes just to 'cheat'. I think such a system could work just fine without having to r
  18. Except for the last item in the list, I don't see why all this would be necessary in order to be able to walk on the decks. We are just talking about the possibility to move the camera with the 'adsw' keys at walking speed and maybe add some footstep sounds. This simple option would add a wealth of immersion. Imagine running to the forecastle in order to get a better view at a sail ahead on the horizon. Or walking to the back of the ship to inspect the mizzen staysail. As long as you don't put any mirrors on deck, the player wouldn't need to look at himself, right? I agree that modelling s
  19. Speaking of ID, how does this work? Do all ships have a big tag flying over them just as in POTBS? Or will players have to get close in order to identify the other? And what about sailing under false colors, will that be possible?
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