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Chunx

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  1. I think the dropped off at the nearest friendly (as in not hostile) port should work well. Sort of a no hassle get back on the horse deal.
  2. I think players should be able to name themselves what ever they like. For let's plays and what not that becomes an important aspect. With ships, I think a drop down menu or two (for two word names) with a whole bunch of names input for selection would be a great way of naming a ship with a good flair for realism. We need to remember that while this in testing Naval Action is going to draw the nautical hardcore player who like a good sailing game right down to a simulator experience. Though when this game release they are going to need to make money off the regular Joe that just wants to sail to Cuba and be the 19th century Fidel Castro as well as the original crew. This means that there are going to need to be some "allowances" so that the game seems interesting to the more casual gamer. A good way of getting both would be to display the ship name instead of the character name when identifying a player at sea. I feel this would allow the immersion all the hardcores and role players crave. If the database were big enough, identifying a player by their ship name would be relatively easy. This way players would be able to go with what ever goofy name they want and feel that freedom while still having an impressively named and fame worthy ship.
  3. Chunx

    DARTHMOD Question

    Well it looks like you guys are doing a wonderful job. Hoping I'll get to check it out for myself real soon but really, just going off of past titles... you guys have so much talent and potential here and it really looks like you are giving it everything.
  4. It would be interesting to see how often the ship gets hit in zone A. Also, I thought I read some where that you would be able to do things like shoot out a ship's rudder. If I am wrong I'm sorry but would that not require it's own hit box? So as not to confuse it with the hull?
  5. Well perhaps we could also take a different turn with moral. Bear with me while I present the idea. This game is going to be based around a time when at least two nations are at war, the English and the French. By this time both of those powers were investing heavily in colonial assets and so ship's captains would quite often make journeys of months at a time to get anywhere OR a military vessel would be out on patrol for months at a time. So, I'm guessing going for the realism factor, if/when this becomes open world I assume that ships would have provisions (a limit as to how long they could be out at sea, also effecting the distance they can travel). Again so, what if instead of making moral a big mechanic for combat, you instead add it for other worldly things that aren't going to upset a large majority of people. For instance, the lower the moral on a ship (Can be effected by time at sea, distance from home port, battles won and lost, prize money captured, provisions left, fame of captain etc) the faster they will consume provisions thereby limiting how long you can be at sea. Also might add things like not being able to sail as fast in anything but clear weather, caused by sluggish handling of the sheets and tackle. So my idea is, rather than moral have a big impact on battles specifically, make it have an effect on the all around performance of your ship while OUT of combat and instead have the outcome of combat play some sort of impact on your ship moral.
  6. Chunx

    DARTHMOD Question

    Top stuff Darthmod all the way. Same for S.T.A.L.K.E.R, Metro and IL-2
  7. I'm really quite excited to see some of that *crud I wasn't expecting THAT to happen D:* stuff as well
  8. Chunx

    POTBS

    Just sad to see such potential go to waste. I was so psyched and blown out of this world when I was testing the beta. Such a great game when you had a group of friends to play with but it just all went down the trash so quickly. That's the thing these days though, it is either a hit and success or it just falls flat on it's face faster than a Russian in an Irish bar.
  9. Well I mean auto surrender wouldn't really be auto surrender. I'm guessing there were probably plenty of times where the captain sure as hell wanted to keep fighting but his crew didn't I think there really isn't going to be any easy way to implement this that everyone is going to like but I mean for instance most captains sailing for a nation would rather scuttle their own ship rather than let it be captured. So maybe the only way to capture the ship of another nation is to actually board her. If you try and shoot her into submission I'm fairly sure you would just end up sinking her. TLDR: I think moral should really be focused around boarding actions and a few buffs or debuffs to crew performance.
  10. Keeping sails at full while sailing through a storm. Sorry to quote a movie here that people may or may not like but Master and Commander: The Far Side of the World when the Surprise was chasing the Acheron around Cape Horn most of the crew were holed up below decks saying how "Lucky Jack" would get them through this... amongst their cursing a certain midshipman. You could try adapting something like that. A high base moral might let you do certain things in the world that you might not otherwise be able to do.
  11. This. Pardon my previous post >.> <.<
  12. I think it would be a good thing, people get demoralised. I just think there should be certain debuffs but also ways of picking their moral back up so that it doesn't just become a downwards spiral when they start feeling sorry for themselves. So you give them longer loading times or a hit to performance in boarding combat but say if they return a rather nasty broadside then their moral can pick back up. As long as it is balanced and not a HUGE factor to how the game is played I think it would be good. Otherwise you will see too many frigates winning over a Ship of the Line.
  13. Chunx

    Maps

    Some very intricate workings there man. Good find.
  14. Chunx

    Ship models

    Ahhh piratesahoy.... I've been on there for almost every game they have a forum for definitely a good source of info though.
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