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Vote to Kick Option (Battle Arena)


  

132 members have voted

  1. 1. Do you want a vote to kick player feature in battle arena?

    • No
      87
    • Yes
      45


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Dear Game-Labs please allow us a simple vote to kick option in battle arena. It's really annoying when one team is defeated but we got to wait for one or two players that have been disconnected from the beginning of the match to be killed which are at the other side of the map. This can add an additional 20 or so minutes of unnecessary time to games and people who died have to wait for the match to finish before they can join another one or they lose the points from the previous game.

 

A basic system that should be very easy to add to the current game could work like this:

  • Can only vote to kick player on your own team.
  • 5 votes = kick.
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If the battle is over and only disconnected players remain alive on one side, you can leave the match. It's not like you're going to get banned for desertion, lose in-game currency or get a bad reputation. It's a solution that works, has no down side and minimum inconvenience to what should be everyone's priority: helping the developers get on with developing.

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If the battle is over and only disconnected players remain alive on one side, you can leave the match. It's not like you're going to get banned for desertion, lose in-game currency or get a bad reputation. It's a solution that works, has no down side and minimum inconvenience to what should be everyone's priority: helping the developers get on with developing.

 

As it stand now if you leave a match and join another one before its over you don't earn any damage points.

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As it stand now if you leave a match and join another one before its over you don't earn any damage points.

 

So if they change the temporary progression system instead, then they have a solution while at the same time addressing the issue that the current progression system has an influence on players' in-battle decision making that is having an unquantifiable effect on the ship performance data they're gathering. Meanwhile, if registering temporary progression were more important to me than moving on to the next match, I'd prefer to stay and shoot a sitting target for more damage points than vote to kick. Fortunately that isn't the case, so I can leave. 

 

Better solutions would be bots taking over disconnected players or a coroutine that loops through the list of ships and sinks any that is neither connected nor a bot after a particular time limit. Player voting introduces player drama and then the developers have to work harder to filter useful feedback out of the forums.

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i dobnt want the players to have the ability to kick any one,,this is a program problem,,and a disco shud be recognise by the program and put in out status,,i wud further this to add if the player is able to get back in the game maybe a timer of 10 min be good then if the captain hasent returned,then the ship is put in out staus

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As it stand now if you leave a match and join another one before its over you don't earn any damage points.

 

Really? My last information was that if u die and leave the battle, then queue up for a new one u still get the damage from the battle earlier on

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Team damaging players should be able to be kicked from the battle by players who are present and vote at that time.  This is not a lasting ban, or any lingering smudge, yes that is what the tribunal is for.

 

Why should players have to endure a griefer for the entire battle though?  Only to see justice after some drawn out process that they might not have time to even bother with?

 

Unfortunately there is going to come a time when an in-battle ban will be required, and at that time devs will not want to waste time on putting it in...

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An autokick after 3 or 5 minutes being afk should be fair.

Autokick for a certain amount of friendly damage, trial and then ingame report should be ok.

 

So many games are ruined by the kicks polls which appear every minutes on the player screen.

Oh you wanted to kick me ? I'm going to launch a kick poll for you ! What a kick poll against my friend ? Revenge ! Where is the kick poll shortkey ? And so on.

The kind of stupid game that never ends cause of a few griefers, fools, etc....

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An autokick after 3 or 5 minutes being afk should be fair.

Autokick for a certain amount of friendly damage, trial and then ingame report should be ok.

 

So many games are ruined by the kicks polls which appear every minutes on the player screen.

Oh you wanted to kick me ? I'm going to launch a kick poll for you ! What a kick poll against my friend ? Revenge ! Where is the kick poll shortkey ? And so on.

The kind of stupid game that never ends cause of a few griefers, fools, etc....

 

This.

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One big problem that definetely will come up with a vote-kick system (as it has come up in any other game that features votekicks) is that people will be exploiting the feature whenever they can.

The issue is that many people don't really look for a reason when a votekick is started, they simply press the Yes-button to get that popup-message from their screen, and then it's done for them. Actually asking for a reason and evaluating if said reason is a) true and B) makes a votekick reasonable is something most players won't care about. As the game grows, more players will come, and the more players, the more idiots/trolls are playing. On top of that, a newbie will have to deal with many other things and probably won't watch the chat/battlefield too carefully. That has been an issue in games like WoW (dungeon groups) or War of the Roses/Vikings, where some people just love to abuse the votekick system, simply because they don't like a player.

Of course, that does not mean that there is no reason why you would want a votekick-system, but in my opinion and experience from other games the disadvantages outweigh the advantages by far, which is unfortunate but something everyone had to deal with.

I actually like the idea of an autokick though, of course its' parameters would have to be tolerant enough to not kick players for mistakes/misjudgements, and should give them a warning first. However, I'm not sure whether or not the effort would really be worthwhile, as the game will be open world anyway, and the current sea trials are just a testing ground for the combat.

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If there are three players on the RN team and one disconnected player remaining on the French team, the three players aren't going to vote to kick the D/Ced player, they're going to kick one of their own so that the remaining two RN players can farm more damage off the remaining French hull.

 

I reiterate what I said earlier: vote to kick is a poor solution to the problem.

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Such options have been asked bevore and I can only repeat myself:

 

Its a test. Not a full game. You loose nothing by quitting the game after all the connected players are sunk.

Go out and start a new game. Your damage will be added after the "DC game" is over.

 

There is no real reason to stay other than free damage. If the DCed player is downwind just hunt him down and get some additinal damage. Else just hit that "exit battle" button.

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If there are three players on the RN team and one disconnected player remaining on the French team, the three players aren't going to vote to kick the D/Ced player, they're going to kick one of their own so that the remaining two RN players can farm more damage off the remaining French hull.

 

I reiterate what I said earlier: vote to kick is a poor solution to the problem.

 

Um no the dead spectating players on the french side who are waiting for the game to finish before they can join another one would kick the disconnected french player.

 

Such options have been asked bevore and I can only repeat myself:

 

Its a test. Not a full game. You loose nothing by quitting the game after all the connected players are sunk.

Go out and start a new game. Your damage will be added after the "DC game" is over.

 

There is no real reason to stay other than free damage. If the DCed player is downwind just hunt him down and get some additinal damage. Else just hit that "exit battle" button.

 

Are you sure about that? Someone said to me they tested it and they got no damage points when they joined another match before the last one was over.

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Kick polls are used for 3 things in every game, mainly: 

 

- true use - solves the situation

- trolling - pure kick poll spam and friendly kicks

- vengeance - no need to explain

 

I see no advantages in having it.

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The most frustrating things I have seen in battle in the lack of incentive to win and AFKers. I'm used to trying to win as a team, not just do damage and then leave, or worse someone leaves to take a crap. Please just wait if that's the case to play.

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Kick polls are used for 3 things in every game, mainly: 

 

- true use - solves the situation

- trolling - pure kick poll spam and friendly kicks

- vengeance - no need to explain

 

I see no advantages in having it.

 

If you see no advantages in having it then you clearly haven't played Naval Action.

 

- kick poll spam (can be nullified by a simple timer)

- vengeance (that's why you can only kick player in YOUR team)

 

Please think before you post...

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The most frustrating things I have seen in battle in the lack of incentive to win and AFKers. I'm used to trying to win as a team, not just do damage and then leave, or worse someone leaves to take a crap. Please just wait if that's the case to play.

 

Yep its completely messed up and the devs need to do something about this ASAP.

 

Simple solutions:

- Kick poll

- Auto kick afk

- Bonus points if you stay whole match and your team wins.

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If you see no advantages in having it then you clearly haven't played Naval Action.

 

- kick poll spam (can be nullified by a simple timer)

- vengeance (that's why you can only kick player in YOUR team)

 

Please think before you post...

 

Gladly I did play it, not much though but enough to have experienced a few prolonged games due to AFKers.

 

I still stand with my opinion. It is better to have a mechanics in place rather than a poll.

 

Played many "specialist" games through the decades and many of them simply removed the kick poll options even on games relying community run servers, so yeah, mostly they are used for vengeance and trolling which surpasse the NEED to kick AFKers.

 

1 out of 8 games I have been into actually had a AFKer that dragged the game. And in truth had more games being dragged by players running away and shooting long range and eventually having the timer run out... I wonder... if AFKers are really the issue.

 

Plus I bring a few buddies into a game and if we fall into the same team, well, we may troll you and kick you from our team, jest because... you know... vengeance.

 

Please think before you reply with such a self-entitled attitude sir. The internet gaming wasn't born with Naval Action and sadly the developers have to keep pace with the human factor. A mechanism to remove AFKers is enough.

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Would rather something that detects if you have been dced for 10 minutes and autosurrenders the ship, people have said "ship sinks" but i think that isnt to helpful in many instances, what if its 1 of the middle ships in a lineup like a trin which could be helpful to have? Have a snow stay around, wait, then switch ships to at least bring the higher power in or if a ship is sinking near by they can go over and save themselves.

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